Change docs to randomInt

This commit is contained in:
Sam El-Husseini
2018-04-21 10:52:09 -07:00
parent 99a28e59f1
commit 6b9e78d269
61 changed files with 152 additions and 152 deletions

View File

@ -200,14 +200,14 @@ Review the use of the random block in the Math category.
* Create a block that will plot a single dot at a random location on the screen by choosing a random number from 0 to 4 for the x axis and a random number from 0 to 4 for the y axis.
```blocks
led.plot(Math.random(5), Math.random(5))
led.plot(Math.randomInt(5), Math.randomInt(5))
```
Next, lets create a loop that will repeat the above code five times, for a constellation with five stars.
```blocks
for (let index = 0; index <= 4; index++) {
led.plot(Math.random(5), Math.random(5))
led.plot(Math.randomInt(5), Math.randomInt(5))
}
```
@ -238,7 +238,7 @@ To fix this, we need to do a little math by subtracting 1 from whatever the valu
let list = [5, 2, 1, 3, 4]
for (let index = 0; index < list[0] - 1; index++) {
led.plot(Math.random(5), Math.random(5))
led.plot(Math.randomInt(5), Math.randomInt(5))
}
```
@ -253,7 +253,7 @@ let list: number[] = []
input.onButtonPressed(Button.A, () => {
for (let i = 0; i <= list.length - 1; i++) {
for (let j = 0; j <= list[i] - 1; j++) {
led.plot(Math.random(5), Math.random(5))
led.plot(Math.randomInt(5), Math.randomInt(5))
}
basic.pause(1000)
basic.clearScreen()

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@ -62,7 +62,7 @@ let column = 0
let index = 0
input.onButtonPressed(Button.AB, () => {
for (let index = 0; index <= 4; index++) {
list[index] = Math.random(5) + 1
list[index] = Math.randomInt(5) + 1
}
})
input.onButtonPressed(Button.B, () => {
@ -142,7 +142,7 @@ input.onButtonPressed(Button.B, () => {
})
input.onButtonPressed(Button.AB, () => {
for (let index = 0; index <= 4; index++) {
list[index] = Math.random(5) + 1
list[index] = Math.randomInt(5) + 1
}
})
input.onButtonPressed(Button.A, () => {
@ -223,7 +223,7 @@ input.onButtonPressed(Button.A, () => {
})
input.onButtonPressed(Button.AB, () => {
for (let index = 0; index <= 4; index++) {
list[index] = Math.random(5) + 1
list[index] = Math.randomInt(5) + 1
}
})
input.onButtonPressed(Button.B, () => {

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@ -196,7 +196,7 @@ let player1Turn = false
let spin = 0
let delay = 0
input.onGesture(Gesture.Shake, () => {
if (player1Turn == true && Math.random(4) < 3) {
if (player1Turn == true && Math.randomInt(4) < 3) {
basic.clearScreen()
delay = 0
while (delay < 500) {
@ -241,7 +241,7 @@ input.onGesture(Gesture.Shake, () => {
} else if (player1Turn) {
basic.showString("Crash!")
player1Turn = false
} else if (Math.random(4) < 3) {
} else if (Math.randomInt(4) < 3) {
basic.clearScreen()
delay = 0
while (delay < 500) {
@ -305,7 +305,7 @@ Here is a portion of the board game's code. A boolean variable is used to determ
```blocks
let player1Turn = false;
input.onGesture(Gesture.Shake, () => {
if (player1Turn == true && Math.random(4) < 3) {
if (player1Turn == true && Math.randomInt(4) < 3) {
}
})

View File

@ -34,7 +34,7 @@ Here's an example mod:
```blocks
let hand = 0
input.onGesture(Gesture.Shake, () => {
hand = Math.random(3)
hand = Math.randomInt(3)
if (hand == 0) {
basic.showLeds(`
# # # # #

View File

@ -59,7 +59,7 @@ input.onButtonPressed(Button.B, () => {
basic.showNumber(p2)
})
input.onGesture(Gesture.Shake, () => {
if (Math.random(p1 + p2 - 1 + 1) + 1 <= p1) {
if (Math.randomInt(p1 + p2 - 1 + 1) + 1 <= p1) {
basic.showString("A")
} else {
basic.showString("B")
@ -118,10 +118,10 @@ let previous_roll = 0
input.onButtonPressed(Button.AB, () => {
previous_roll = 0
if (4 <= previous_roll) {
yes_or_no = Math.random(8)
yes_or_no = Math.randomInt(8)
}
if (4 > previous_roll) {
yes_or_no = Math.random(5)
yes_or_no = Math.randomInt(5)
}
if (2 < yes_or_no) {
basic.showString("YES")
@ -132,7 +132,7 @@ input.onButtonPressed(Button.AB, () => {
}
})
input.onGesture(Gesture.Shake, () => {
current_roll = Math.random(6)
current_roll = Math.randomInt(6)
basic.showNumber(current_roll + 1)
basic.pause(5000)
basic.clearScreen()

View File

@ -96,7 +96,7 @@ Steps:
input.onButtonPressed(Button.A, () => {
   basic.clearScreen()
   for (let index = 0; index <= 4; index++) {
       led.plot(index, Math.random(5))
       led.plot(index, Math.randomInt(5))
   }
})
```
@ -117,7 +117,7 @@ Here is the complete program:
input.onButtonPressed(Button.A, () => {
   basic.clearScreen()
   for (let index = 0; index <= 4; index++) {
       led.plot(index, Math.random(5))
       led.plot(index, Math.randomInt(5))
   }
})
input.onButtonPressed(Button.B, () => {

View File

@ -150,7 +150,7 @@ basic.forever(() => {
   } else {
       game.addScore(1)
       ball.set(LedSpriteProperty.Y, 0)
       ball.set(LedSpriteProperty.X, Math.random(5))
       ball.set(LedSpriteProperty.X, Math.randomInt(5))
   }
})
input.onButtonPressed(Button.A, () => {
@ -163,7 +163,7 @@ input.onButtonPressed(Button.B, () => {
       dodger.change(LedSpriteProperty.X, 1)
   }
})
ball = game.createSprite(Math.random(5), 0)
ball = game.createSprite(Math.randomInt(5), 0)
dodger = game.createSprite(2, 4)
game.setScore(0)
```
@ -182,7 +182,7 @@ basic.forever(() => {
   } else {
       game.addScore(1)
       ball.set(LedSpriteProperty.Y, 0)
       ball.set(LedSpriteProperty.X, Math.random(5))
       ball.set(LedSpriteProperty.X, Math.randomInt(5))
   }
})
input.onButtonPressed(Button.A, () => {
@ -195,7 +195,7 @@ input.onButtonPressed(Button.B, () => {
       dodger.change(LedSpriteProperty.X, 1)
   }
})
ball = game.createSprite(Math.random(5), 0)
ball = game.createSprite(Math.randomInt(5), 0)
dodger = game.createSprite(2, 4)
game.setScore(0)
```