Change docs to randomInt
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@ -21,7 +21,7 @@ Create a local variable of type number `x` and set it to a random number using `
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```blocks
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input.onButtonPressed(Button.A, () => {
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let x = Math.random(10)
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let x = Math.randomInt(10)
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})
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```
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@ -31,7 +31,7 @@ Show the random number on the screen.
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```blocks
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input.onButtonPressed(Button.A, () => {
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let x = Math.random(10)
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let x = Math.randomInt(10)
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basic.showNumber(x)
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})
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@ -8,7 +8,7 @@ Complete the following [guided tutorial](/lessons/guess-the-number/activity), an
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```blocks
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input.onButtonPressed(Button.A, () => {
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let x = Math.random(9)
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let x = Math.randomInt(9)
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basic.showNumber(x)
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})
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```
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@ -19,7 +19,7 @@ When button `B` is pressed, we want to clear the screen. This will make it so us
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```blocks
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input.onButtonPressed(Button.A, () => {
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let x = Math.random(9)
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let x = Math.randomInt(9)
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basic.showNumber(x)
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})
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input.onButtonPressed(Button.B, () => {
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@ -24,14 +24,14 @@ input.onButtonPressed(Button.A, () => {
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```blocks
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let randomNumber = Math.random(10)
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let randomNumber = Math.randomInt(10)
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```
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## 4.
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If the rectangle below represents the @boardname@, shade the areas that will be displayed. Explain why that particular area is shaded.
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```blocks
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let randomNumber = Math.random(10)
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let randomNumber = Math.randomInt(10)
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```
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@ -25,7 +25,7 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
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## 4. Draw the area that could be lit based on the code below. Explain why you chose to draw that number.
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```blocks
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let randomNumber = Math.random(10)
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let randomNumber = Math.randomInt(10)
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basic.showNumber(randomNumber, 150)
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```
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@ -16,7 +16,7 @@ The blocks have been shuffled! Put them back together so that...
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```shuffle
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input.onButtonPressed(Button.A, () => {
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let x = Math.random(10)
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let x = Math.randomInt(10)
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basic.showNumber(x)
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})
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```
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