Deleted loop around event handlers in coin flipper

This commit is contained in:
Ron Hale-Evans 2016-06-07 11:44:42 -07:00
parent bd835a8a6e
commit 6de2f22542
1 changed files with 20 additions and 25 deletions

View File

@ -234,22 +234,19 @@ Here are the blocks to make your coin flipper. When you press button
on the LED screen.
```blocks
basic.forever(() => {
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
```
### ~hint
The ``pick random true or false`` block randomly tells the ``if``
block `true` or `false`. If the ``pick`` block
picked `true`, the ``if`` block shows the letter `H`. Otherwise, it
shows the letter `T`.
block `true` or `false`. If the ``pick`` block picked `true`, the
``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
That's it!
@ -280,20 +277,18 @@ show your score.
When you're done, your coin flipping program should look like this:
```blocks
basic.forever(() => {
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
```