Initial target repo setup to move to master (v3.10)
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@ -172,7 +172,7 @@ namespace music {
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/**
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* Plays a tone through pin ``P0`` for the given duration.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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* @param frequency pitch of the tone to play in Hertz (Hz), eg: Note.C
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* @param ms tone duration in milliseconds (ms)
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*/
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//% help=music/play-tone weight=90
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@ -186,7 +186,7 @@ namespace music {
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/**
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* Plays a tone through pin ``P0``.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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* @param frequency pitch of the tone to play in Hertz (Hz), eg: Note.C
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*/
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//% help=music/ring-tone weight=80
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//% blockId=device_ring block="ring tone (Hz)|%note=device_note" blockGap=8
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@ -214,8 +214,9 @@ namespace music {
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*/
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//% weight=50 help=music/note-frequency
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//% blockId=device_note block="%note"
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//% shim=TD_ID
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//% shim=TD_ID color="#FFFFFF" colorSecondary="#FFFFFF"
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//% note.fieldEditor="note" note.defl="262"
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//% note.fieldOptions.decompileLiterals=true
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//% useEnumVal=1
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export function noteFrequency(name: Note): number {
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return name;
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@ -307,7 +308,7 @@ namespace music {
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/**
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* Starts playing a melody.
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* Notes are expressed as a string of characters with this format: NOTE[octave][:duration]
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* @param melodyArray the melody array to play, eg: ['g5:1']
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* @param melodyArray the melody array to play, eg: Melodies.Dadadadum
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* @param options melody options, once / forever, in the foreground / background
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*/
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//% help=music/begin-melody weight=60 blockGap=8
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