Fix randomInt
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@ -96,7 +96,7 @@ Steps:
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input.onButtonPressed(Button.A, () => {
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basic.clearScreen()
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for (let index = 0; index <= 4; index++) {
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led.plot(index, Math.randomInt(5))
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led.plot(index, Math.randomRange(0, 5))
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}
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})
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```
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@ -117,7 +117,7 @@ Here is the complete program:
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input.onButtonPressed(Button.A, () => {
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basic.clearScreen()
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for (let index = 0; index <= 4; index++) {
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led.plot(index, Math.randomInt(5))
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led.plot(index, Math.randomRange(0, 5))
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}
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})
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input.onButtonPressed(Button.B, () => {
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@ -150,7 +150,7 @@ basic.forever(() => {
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} else {
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game.addScore(1)
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ball.set(LedSpriteProperty.Y, 0)
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ball.set(LedSpriteProperty.X, Math.randomInt(5))
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ball.set(LedSpriteProperty.X, Math.randomRange(0, 5))
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}
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})
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input.onButtonPressed(Button.A, () => {
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@ -163,7 +163,7 @@ input.onButtonPressed(Button.B, () => {
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dodger.change(LedSpriteProperty.X, 1)
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}
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})
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ball = game.createSprite(Math.randomInt(5), 0)
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ball = game.createSprite(Math.randomRange(0, 5), 0)
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dodger = game.createSprite(2, 4)
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game.setScore(0)
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```
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@ -182,7 +182,7 @@ basic.forever(() => {
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} else {
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game.addScore(1)
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ball.set(LedSpriteProperty.Y, 0)
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ball.set(LedSpriteProperty.X, Math.randomInt(5))
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ball.set(LedSpriteProperty.X, Math.randomRange(0, 5))
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}
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})
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input.onButtonPressed(Button.A, () => {
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@ -195,7 +195,7 @@ input.onButtonPressed(Button.B, () => {
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dodger.change(LedSpriteProperty.X, 1)
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}
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})
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ball = game.createSprite(Math.randomInt(5), 0)
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ball = game.createSprite(Math.randomRange(0, 5), 0)
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dodger = game.createSprite(2, 4)
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game.setScore(0)
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```
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