Fix randomInt

This commit is contained in:
Sam El-Husseini
2018-06-01 11:42:38 -07:00
parent b5814709f8
commit 6f148c14e0
61 changed files with 152 additions and 158 deletions

View File

@ -150,7 +150,7 @@ basic.forever(() => {
   } else {
       game.addScore(1)
       ball.set(LedSpriteProperty.Y, 0)
       ball.set(LedSpriteProperty.X, Math.randomInt(5))
       ball.set(LedSpriteProperty.X, Math.randomRange(0, 5))
   }
})
input.onButtonPressed(Button.A, () => {
@ -163,7 +163,7 @@ input.onButtonPressed(Button.B, () => {
       dodger.change(LedSpriteProperty.X, 1)
   }
})
ball = game.createSprite(Math.randomInt(5), 0)
ball = game.createSprite(Math.randomRange(0, 5), 0)
dodger = game.createSprite(2, 4)
game.setScore(0)
```
@ -182,7 +182,7 @@ basic.forever(() => {
   } else {
       game.addScore(1)
       ball.set(LedSpriteProperty.Y, 0)
       ball.set(LedSpriteProperty.X, Math.randomInt(5))
       ball.set(LedSpriteProperty.X, Math.randomRange(0, 5))
   }
})
input.onButtonPressed(Button.A, () => {
@ -195,7 +195,7 @@ input.onButtonPressed(Button.B, () => {
       dodger.change(LedSpriteProperty.X, 1)
   }
})
ball = game.createSprite(Math.randomInt(5), 0)
ball = game.createSprite(Math.randomRange(0, 5), 0)
dodger = game.createSprite(2, 4)
game.setScore(0)
```