Fix randomInt
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@ -21,7 +21,7 @@ Create a local variable of type number `x` and set it to a random number using `
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```blocks
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input.onButtonPressed(Button.A, () => {
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let x = Math.randomInt(10)
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let x = Math.randomRange(0, 10)
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})
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```
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@ -31,7 +31,7 @@ Show the random number on the screen.
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```blocks
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input.onButtonPressed(Button.A, () => {
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let x = Math.randomInt(10)
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let x = Math.randomRange(0, 10)
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basic.showNumber(x)
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})
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