Fix randomInt

This commit is contained in:
Sam El-Husseini
2018-06-01 11:42:38 -07:00
parent b5814709f8
commit 6f148c14e0
61 changed files with 152 additions and 158 deletions

View File

@ -22,7 +22,7 @@ Now let's randomly generate a number from 0 to 3 so that we can randomly display
```blocks
input.onGesture(Gesture.Shake, () => {
let randomArrow = Math.randomInt(4)
let randomArrow = Math.randomRange(0, 4)
if (randomArrow == 3) {
basic.showLeds(`
. . # . .
@ -41,7 +41,7 @@ Now let's handle each of the cases by displaying the appropriate arrow. (Let's d
```blocks
input.onGesture(Gesture.Shake, () => {
let randomArrow = Math.randomInt(4)
let randomArrow = Math.randomRange(0, 4)
if (randomArrow == 3) {
basic.showLeds(`
. . # . .
@ -69,7 +69,7 @@ Now let's handle the rest of the cases for `random arrow`.
```blocks
input.onGesture(Gesture.Shake, () => {
let randomArrow = Math.randomInt(4)
let randomArrow = Math.randomRange(0, 4)
if (randomArrow == 3) {
basic.showLeds(`
. . # . .