Fix randomInt

This commit is contained in:
Sam El-Husseini
2018-06-01 11:42:38 -07:00
parent b5814709f8
commit 6f148c14e0
61 changed files with 152 additions and 158 deletions

View File

@ -34,7 +34,7 @@ basic.showLeds(`
. . # . .
`)
input.onButtonPressed(Button.A, () => {
let random = Math.randomInt(2)
let random = Math.randomRange(0, 2)
})
```
@ -49,7 +49,7 @@ basic.showLeds(`
. . # . .
`)
input.onButtonPressed(Button.A, () => {
let random = Math.randomInt(2)
let random = Math.randomRange(0, 2)
if (random == 0) {
basic.showString("TRUTH")
} else {
@ -71,7 +71,7 @@ basic.showLeds(`
. . # . .
`)
input.onButtonPressed(Button.A, () => {
let random = Math.randomInt(2)
let random = Math.randomRange(0, 2)
if (random == 0) {
basic.showString("TRUTH")
} else {

View File

@ -16,7 +16,7 @@ basic.showLeds(`
. . # . .
`)
input.onButtonPressed(Button.A, () => {
let random = Math.randomInt(2)
let random = Math.randomRange(0, 2)
if (random == 0) {
basic.showString("TRUTH")
} else {
@ -45,7 +45,7 @@ basic.showLeds(`
. . # . .
`)
input.onButtonPressed(Button.A, () => {
let random = Math.randomInt(3)
let random = Math.randomRange(0, 3)
if (random == 0) {
basic.showString("TRUTH")
} else {
@ -75,7 +75,7 @@ basic.showLeds(`
. . # . .
`)
input.onButtonPressed(Button.A, () => {
let random = Math.randomInt(2)
let random = Math.randomRange(0, 2)
if (random == 1) {
basic.showString("TRUTH")
} else if (random == 0) {

View File

@ -7,13 +7,13 @@ This is the answer key for the [truth or dare quiz](/lessons/truth-or-dare/quiz)
## 1. Write the code that will randomly return 0 through 3 and stores the value inside a local variable called 'random'.
```blocks
let random = Math.randomInt(4)
let random = Math.randomRange(0, 4)
```
## 2. Write an if statement that will display the message "TRUTH" on the @boardname@ if the local variable 'random' equals 0.
```blocks
let random = Math.randomInt(4)
let random = Math.randomRange(0, 4)
if (random == 0) {
basic.showString("TRUTH", 150)
}

View File

@ -27,7 +27,7 @@ basic.showLeds(`
. . # . .
`)
input.onButtonPressed(Button.A, () => {
let random = Math.randomInt(2)
let random = Math.randomRange(0, 2)
if (random == 0) {
basic.showString("TRUTH")
} else {
@ -53,7 +53,7 @@ basic.showLeds(`
. . # . .
. . # . .
`);
Math.randomInt(2);
Math.randomRange(0, 2);
basic.showString("TRUTH");
if (true) {} else {}
"TRUTH";