Fix randomInt

This commit is contained in:
Sam El-Husseini
2018-06-01 11:42:38 -07:00
parent b5814709f8
commit 6f148c14e0
61 changed files with 152 additions and 158 deletions

View File

@ -257,7 +257,7 @@ input.onButtonPressed(Button.AB, () => {
// launch game
if (state == GameState.Pairing) {
// pick 1 player and infect him
patientZero = players[Math.randomInt(players.length)];
patientZero = players[Math.randomRange(0, players.length)];
while (patientZero.health == HealthState.Healthy) {
radio.sendValue("infect", patientZero.id);
basic.pause(100);
@ -333,7 +333,7 @@ radio.onDataPacketReceived(({ time, receivedNumber, receivedString, signal, seri
if (health == HealthState.Healthy && receivedString == "transmit") {
serial.writeLine(`signal: ${signal}`);
if (signal > RSSI &&
Math.randomInt(100) > TRANSMISSIONPROB) {
Math.randomRange(0, 100) > TRANSMISSIONPROB) {
infectedBy = receivedNumber;
infectedTime = input.runningTime();
health = HealthState.Incubating;