Generate enums from C++
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@ -1,121 +1,3 @@
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enum Button {
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A = DAL.MICROBIT_ID_BUTTON_A as number,
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B = DAL.MICROBIT_ID_BUTTON_B as number,
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//% block="A+B"
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AB = DAL.MICROBIT_ID_BUTTON_AB as number,
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}
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enum Dimension {
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//% block=x
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X = 0,
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//% block=y
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Y = 1,
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//% block=z
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Z = 2,
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//% block=strength
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Strength = 3,
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}
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enum Rotation {
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//% block=pitch
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Pitch = 0,
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//% block=roll
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Roll = 1,
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}
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enum TouchPin {
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//% enumval=uBit.io.P0
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P0,
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//% enumval=uBit.io.P1
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P1,
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//% enumval=uBit.io.P2
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P2,
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}
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enum AcceleratorRange {
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/**
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* The accelerator measures forces up to 1 gravity
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*/
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//% block="1g"
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OneG = 1,
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/**
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* The accelerator measures forces up to 2 gravity
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*/
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//% block="2g"
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TwoG = 2,
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/**
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* The accelerator measures forces up to 4 gravity
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*/
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//% block="4g"
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FourG = 4,
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/**
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* The accelerator measures forces up to 8 gravity
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*/
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//% block="8g"
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EightG = 8
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}
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/*
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enum BasicGesture
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{
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GESTURE_NONE,
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GESTURE_UP,
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GESTURE_DOWN,
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GESTURE_LEFT,
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GESTURE_RIGHT,
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GESTURE_FACE_UP,
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GESTURE_FACE_DOWN,
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GESTURE_FREEFALL,
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GESTURE_3G,
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GESTURE_6G,
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GESTURE_8G,
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GESTURE_SHAKE
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};
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*/
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enum Gesture {
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/**
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* Raised when shaken
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*/
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//% block=shake
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Shake = 11,
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/**
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* Raised when the logo is upward and the screen is vertical
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*/
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//% block="logo up"
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LogoUp = 1,
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/**
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* Raised when the logo is downward and the screen is vertical
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*/
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//% block="logo down"
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LogoDown = 2,
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/**
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* Raised when the screen is pointing down and the board is horizontal
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*/
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//% block="screen up"
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ScreenUp = 5,
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/**
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* Raised when the screen is pointing up and the board is horizontal
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*/
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//% block="screen down"
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ScreenDown = 6,
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/**
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* Raised when the screen is pointing left
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*/
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//% block="tilt left"
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TiltLeft = 3,
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/**
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* Raised when the screen is pointing right
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*/
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//% block="tilt right"
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TiltRight = 4,
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/**
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* Raised when the board is falling!
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*/
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//% block="free fall"
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FreeFall = 7
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}
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//% color=300 weight=99
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namespace input {
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/**
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