splitting the getting started page
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@ -9,8 +9,6 @@ to make real programs that work!
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## ~
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## ~
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### Happy face
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Use the **Basic** drawer in the editor (to the left)
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Use the **Basic** drawer in the editor (to the left)
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to drag out and arrange three blocks (two `show leds` and one `forever` block)
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to drag out and arrange three blocks (two `show leds` and one `forever` block)
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to create this program:
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to create this program:
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@ -34,470 +32,11 @@ basic.forever(() => {
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});
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});
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```
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```
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When you run this program (click the **Play** button) you will see a smiley face, then a blank
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When this program runs, you will see a smiley face, then a blank
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screen, then a smiley again -- it never stops! (That's because of the
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screen, then a smiley again -- it never stops! (That's because of the
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``forever`` block.)
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``forever`` block.)
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Click **Compile** to move your program to the BBC micro:bit!
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Click **Compile** to move your program to the BBC micro:bit!
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Make sure to follow the instructions.
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### Happy unhappy face
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## [NEXT: THE SCREEN](/getting-started/screen)
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Draw an unhappy face instead of the blank screen. Click on the dots
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in the second ``show leds`` block until it matches the blocks below.
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Now you have an **animation** (cartoon) that shows a happy face,
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then an unhappy one, then a happy one again, forever (or until
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you turn off your micro:bit)!
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```blocks
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basic.forever(() => {
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basic.showLeds(`
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. . . . .
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. # . # .
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. . . . .
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# . . . #
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. # # # .
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`)
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basic.showLeds(`
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. . . . .
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. # . # .
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. . . . .
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. # # # .
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# . . . #
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`)
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});
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```
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Click **Compile** to move your program to the BBC micro:bit!
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### Your turn!
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Pile up more ``show leds`` blocks to create an animation! Create an
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animation with at least 5 pictures. What does this animation show?
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```blocks
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basic.forever(() => {
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basic.showLeds(`
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. . . . .
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. # . # .
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. . . . .
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# . . . #
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. # # # .
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`)
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basic.showLeds(`
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. . . . .
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. # . # .
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. . . . .
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# # # # #
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. . . . .
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`)
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basic.showLeds(`
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. . . . .
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. # . # .
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. . . . .
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. # # # .
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# . . . #
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`)
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basic.showLeds(`
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. . . . .
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. # . # .
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. . . . .
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# # # # #
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. . . # #
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`)
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basic.showLeds(`
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. . . . .
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# . # . .
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. . . . .
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# . . . #
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. # # # .
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`)
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basic.showLeds(`
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. . . . .
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. . # . #
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. . . . .
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# . . . #
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. # # # .
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`)
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});
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```
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Click **Compile** to move your program to the BBC micro:bit!
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#### ~hint
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You can find the ``show leds`` block in the **Basic** part of the editor.
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#### ~
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### Button A and button B
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This program will show the word **ANTEATER** on the LED
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screen when you press button `A`.
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```blocks
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input.onButtonPressed(Button.A, () => {
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basic.showString("ANTEATER");
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});
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```
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#### ~hint
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The ``showString`` block can show letters, numbers, and punctuation
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on the micro:bit screen.
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#### ~
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Now try to unscramble these blocks in the editor so that the micro:bit
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shows **BANANA** when you press button `B`.
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```shuffle
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input.onButtonPressed(Button.B, () => {
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basic.showString("BANANA");
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});
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```
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#### ~hint
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You can find the letter `B` by clicking the letter `A` on the
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``onButtonPressed`` block.
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#### ~
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Click **Compile** to move your program to the BBC micro:bit!
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#### Your turn!
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Can you combine these blocks so your program shows your real name
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instead of **ANTEATER** when you press `A`, but _your secret agent
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name_ instead of **BANANA** when you press `B`?
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### Shake
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You can find when someone is shaking the BBC micro:bit by checking its
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**accelerometer** (it finds whether the micro:bit is speeding up or
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slowing down).
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Unscramble these blocks in the editor to show a frownie when someone
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shakes the micro:bit. (Ouch!)
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```shuffle
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input.onGesture(Gesture.Shake, () => {
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basic.showLeds(`
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. . . . .
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. # . # .
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. . . . .
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. # # # .
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# . . . #`);
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});
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```
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Click **Compile** to move your program to the BBC micro:bit!
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### Pins
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You can also use the pins as buttons. (The pins are the holes in the
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metal stripe at the bottom of the micro:bit board.) For example, hold
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the ``GND`` button with one hand and touch the ``0`` pin (called
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``P0``) with your other hand to tell the micro:bit you're pressing it.
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Unscramble the blocks in the editor to show a heart when you touch
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pin ``P0``.
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```shuffle
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input.onPinPressed(TouchPin.P0, () => {
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basic.showLeds(`
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. # . # .
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# . # . #
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# . . . #
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. # . # .
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. . # . .`);
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});
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```
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Click **Compile** to move your program to the BBC micro:bit!
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## ~hint
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Try this experiment: find a friend and hold hands. Touch the ``GND``
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pin while your friend presses the ``P0`` pin. You should see the
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heart! The electric current is going through your bodies and across
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your handshake to make it happen!
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## ~
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## The amazing coin flipper
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### ~avatar avatar
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Are you trying to choose whether to play soccer or go to the movies
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instead, or which toppings to have on your pizza? Build a coin
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flipping machine with the BBC micro:bit to choose for you!
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### ~
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Here are the blocks to make your coin flipper. When you press button
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`B`, the coin flipper will show either `H` for heads or `T` for tails
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on the LED screen.
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```blocks
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input.onButtonPressed(Button.B, () => {
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if (Math.randomBoolean()) {
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basic.showString("H");
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} else {
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basic.showString("T");
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}
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});
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```
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### ~hint
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The ``pick random true or false`` block randomly tells the ``if``
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block `true` or `false`. If the ``pick`` block picked `true`, the
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``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
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That's it!
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### ~
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### Keeping score
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#### ~avatar
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To keep track out of how many guesses you've won,
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add these blocks to your coin flipper:
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#### ~
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```blocks
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input.onButtonPressed(Button.A, () => {
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game.addScore(1);
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});
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input.onButtonPressed(Button.AB, () => {
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basic.showNumber(game.score());
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});
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```
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These blocks mean that if you press button `A`, you will add `1` to
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your score, and if you press `A` and `B` together, the micro:bit will
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show your score.
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When you're done, your coin flipping program should look like this:
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```blocks
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input.onButtonPressed(Button.B, () => {
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if (Math.randomBoolean()) {
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basic.showString("H");
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} else {
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basic.showString("T");
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}
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});
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input.onButtonPressed(Button.A, () => {
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game.addScore(1);
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});
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input.onButtonPressed(Button.AB, () => {
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basic.showNumber(game.score());
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});
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```
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Flip until your thumbs get tired!
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## Let's play Rock Paper Scissors!
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### ~avatar avatar
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Build a Rock Paper Scissors game with the BBC micro:bit! You can play
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the game with a friend who has it on a micro:bit. You can also play
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it with friends who are just using their hands. (The game is built
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like a coin flipper, but with three choices instead of two.)
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### ~
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## Step 1: Getting started
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We want the micro:bit to choose rock, paper, or scissors when you
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shake it. Try creating an ``on shake`` block so when you shake the
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micro:bit, it will run part of a program.
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Clear up the blocks and add the blocks below.
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```blocks
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input.onGesture(Gesture.Shake, () => {
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})
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```
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Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
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and store it in the variable `item`.
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Add a ``set`` block with a variable. Then add a ``pick random`` block,
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and store the random number in the variable,
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like this:
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```blocks
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input.onGesture(Gesture.Shake, () => {
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let item = Math.random(3)
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})
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```
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### ~hint
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No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
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### ~
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Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
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We will show the right picture for that number on the LED screen.
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## Step 2: Picking paper
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Put an ``if`` block after the ``let`` block that checks whether
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`item` is `0`. Make sure the ``if`` block has an ``else if`` part
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and an ``else`` part.
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Next, add a ``show leds`` block that shows a
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picture of a piece of paper:
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```blocks
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input.onGesture(Gesture.Shake, () => {
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let item = Math.random(3)
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if (item == 0) {
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basic.showLeds(`
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# # # # #
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# . . . #
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# . . . #
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# . . . #
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# # # # #
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`)
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} else if (false) {
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} else {
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}
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})
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```
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## Step 3: A random rock
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Now we are going to add a new picture for the micro:bit to show
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when another random number comes up.
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Make the ``else if`` part check if the variable `item` is `1`.
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Then add a ``show leds`` block with a picture of a rock.
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```blocks
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input.onGesture(Gesture.Shake, () => {
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let item = Math.random(3)
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if (item == 0) {
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basic.showLeds(`
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# # # # #
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# . . . #
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# . . . #
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# . . . #
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# # # # #
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`)
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} else if (item == 1) {
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basic.showLeds(`
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. . . . .
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. # # # .
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. # # # .
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. # # # .
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. . . . .
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`)
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} else {
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}
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})
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```
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## Step 4: Suddenly scissors
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Add a ``show leds`` block with a picture of scissors to the ``else`` part:
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```blocks
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input.onGesture(Gesture.Shake, () => {
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let item = Math.random(3)
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if (item == 0) {
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basic.showLeds(`
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# # # # #
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# . . . #
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# . . . #
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# . . . #
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# # # # #
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`)
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} else if (item == 1) {
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basic.showLeds(`
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. . . . .
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. # # # .
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. # # # .
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. # # # .
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. . . . .
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`)
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} else {
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basic.showLeds(`
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# # . . #
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# # . # .
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. . # . .
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# # . # .
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# # . . #
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`)
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}
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})
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```
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### ~hint
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You don't need to check if `item` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
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That's why you can use an ``else`` instead of an ``else if``.
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### ~
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Your game is ready!
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Click **Compile** to move your program to the BBC micro:bit!
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Have fun!
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## Step 5: Are you the greatest?
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Here is a way you can make your Rock Paper Scissors game better.
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|
||||||
When button ``A`` is pressed,
|
|
||||||
the micro:bit will add `1` to your score.
|
|
||||||
|
|
||||||
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
|
|
||||||
like this:
|
|
||||||
|
|
||||||
```blocks
|
|
||||||
input.onButtonPressed(Button.A, () => {
|
|
||||||
game.addScore(1)
|
|
||||||
})
|
|
||||||
|
|
||||||
```
|
|
||||||
|
|
||||||
## Step 6: Prove you're the greatest!
|
|
||||||
|
|
||||||
After your micro:bit can add `1` to the score, show how many wins you have.
|
|
||||||
|
|
||||||
```blocks
|
|
||||||
input.onButtonPressed(Button.A, () => {
|
|
||||||
game.addScore(1)
|
|
||||||
basic.showString("WINS:")
|
|
||||||
basic.showNumber(game.score())
|
|
||||||
})
|
|
||||||
```
|
|
||||||
## Step 7: Staying honest
|
|
||||||
|
|
||||||
Success! Your micro:bit can track wins!
|
|
||||||
But what about losses?
|
|
||||||
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
|
|
||||||
|
|
||||||
Here are all the blocks you will need:
|
|
||||||
|
|
||||||
```shuffle
|
|
||||||
input.onButtonPressed(Button.B, () => {
|
|
||||||
game.addScore(-1)
|
|
||||||
basic.showString("LOSSES:")
|
|
||||||
basic.showNumber(game.score())
|
|
||||||
})
|
|
||||||
```
|
|
||||||
Click **Compile** to move your program to the BBC micro:bit!
|
|
||||||
|
|
||||||
|
|
||||||
# Want to do more?
|
|
||||||
|
|
||||||
There are [10 great projects](/projects) waiting for you.
|
|
79
docs/getting-started/buttons.md
Normal file
79
docs/getting-started/buttons.md
Normal file
@ -0,0 +1,79 @@
|
|||||||
|
# Button A and button B
|
||||||
|
|
||||||
|
### ~avatar avatar
|
||||||
|
|
||||||
|
Buttons are great to build games!
|
||||||
|
|
||||||
|
### ~
|
||||||
|
|
||||||
|
This program will show the word **ANTEATER** on the LED
|
||||||
|
screen when you press button `A`.
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onButtonPressed(Button.A, () => {
|
||||||
|
basic.showString("ANTEATER");
|
||||||
|
});
|
||||||
|
```
|
||||||
|
|
||||||
|
#### ~hint
|
||||||
|
|
||||||
|
The ``showString`` block can show letters, numbers, and punctuation
|
||||||
|
on the micro:bit screen.
|
||||||
|
|
||||||
|
#### ~
|
||||||
|
|
||||||
|
Now try to unscramble these blocks in the editor so that the micro:bit
|
||||||
|
shows **BANANA** when you press button `B`.
|
||||||
|
|
||||||
|
```shuffle
|
||||||
|
input.onButtonPressed(Button.B, () => {
|
||||||
|
basic.showString("BANANA");
|
||||||
|
});
|
||||||
|
```
|
||||||
|
#### ~hint
|
||||||
|
|
||||||
|
You can find the letter `B` by clicking the letter `A` on the
|
||||||
|
``onButtonPressed`` block.
|
||||||
|
|
||||||
|
#### ~
|
||||||
|
|
||||||
|
Click **Compile** to move your program to the BBC micro:bit!
|
||||||
|
|
||||||
|
#### Your turn!
|
||||||
|
|
||||||
|
Can you combine these blocks so your program shows your real name
|
||||||
|
instead of **ANTEATER** when you press `A`, but _your secret agent
|
||||||
|
name_ instead of **BANANA** when you press `B`?
|
||||||
|
|
||||||
|
### Pins
|
||||||
|
|
||||||
|
You can also use the pins as buttons. (The pins are the holes in the
|
||||||
|
metal stripe at the bottom of the micro:bit board.) For example, hold
|
||||||
|
the ``GND`` button with one hand and touch the ``0`` pin (called
|
||||||
|
``P0``) with your other hand to tell the micro:bit you're pressing it.
|
||||||
|
|
||||||
|
Unscramble the blocks in the editor to show a heart when you touch
|
||||||
|
pin ``P0``.
|
||||||
|
|
||||||
|
```shuffle
|
||||||
|
input.onPinPressed(TouchPin.P0, () => {
|
||||||
|
basic.showLeds(`
|
||||||
|
. # . # .
|
||||||
|
# . # . #
|
||||||
|
# . . . #
|
||||||
|
. # . # .
|
||||||
|
. . # . .`);
|
||||||
|
});
|
||||||
|
```
|
||||||
|
Click **Compile** to move your program to the BBC micro:bit!
|
||||||
|
|
||||||
|
## ~hint
|
||||||
|
|
||||||
|
Try this experiment: find a friend and hold hands. Touch the ``GND``
|
||||||
|
pin while your friend presses the ``P0`` pin. You should see the
|
||||||
|
heart! The electric current is going through your bodies and across
|
||||||
|
your handshake to make it happen!
|
||||||
|
|
||||||
|
## ~
|
||||||
|
|
||||||
|
## [NEXT: SHAKE](/getting-started/shake)
|
76
docs/getting-started/coin-flipper.md
Normal file
76
docs/getting-started/coin-flipper.md
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
# The amazing coin flipper
|
||||||
|
|
||||||
|
### ~avatar avatar
|
||||||
|
|
||||||
|
Are you trying to choose whether to play soccer or go to the movies
|
||||||
|
instead, or which toppings to have on your pizza? Build a coin
|
||||||
|
flipping machine with the BBC micro:bit to choose for you!
|
||||||
|
|
||||||
|
### ~
|
||||||
|
|
||||||
|
Here are the blocks to make your coin flipper. When you press button
|
||||||
|
`B`, the coin flipper will show either `H` for heads or `T` for tails
|
||||||
|
on the LED screen.
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onButtonPressed(Button.B, () => {
|
||||||
|
if (Math.randomBoolean()) {
|
||||||
|
basic.showString("H");
|
||||||
|
} else {
|
||||||
|
basic.showString("T");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
```
|
||||||
|
### ~hint
|
||||||
|
|
||||||
|
The ``pick random true or false`` block randomly tells the ``if``
|
||||||
|
block `true` or `false`. If the ``pick`` block picked `true`, the
|
||||||
|
``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
|
||||||
|
|
||||||
|
That's it!
|
||||||
|
|
||||||
|
### ~
|
||||||
|
|
||||||
|
### Keeping score
|
||||||
|
|
||||||
|
#### ~avatar
|
||||||
|
|
||||||
|
To keep track out of how many guesses you've won,
|
||||||
|
add these blocks to your coin flipper:
|
||||||
|
|
||||||
|
#### ~
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onButtonPressed(Button.A, () => {
|
||||||
|
game.addScore(1);
|
||||||
|
});
|
||||||
|
input.onButtonPressed(Button.AB, () => {
|
||||||
|
basic.showNumber(game.score());
|
||||||
|
});
|
||||||
|
```
|
||||||
|
|
||||||
|
These blocks mean that if you press button `A`, you will add `1` to
|
||||||
|
your score, and if you press `A` and `B` together, the micro:bit will
|
||||||
|
show your score.
|
||||||
|
|
||||||
|
When you're done, your coin flipping program should look like this:
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onButtonPressed(Button.B, () => {
|
||||||
|
if (Math.randomBoolean()) {
|
||||||
|
basic.showString("H");
|
||||||
|
} else {
|
||||||
|
basic.showString("T");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
input.onButtonPressed(Button.A, () => {
|
||||||
|
game.addScore(1);
|
||||||
|
});
|
||||||
|
input.onButtonPressed(Button.AB, () => {
|
||||||
|
basic.showNumber(game.score());
|
||||||
|
});
|
||||||
|
```
|
||||||
|
|
||||||
|
Flip until your thumbs get tired!
|
||||||
|
|
||||||
|
## [NEXT: ROCK PAPER SCISSORS](/getting-started/rock-paper-scissors)
|
206
docs/getting-started/rock-paper-scissors.md
Normal file
206
docs/getting-started/rock-paper-scissors.md
Normal file
@ -0,0 +1,206 @@
|
|||||||
|
# Rock Paper Scissors
|
||||||
|
|
||||||
|
### ~avatar avatar
|
||||||
|
|
||||||
|
Build a Rock Paper Scissors game with the BBC micro:bit! You can play
|
||||||
|
the game with a friend who has it on a micro:bit. You can also play
|
||||||
|
it with friends who are just using their hands. (The game is built
|
||||||
|
like a coin flipper, but with three choices instead of two.)
|
||||||
|
|
||||||
|
### ~
|
||||||
|
|
||||||
|
## Step 1: Getting started
|
||||||
|
|
||||||
|
We want the micro:bit to choose rock, paper, or scissors when you
|
||||||
|
shake it. Try creating an ``on shake`` block so when you shake the
|
||||||
|
micro:bit, it will run part of a program.
|
||||||
|
|
||||||
|
Clear up the blocks and add the blocks below.
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onGesture(Gesture.Shake, () => {
|
||||||
|
|
||||||
|
})
|
||||||
|
```
|
||||||
|
|
||||||
|
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
|
||||||
|
and store it in the variable `item`.
|
||||||
|
|
||||||
|
Add a ``set`` block with a variable. Then add a ``pick random`` block,
|
||||||
|
and store the random number in the variable,
|
||||||
|
like this:
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onGesture(Gesture.Shake, () => {
|
||||||
|
let item = Math.random(3)
|
||||||
|
})
|
||||||
|
|
||||||
|
```
|
||||||
|
|
||||||
|
### ~hint
|
||||||
|
No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
|
||||||
|
### ~
|
||||||
|
|
||||||
|
Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
|
||||||
|
We will show the right picture for that number on the LED screen.
|
||||||
|
|
||||||
|
|
||||||
|
## Step 2: Picking paper
|
||||||
|
|
||||||
|
Put an ``if`` block after the ``let`` block that checks whether
|
||||||
|
`item` is `0`. Make sure the ``if`` block has an ``else if`` part
|
||||||
|
and an ``else`` part.
|
||||||
|
|
||||||
|
Next, add a ``show leds`` block that shows a
|
||||||
|
picture of a piece of paper:
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onGesture(Gesture.Shake, () => {
|
||||||
|
let item = Math.random(3)
|
||||||
|
if (item == 0) {
|
||||||
|
basic.showLeds(`
|
||||||
|
# # # # #
|
||||||
|
# . . . #
|
||||||
|
# . . . #
|
||||||
|
# . . . #
|
||||||
|
# # # # #
|
||||||
|
`)
|
||||||
|
} else if (false) {
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
}
|
||||||
|
})
|
||||||
|
```
|
||||||
|
|
||||||
|
## Step 3: A random rock
|
||||||
|
|
||||||
|
Now we are going to add a new picture for the micro:bit to show
|
||||||
|
when another random number comes up.
|
||||||
|
|
||||||
|
Make the ``else if`` part check if the variable `item` is `1`.
|
||||||
|
Then add a ``show leds`` block with a picture of a rock.
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onGesture(Gesture.Shake, () => {
|
||||||
|
let item = Math.random(3)
|
||||||
|
if (item == 0) {
|
||||||
|
basic.showLeds(`
|
||||||
|
# # # # #
|
||||||
|
# . . . #
|
||||||
|
# . . . #
|
||||||
|
# . . . #
|
||||||
|
# # # # #
|
||||||
|
`)
|
||||||
|
} else if (item == 1) {
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # # # .
|
||||||
|
. # # # .
|
||||||
|
. # # # .
|
||||||
|
. . . . .
|
||||||
|
`)
|
||||||
|
} else {
|
||||||
|
|
||||||
|
}
|
||||||
|
})
|
||||||
|
```
|
||||||
|
|
||||||
|
## Step 4: Suddenly scissors
|
||||||
|
|
||||||
|
Add a ``show leds`` block with a picture of scissors to the ``else`` part:
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onGesture(Gesture.Shake, () => {
|
||||||
|
let item = Math.random(3)
|
||||||
|
if (item == 0) {
|
||||||
|
basic.showLeds(`
|
||||||
|
# # # # #
|
||||||
|
# . . . #
|
||||||
|
# . . . #
|
||||||
|
# . . . #
|
||||||
|
# # # # #
|
||||||
|
`)
|
||||||
|
|
||||||
|
} else if (item == 1) {
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # # # .
|
||||||
|
. # # # .
|
||||||
|
. # # # .
|
||||||
|
. . . . .
|
||||||
|
`)
|
||||||
|
} else {
|
||||||
|
basic.showLeds(`
|
||||||
|
# # . . #
|
||||||
|
# # . # .
|
||||||
|
. . # . .
|
||||||
|
# # . # .
|
||||||
|
# # . . #
|
||||||
|
`)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
```
|
||||||
|
|
||||||
|
### ~hint
|
||||||
|
|
||||||
|
You don't need to check if `item` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
|
||||||
|
That's why you can use an ``else`` instead of an ``else if``.
|
||||||
|
|
||||||
|
### ~
|
||||||
|
|
||||||
|
Your game is ready!
|
||||||
|
|
||||||
|
Click **Compile** to move your program to the BBC micro:bit!
|
||||||
|
|
||||||
|
Have fun!
|
||||||
|
|
||||||
|
## Step 5: Are you the greatest?
|
||||||
|
|
||||||
|
Here is a way you can make your Rock Paper Scissors game better.
|
||||||
|
When button ``A`` is pressed,
|
||||||
|
the micro:bit will add `1` to your score.
|
||||||
|
|
||||||
|
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
|
||||||
|
like this:
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onButtonPressed(Button.A, () => {
|
||||||
|
game.addScore(1)
|
||||||
|
})
|
||||||
|
|
||||||
|
```
|
||||||
|
|
||||||
|
## Step 6: Prove you're the greatest!
|
||||||
|
|
||||||
|
After your micro:bit can add `1` to the score, show how many wins you have.
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onButtonPressed(Button.A, () => {
|
||||||
|
game.addScore(1)
|
||||||
|
basic.showString("WINS:")
|
||||||
|
basic.showNumber(game.score())
|
||||||
|
})
|
||||||
|
```
|
||||||
|
## Step 7: Staying honest
|
||||||
|
|
||||||
|
Success! Your micro:bit can track wins!
|
||||||
|
But what about losses?
|
||||||
|
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
|
||||||
|
|
||||||
|
Here are all the blocks you will need:
|
||||||
|
|
||||||
|
```shuffle
|
||||||
|
input.onButtonPressed(Button.B, () => {
|
||||||
|
game.addScore(-1)
|
||||||
|
basic.showString("LOSSES:")
|
||||||
|
basic.showNumber(game.score())
|
||||||
|
})
|
||||||
|
```
|
||||||
|
Click **Compile** to move your program to the BBC micro:bit!
|
||||||
|
|
||||||
|
|
||||||
|
# Want to do more?
|
||||||
|
|
||||||
|
There are [10 great projects](/projects) waiting for you.
|
96
docs/getting-started/screen.md
Normal file
96
docs/getting-started/screen.md
Normal file
@ -0,0 +1,96 @@
|
|||||||
|
# Screen
|
||||||
|
|
||||||
|
### ~avatar avatar
|
||||||
|
|
||||||
|
There are 25 bright LEDs on the micro:bit screen. Let's use them to create some cool animations!
|
||||||
|
|
||||||
|
### ~
|
||||||
|
|
||||||
|
### Happy unhappy face
|
||||||
|
|
||||||
|
Draw an unhappy face instead of the blank screen. Click on the dots
|
||||||
|
in the second ``show leds`` block until it matches the blocks below.
|
||||||
|
Now you have an **animation** (cartoon) that shows a happy face,
|
||||||
|
then an unhappy one, then a happy one again, forever (or until
|
||||||
|
you turn off your micro:bit)!
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
basic.forever(() => {
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # . # .
|
||||||
|
. . . . .
|
||||||
|
# . . . #
|
||||||
|
. # # # .
|
||||||
|
`)
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # . # .
|
||||||
|
. . . . .
|
||||||
|
. # # # .
|
||||||
|
# . . . #
|
||||||
|
`)
|
||||||
|
});
|
||||||
|
```
|
||||||
|
Click **Compile** to move your program to the BBC micro:bit!
|
||||||
|
|
||||||
|
### Your turn!
|
||||||
|
|
||||||
|
Pile up more ``show leds`` blocks to create an animation! Create an
|
||||||
|
animation with at least 5 pictures. What does this animation show?
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
basic.forever(() => {
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # . # .
|
||||||
|
. . . . .
|
||||||
|
# . . . #
|
||||||
|
. # # # .
|
||||||
|
`)
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # . # .
|
||||||
|
. . . . .
|
||||||
|
# # # # #
|
||||||
|
. . . . .
|
||||||
|
`)
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # . # .
|
||||||
|
. . . . .
|
||||||
|
. # # # .
|
||||||
|
# . . . #
|
||||||
|
`)
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # . # .
|
||||||
|
. . . . .
|
||||||
|
# # # # #
|
||||||
|
. . . # #
|
||||||
|
`)
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
# . # . .
|
||||||
|
. . . . .
|
||||||
|
# . . . #
|
||||||
|
. # # # .
|
||||||
|
`)
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. . # . #
|
||||||
|
. . . . .
|
||||||
|
# . . . #
|
||||||
|
. # # # .
|
||||||
|
`)
|
||||||
|
});
|
||||||
|
```
|
||||||
|
Click **Compile** to move your program to the BBC micro:bit!
|
||||||
|
|
||||||
|
#### ~hint
|
||||||
|
|
||||||
|
You can find the ``show leds`` block in the **Basic** part of the editor.
|
||||||
|
|
||||||
|
#### ~
|
||||||
|
|
||||||
|
## [NEXT: BUTTONS](/getting-started/buttons)
|
22
docs/getting-started/shake.md
Normal file
22
docs/getting-started/shake.md
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
# Shake
|
||||||
|
|
||||||
|
You can find when someone is shaking the BBC micro:bit by checking its
|
||||||
|
**accelerometer** (it finds whether the micro:bit is speeding up or
|
||||||
|
slowing down).
|
||||||
|
|
||||||
|
Unscramble these blocks in the editor to show a frownie when someone
|
||||||
|
shakes the micro:bit. (Ouch!)
|
||||||
|
|
||||||
|
```shuffle
|
||||||
|
input.onGesture(Gesture.Shake, () => {
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # . # .
|
||||||
|
. . . . .
|
||||||
|
. # # # .
|
||||||
|
# . . . #`);
|
||||||
|
});
|
||||||
|
```
|
||||||
|
Click **Compile** to move your program to the BBC micro:bit!
|
||||||
|
|
||||||
|
## [NEXT: COIN FLIPPER GAME](/getting-started/coin-flipper)
|
Loading…
Reference in New Issue
Block a user