Support for pause/resume of game rendering loop (#476)
* added pause/resume * don't override displaymode in game engine * avoid setting light sensing display mode
This commit is contained in:
@ -30,6 +30,8 @@ game.setScore(0);
|
||||
```cards
|
||||
game.startCountdown(10000);
|
||||
game.gameOver();
|
||||
game.pause();
|
||||
game.resume();
|
||||
```
|
||||
|
||||
### See also
|
||||
@ -38,4 +40,5 @@ game.gameOver();
|
||||
[ifOnEdgeBounce](/reference/game/if-on-edge-bounce), [get](/reference/game/get), [set](/reference/game/set),
|
||||
[change](/reference/game/change), [isTouching](/reference/game/touching) [isTouchingEdge](/reference/game/touching-edge),
|
||||
[addScore](/reference/game/change-score-by), [score](/reference/game/score), [setScore](/reference/game/set-score),
|
||||
[startCountdown](/reference/game/start-countdown), [gameOver](/reference/game/game-over)
|
||||
[startCountdown](/reference/game/start-countdown), [gameOver](/reference/game/game-over),
|
||||
[pause](/reference/game/pause), [resume](/reference/game/resume)
|
||||
|
11
docs/reference/game/pause.md
Normal file
11
docs/reference/game/pause.md
Normal file
@ -0,0 +1,11 @@
|
||||
# Pause
|
||||
|
||||
Pauses the game rendering engine to allow other animations on the screen.
|
||||
|
||||
```sig
|
||||
game.pause()
|
||||
```
|
||||
|
||||
### See Also
|
||||
|
||||
[resume](/reference/game/resume)
|
11
docs/reference/game/resume.md
Normal file
11
docs/reference/game/resume.md
Normal file
@ -0,0 +1,11 @@
|
||||
# Resume
|
||||
|
||||
Resumes the game rendering engine after a pause.
|
||||
|
||||
```sig
|
||||
game.resume()
|
||||
```
|
||||
|
||||
### See Also
|
||||
|
||||
[pause](/reference/game/pause)
|
Reference in New Issue
Block a user