Support for pause/resume of game rendering loop (#476)

* added pause/resume

* don't override displaymode in game engine

* avoid setting light sensing display mode
This commit is contained in:
Peli de Halleux
2017-08-01 08:17:53 -07:00
committed by GitHub
parent 6a215478b0
commit 74799c65ac
9 changed files with 111 additions and 28 deletions

View File

@ -81,12 +81,15 @@
"game.gameOver": "Displays a game over animation and the score.",
"game.invalidSprite": "Gets an invalid sprite; used to initialize locals.",
"game.isGameOver": "Indicates if the game is display the game over sequence.",
"game.isPaused": "Indicates if the game rendering is paused to allow other animations",
"game.isRunning": "Gets a value indicating if the game is still running. Returns `false` if game over.",
"game.level": "Gets the current level",
"game.levelUp": "Increments the level and display a message.",
"game.life": "Gets the current life",
"game.pause": "Pauses the game rendering engine to allow other animations",
"game.removeLife": "Removes some life",
"game.removeLife|param|life": "TODO",
"game.resume": "Resumes the game rendering engine",
"game.score": "Gets the current score",
"game.setLife": "Sets the current life value",
"game.setLife|param|value": "TODO",
@ -142,6 +145,7 @@
"input.temperature": "Gets the temperature in Celsius degrees (°C).",
"led": "Control of the LED screen.",
"led.brightness": "Get the screen brightness from 0 (off) to 255 (full bright).",
"led.displayMode": "Gets the current display mode",
"led.enable": "Turns on or off the display",
"led.fadeIn": "Fades in the screen display.",
"led.fadeIn|param|ms": "TODO",

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@ -236,6 +236,8 @@
"game.addScore|block": "change score by|%points",
"game.createSprite|block": "create sprite at|x: %x|y: %y",
"game.gameOver|block": "game over",
"game.pause|block": "pause",
"game.resume|block": "resume",
"game.score|block": "score",
"game.setScore|block": "set score %points",
"game.startCountdown|block": "start countdown|(ms) %duration",