Support for pause/resume of game rendering loop (#476)
* added pause/resume * don't override displaymode in game engine * avoid setting light sensing display mode
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@ -96,6 +96,14 @@ namespace led {
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uBit.display.setDisplayMode((DisplayMode)mode);
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}
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/**
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* Gets the current display mode
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*/
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//% weight=1 parts="ledmatrix" advanced=true
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DisplayMode_ displayMode() {
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return (DisplayMode_)uBit.display.getDisplayMode();
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}
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/**
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* Turns on or off the display
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*/
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