Support for pause/resume of game rendering loop (#476)
* added pause/resume * don't override displaymode in game engine * avoid setting light sensing display mode
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6
libs/core/shims.d.ts
vendored
6
libs/core/shims.d.ts
vendored
@ -509,6 +509,12 @@ declare namespace led {
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//% parts="ledmatrix" advanced=true shim=led::setDisplayMode
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function setDisplayMode(mode: DisplayMode): void;
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/**
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* Gets the current display mode
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*/
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//% weight=1 parts="ledmatrix" advanced=true shim=led::displayMode
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function displayMode(): DisplayMode;
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/**
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* Turns on or off the display
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*/
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