Support for pause/resume of game rendering loop (#476)

* added pause/resume

* don't override displaymode in game engine

* avoid setting light sensing display mode
This commit is contained in:
Peli de Halleux
2017-08-01 08:17:53 -07:00
committed by GitHub
parent 6a215478b0
commit 74799c65ac
9 changed files with 111 additions and 28 deletions

View File

@ -509,6 +509,12 @@ declare namespace led {
//% parts="ledmatrix" advanced=true shim=led::setDisplayMode
function setDisplayMode(mode: DisplayMode): void;
/**
* Gets the current display mode
*/
//% weight=1 parts="ledmatrix" advanced=true shim=led::displayMode
function displayMode(): DisplayMode;
/**
* Turns on or off the display
*/