Support for pause/resume of game rendering loop (#476)
* added pause/resume * don't override displaymode in game engine * avoid setting light sensing display mode
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@ -305,6 +305,10 @@ namespace pxsim.led {
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runtime.queueDisplayUpdate()
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}
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export function displayMode(): DisplayMode {
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return board().ledMatrixState.displayMode;
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}
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export function screenshot(): Image {
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let img = createImage(5)
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board().ledMatrixState.image.copyTo(0, 5, img, 0);
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