Merge branch 'master' of https://github.com/Microsoft/pxt-microbit
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@ -5,6 +5,9 @@ Add the amount you say to the score for the game.
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```sig
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game.addScore(1)
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```
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### Parameters
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* a [number](/reference/types/number) that means how much to add to the score. A negative number means to subtract from the score.
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### Examples
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@ -1,42 +1,29 @@
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# Start Countdown
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The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
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Start counting down time from the number of milliseconds you say.
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```sig
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game.startCountdown(1000)
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```
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### Parameters
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* a [number](/reference/types/number) that means how many milliseconds to count down (one second is 1000 milliseconds)
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### Examples
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This program is a simple game.
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Press button ``A`` as much as possible.
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At the end of 10 seconds, the program will show your score.
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```blocks
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input.onButtonPressed(Button.A, () => {
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game.addScore(1)
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})
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game.startCountdown(10000)
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```
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### Score
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### See Also
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When a player achieves a goal, you can increase the game score
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[score](/reference/game/score), [change score by](/reference/game/change-score-by)
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* add score points to the current score
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```
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export function addScore(points: number)
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```
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* set the current score to a particular value.
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```
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export function setScore(value: number)
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```
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* get the current score value
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```
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export function score() : number
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```
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### Countdown
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If your game has a time limit, you can start a countdown in which case `game->current time` returns the remaining time.
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* start a countdown with the maximum duration of the game in milliseconds.
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```
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export function startCountdown(ms: number)
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```
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