diff --git a/docs/reference/game/get-sprite-property.md b/docs/reference/game/get-sprite-property.md index 4a712b9d..2c885e04 100644 --- a/docs/reference/game/get-sprite-property.md +++ b/docs/reference/game/get-sprite-property.md @@ -34,5 +34,6 @@ basic.showNumber(ball.get(LedSpriteProperty.Brightness)); [turn](/reference/game/turn), [brightness](/reference/led/brightness), -[change sprite property](/reference/foo/bar-bas), -[set sprite property](/reference/foo/bar-bas) +[change sprite property](/reference/game/change-sprite-property), +[set sprite property](/reference/game/set-sprite-property) + diff --git a/docs/reference/game/set-sprite-property.md b/docs/reference/game/set-sprite-property.md new file mode 100644 index 00000000..d40e3c23 --- /dev/null +++ b/docs/reference/game/set-sprite-property.md @@ -0,0 +1,37 @@ +# Set Sprite Property + +Make a sprite store the kind of [number](/reference/types/number) you say. + +```sig +let item: game.LedSprite = null; +item.set(LedSpriteProperty.X, 0); +``` + +### Parameters + +* the **sprite** you want to make store the number you say +* the kind of [number](/reference/types/number) you want to store in the sprite, like + * ``x``, how far up or down the sprite is on the screen (`0`-`4`) + * ``y``, how far left or right the sprite is on the screen (`0`-`4`) + * ``direction``, which way the sprite is pointing (this works the same way as the [turn](/reference/game/turn) function) + * ``brightness``, how bright the LED sprite is (this works the same way as the [brightness](/reference/led/brightness) function) + * ``blink``, how fast the sprite is blinking (the bigger the number is, the faster the sprite is blinking) + +### Example + +This program makes a sprite on the left side of the screen, +waits two seconds (2000 milliseconds), +and then moves it to the right side of the screen. + +```blocks +let ball = game.createSprite(0, 2); +basic.pause(2000); +ball.set(LedSpriteProperty.X, 4); +``` + +### See also + +[turn](/reference/game/turn), +[brightness](/reference/led/brightness), +[change sprite property](/reference/game/change-sprite-property), +[get sprite property](/reference/game/get-sprite-property)