emulation of temperature
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7f57eda606
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@ -108,7 +108,7 @@ namespace input {
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* Gets the temperature in Celsius degrees (°C).
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*/
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//% weight=55 icon="\uf06d"
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//% help=functions/temperature shim=uBit.thermometer.getTemperature
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//% help=functions/temperature shim=micro_bit::temperature
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//% blockId=device_temperature block="temperature (°C)" blockGap=8
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export function temperature(): number {
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return 0;
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@ -259,16 +259,25 @@ namespace ks.rt.micro_bit {
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var b = board();
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if (!b.usesHeading) {
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b.usesHeading = true;
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runtime.queueDisplayUpdate();
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b.updateView();
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}
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return b.heading;
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}
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export function temperature(): number {
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var b = board();
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if (!b.usesTemperature) {
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b.usesTemperature = true;
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b.updateView();
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}
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return b.temperature;
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}
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export function getAcceleration(dimension: number): number {
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let b = board();
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if (!b.usesAcceleration) {
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b.usesAcceleration = true;
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runtime.queueDisplayUpdate();
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b.updateView();
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}
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let acc = b.acceleration;
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switch (dimension) {
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@ -283,7 +292,7 @@ namespace ks.rt.micro_bit {
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let b = board();
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if (!b.usesLightLevel) {
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b.usesLightLevel = true;
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runtime.queueDisplayUpdate();
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b.updateView();
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}
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return b.lightLevel;
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}
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@ -58,6 +58,11 @@ svg.sim {
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pointer-events: none;
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}
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.sim-thermometer {
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stroke:#aaa;
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stroke-width: 3px;
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}
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/* animations */
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.sim-flash {
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animation-name: sim-flash-animation;
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@ -165,6 +165,9 @@ namespace ks.rt.micro_bit {
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private lightLevelButton: SVGCircleElement;
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private lightLevelGradient : SVGLinearGradientElement;
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private lightLevelText: SVGTextElement;
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private thermometerGradient : SVGLinearGradientElement;
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private thermometer: SVGRectElement;
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private thermometerText: SVGTextElement;
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public board: rt.micro_bit.Board;
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constructor(public props: IBoardProps) {
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@ -188,6 +191,8 @@ namespace ks.rt.micro_bit {
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this.pinGradients.forEach(lg => Svg.setGradientColors(lg, theme.pin, theme.pinActive));
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Svg.setGradientColors(this.lightLevelGradient, theme.lightLevelOn, theme.lightLevelOff);
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Svg.setGradientColors(this.thermometerGradient, theme.ledOff, theme.ledOn);
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}
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public updateState() {
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@ -209,6 +214,8 @@ namespace ks.rt.micro_bit {
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this.updateTilt();
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this.updateHeading();
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this.updateLightLevel();
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this.updateTemperature();
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(<any>this.buttonsOuter[2]).style.visibility = state.usesButtonAB ? 'visible' : 'hidden';
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(<any>this.buttons[2]).style.visibility = state.usesButtonAB ? 'visible' : 'hidden';
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}
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@ -235,6 +242,43 @@ namespace ks.rt.micro_bit {
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if (v) Svg.setGradientValue(this.pinGradients[index], v);
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}
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private updateTemperature() {
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let state = this.board;
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if (!state || !state.usesTemperature) return;
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let tmin = -5;
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let tmax = 50;
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if (!this.thermometer) {
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let gid = "gradient-thermometer";
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this.thermometerGradient = Svg.linearGradient(this.defs, gid);
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this.thermometer = <SVGRectElement> Svg.child(this.g, "rect", {
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class: "sim-thermometer",
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x:120,
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y:110,
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width:20,
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height:160,
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rx:5, ry:5,
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fill:`url(#${gid})`
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});
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this.thermometerText = Svg.child(this.g, "text", { class:'sim-text', x:75, y:130}) as SVGTextElement;
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this.updateTheme();
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let pt = this.element.createSVGPoint();
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Svg.buttonEvents(this.thermometer,
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(ev) => {
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let cur = Svg.cursorPoint(pt, this.element, ev);
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let t = Math.max(0, Math.min(1, (260 - cur.y) / 140))
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state.temperature = Math.floor(tmin + t * (tmax-tmin));
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this.updateTemperature();
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}, ev => {}, ev => {})
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}
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let t = Math.max(tmin, Math.min(tmax, state.temperature))
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let per = Math.floor((state.temperature - tmin) / (tmax-tmin)*100)
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Svg.setGradientValue(this.thermometerGradient, 100 - per + '%');
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this.thermometerText.textContent = t + '°';
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}
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private updateHeading() {
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let xc = 258;
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let yc = 75;
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@ -303,7 +347,7 @@ namespace ks.rt.micro_bit {
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if (!this.lightLevelButton) {
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let gid= "gradient-light-level";
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this.lightLevelGradient = Svg.linearGradient(this.defs, "gradient-light-level")
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this.lightLevelGradient = Svg.linearGradient(this.defs, gid)
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let cy = 50;
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let r = 35;
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this.lightLevelButton = Svg.child(this.g, "circle", {
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@ -164,6 +164,7 @@ namespace ks.rt.micro_bit {
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usesHeading = false;
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heading = 90;
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usesTemperature = false;
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temperature = 21;
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usesLightLevel = false;
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