batch replace onButtonPressed(Button...

This commit is contained in:
Peli de Halleux
2016-03-29 21:17:57 -07:00
parent 1f7e0b0f79
commit 850c313c5d
68 changed files with 187 additions and 187 deletions

View File

@ -15,14 +15,14 @@ To create a new script, go to the [Create Code](/microbit/create-code) page and
Add an event handler when button `A` is pressed.
```
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
})
```
Create a local variable of type number `x` and set it to a random number using `math->random`. `math->random(10)` generates a random number between `0` and `10` **excluded**.
```
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
let x = Math.random(10)
})
```
@ -30,7 +30,7 @@ input.onButtonPressed("A", () => {
Show the random number on the screen.
```
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
let x1 = Math.random(10)
basic.showNumber(x1, 150)
})

View File

@ -11,7 +11,7 @@ Complete the following guided tutorial:
At the end of the tutorial, click `keep editing`. Your code should look like this:
```
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
let x = Math.random(10)
basic.showNumber(x, 150)
})
@ -24,11 +24,11 @@ input.onButtonPressed("A", () => {
When button `B` is pressed, we want to clear the screen. This will make it so users can play your game over and over again! Add an event handler to handle this case.
```
input.onButtonPressed("A", () => {
input.onButtonPressed(Button.A, () => {
let x1 = Math.random(10)
basic.showNumber(x1, 150)
})
input.onButtonPressed("B", () => {
input.onButtonPressed(Button.B, () => {
basic.clearScreen() // ***
})
```