updated lessons to use radio
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@ -10,12 +10,10 @@ Welcome! This guided tutorial will show you how to program a script that display
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### ~
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### ~
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## Step 1
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## Step 1
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Create a loop that will continuously update the reading of the compass.
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Create a loop that will continuously update the reading of the compass.
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```blocks
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```blocks
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basic.forever(() => {
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basic.forever(() => {
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@ -2,8 +2,7 @@
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### ~avatar avatar
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### ~avatar avatar
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Use the LEDs to display a flashing heart, and then create
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Use the LEDs to display a flashing heart!
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an animation of a broken heart. :(
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### ~
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### ~
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@ -38,19 +37,19 @@ basic.clearScreen();
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## Step 3
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## Step 3
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Put a [forever loop](/reference/basic/forever) around it.
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Put a [forever loop](/reference/basic/forever) around it to repeat the animation.
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```blocks
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```blocks
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basic.forever(() => {
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basic.forever(() => {
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basic.showLeds(`
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basic.showLeds(`
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. # . # .
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. # . # .
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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. # # # .
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. # # # .
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. . # . .`
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. . # . .`
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);
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);
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basic.pause(500);
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basic.pause(500);
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basic.clearScreen();
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basic.clearScreen();
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})
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})
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```
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```
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@ -60,45 +59,50 @@ Add a [pause](/reference/basic/pause) to wait after clearing the screen.
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```blocks
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```blocks
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basic.forever(() => {
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basic.forever(() => {
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basic.showLeds(`
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basic.showLeds(`
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. # . # .
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. # . # .
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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. # # # .
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. # # # .
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. . # . .`
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. . # . .`
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);
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);
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basic.pause(500);
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basic.pause(500);
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basic.clearScreen();
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basic.clearScreen();
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basic.pause(500);
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basic.pause(500);
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})
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})
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```
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```
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## Step 5
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## Send your heartbeats over radio!
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Add a second image of a broken heart.
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Do you have a second @boardname@ at hand? You could use radio and send your heartbeats to other
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@boardname@ and show a heart when you receive one.
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* move the code in the **forever** inside
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a [on data packet received](/reference/radio/on-data-packet-received) handler.
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The handler will run whenever a message is received from another @boardname@.
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* use [send number](/reference/radio/send-number) and [pause](/reference/basic/pause)
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to broadcast a packet of data every second.
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```blocks
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```blocks
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basic.forever(() => {
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basic.forever(() => {
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basic.showLeds(`
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radio.sendNumber(0)
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basic.pause(1000)
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})
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radio.onDataPacketReceived(({receivedNumber}) => {
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basic.showLeds(`
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. # . # .
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. # . # .
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# # # # #
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# # # # #
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# # # # #
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# # # # #
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. # # # .
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. # # # .
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. . # . .`
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. . # . .`);
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);
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basic.pause(500)
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basic.pause(500);
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basic.clearScreen()
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basic.clearScreen();
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basic.pause(500)
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basic.pause(500);
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basic.showLeds(`
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. # . # .
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# . # # #
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# . . . #
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. # # # .
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. . # . .`
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);
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basic.pause(500);
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basic.clearScreen();
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basic.pause(500);
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})
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})
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```
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```
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Download the .hex file onto both @boardname@ and try it out!
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```package
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radio
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```
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@ -12,8 +12,8 @@ Use [show leds](/reference/basic/show-leds) to make a smiley face:
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```blocks
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```blocks
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basic.showLeds(`
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basic.showLeds(`
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. # . # .
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# # . # #
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. # . # .
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# # . # #
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. . . . .
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. . . . .
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# . . . #
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# . . . #
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. # # # .`
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. # # # .`
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@ -22,56 +22,89 @@ basic.showLeds(`
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## Step 2
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## Step 2
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Add an input block for when [button A is pressed](/reference/input/button-is-pressed), and put a
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Add an input block for when [button A is pressed](/reference/input/button-is-pressed),
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frowny face inside it:
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and **move** the smiley face inside it:
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```blocks
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```blocks
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basic.showLeds(`
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input.onButtonPressed(Button.A, () => {
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. # . # .
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basic.showLeds(`
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. # . # .
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# # . # #
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# # . # #
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. . . . .
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. . . . .
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# . . . #
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# . . . #
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. # # # .`
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. # # # .`
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);
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);
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input.onButtonPressed(Button.A, () => {
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basic.showLeds(`
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. # . # .
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. # . # .
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. . . . .
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. # # # .
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# . . . #`
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);
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});
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});
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```
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```
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Try pressing button A!
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## Step 3
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## Step 3
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Now add blocks so that when [button B is pressed](/reference/input/button-is-pressed), a smiley appears:
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Now add blocks so that when [button B is pressed](/reference/input/on-button-pressed),
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a frowney appears:
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```blocks
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```blocks
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basic.showLeds(`
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input.onButtonPressed(Button.A, () => {
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. # . # .
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basic.showLeds(`
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. # . # .
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# # . # #
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# # . # #
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. . . . .
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. . . . .
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# . . . #
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# . . . #
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. # # # .`
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. # # # .`
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);
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);
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input.onButtonPressed(Button.A, () => {
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basic.showLeds(`
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. # . # .
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. # . # .
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. . . . .
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. # # # .
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# . . . #`
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);
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});
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});
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input.onButtonPressed(Button.B, () => {
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input.onButtonPressed(Button.B, () => {
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basic.showLeds(`
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basic.showLeds(`
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. # . # .
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# # . # #
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. # . # .
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# # . # #
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. . . . .
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. . . . .
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# . . . #
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. # # # .
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. # # # .`
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# . . . #`
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);
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);
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});
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});
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```
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```
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Try pressing ``A`` or ``B``!
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## Send your smileys over radio
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Do you have a second @boardname@ at hand? You could use radio and send your smileys or frownies to other
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@boardname@.
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Since radio can send numbers, we decide that ``0`` is the code for displaying a smiley
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and ``1`` is the code for a frowney.
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Change your code as follows:
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* [radio send number](/reference/radio/send-number) sends a number
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to any other @boardname@ in range
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* [radio on data packet received](/reference/radio/on-data-packet-received) runs code
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when data is received over radio
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```blocks
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input.onButtonPressed(Button.A, () => {
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radio.sendNumber(0)
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})
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input.onButtonPressed(Button.B, () => {
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radio.sendNumber(1)
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})
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radio.onDataPacketReceived(({receivedNumber}) => {
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if (receivedNumber == 0) {
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basic.showLeds(`
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# # . # #
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# # . # #
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. . . . .
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# . . . #
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. # # # .
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`)
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} else {
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basic.showLeds(`
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# # . # #
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# # . # #
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. . . . .
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. # # # .
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# . . . #
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`)
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}
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})
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```
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