rename micro:bit to @boardname@

This commit is contained in:
Peli de Halleux
2016-11-01 17:44:37 -07:00
parent 9bc1e38345
commit 89406330cf
226 changed files with 697 additions and 750 deletions

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@ -37,7 +37,7 @@ You can find the letter `B` by clicking the letter `A` on the
#### ~
Click **Download** to move your program to the BBC @boardname@!
Click **Download** to move your program to the @boardname@!
#### Your turn!
@ -48,9 +48,9 @@ name_ instead of **BANANA** when you press `B`?
### Pins
You can also use the pins as buttons. (The pins are the holes in the
metal stripe at the bottom of the micro:bit board.) For example, hold
metal stripe at the bottom of the @boardname@ board.) For example, hold
the ``GND`` button with one hand and touch the ``0`` pin (called
``P0``) with your other hand to tell the micro:bit you're pressing it.
``P0``) with your other hand to tell the @boardname@ you're pressing it.
Unscramble the blocks in the editor to show a heart when you touch
pin ``P0``.

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@ -50,7 +50,7 @@ input.onButtonPressed(Button.AB, () => {
```
These blocks mean that if you press button `A`, you will add `1` to
your score, and if you press `A` and `B` together, the micro:bit will
your score, and if you press `A` and `B` together, the @boardname@ will
show your score.
When you're done, your coin flipping program should look like this:

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@ -3,7 +3,7 @@
### ~avatar avatar
Build a Rock Paper Scissors game with the @boardname@! You can play
the game with a friend who has it on a micro:bit. You can also play
the game with a friend who has it on a @boardname@. You can also play
it with friends who are just using their hands. (The game is built
like a coin flipper, but with three choices instead of two.)
@ -11,9 +11,9 @@ like a coin flipper, but with three choices instead of two.)
## Step 1: Getting started
We want the micro:bit to choose rock, paper, or scissors when you
We want the @boardname@ to choose rock, paper, or scissors when you
shake it. Try creating an ``on shake`` block so when you shake the
micro:bit, it will run part of a program.
@boardname@, it will run part of a program.
Clear up the blocks and add the blocks below.
@ -23,7 +23,7 @@ input.onGesture(Gesture.Shake, () => {
})
```
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
Next, when you shake the @boardname@, it should pick a random number from `0` to `2`
and store it in the variable `item`.
Add a ``set`` block with a variable. Then add a ``pick random`` block,
@ -75,7 +75,7 @@ input.onGesture(Gesture.Shake, () => {
## Step 3: A random rock
Now we are going to add a new picture for the micro:bit to show
Now we are going to add a new picture for the @boardname@ to show
when another random number comes up.
Make the ``else if`` part check if the variable `item` is `1`.
@ -160,7 +160,7 @@ Have fun!
Here is a way you can make your Rock Paper Scissors game better.
When button ``A`` is pressed,
the micro:bit will add `1` to your score.
the @boardname@ will add `1` to your score.
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
like this:
@ -174,7 +174,7 @@ input.onButtonPressed(Button.A, () => {
## Step 6: Prove you're the greatest!
After your micro:bit can add `1` to the score, show how many wins you have.
After your @boardname@ can add `1` to the score, show how many wins you have.
```blocks
input.onButtonPressed(Button.A, () => {
@ -185,7 +185,7 @@ input.onButtonPressed(Button.A, () => {
```
## Step 7: Staying honest
Success! Your micro:bit can track wins!
Success! Your @boardname@ can track wins!
But what about losses?
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.

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@ -2,7 +2,7 @@
### ~avatar avatar
There are 25 bright LEDs on the micro:bit screen. Let's use them to create some cool animations!
There are 25 bright LEDs on the @boardname@ screen. Let's use them to create some cool animations!
### ~
@ -12,7 +12,7 @@ Draw an unhappy face instead of the blank screen. Click on the dots
in the second ``show leds`` block until it matches the blocks below.
Now you have an **animation** (cartoon) that shows a happy face,
then an unhappy one, then a happy one again, forever (or until
you turn off your micro:bit)!
you turn off your @boardname@)!
```blocks
basic.forever(() => {

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@ -1,11 +1,11 @@
# Shake
You can find when someone is shaking the @boardname@ by checking its
**accelerometer** (it finds whether the micro:bit is speeding up or
**accelerometer** (it finds whether the @boardname@ is speeding up or
slowing down).
Unscramble these blocks in the editor to show a frownie when someone
shakes the micro:bit. (Ouch!)
shakes the @boardname@. (Ouch!)
```shuffle
input.onGesture(Gesture.Shake, () => {