rename micro:bit to @boardname@
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		| @@ -37,7 +37,7 @@ You can find the letter `B` by clicking the letter `A` on the | ||||
|  | ||||
| #### ~ | ||||
|  | ||||
| Click **Download** to move your program to the BBC @boardname@! | ||||
| Click **Download** to move your program to the @boardname@! | ||||
|  | ||||
| #### Your turn! | ||||
|  | ||||
| @@ -48,9 +48,9 @@ name_ instead of **BANANA** when you press `B`? | ||||
| ### Pins | ||||
|  | ||||
| You can also use the pins as buttons.  (The pins are the holes in the | ||||
| metal stripe at the bottom of the micro:bit board.)  For example, hold | ||||
| metal stripe at the bottom of the @boardname@ board.)  For example, hold | ||||
| the ``GND`` button with one hand and touch the ``0`` pin (called | ||||
| ``P0``) with your other hand to tell the micro:bit you're pressing it. | ||||
| ``P0``) with your other hand to tell the @boardname@ you're pressing it. | ||||
|  | ||||
| Unscramble the blocks in the editor to show a heart when you touch | ||||
| pin ``P0``. | ||||
|   | ||||
| @@ -50,7 +50,7 @@ input.onButtonPressed(Button.AB, () => { | ||||
| ``` | ||||
|  | ||||
| These blocks mean that if you press button `A`, you will add `1` to | ||||
| your score, and if you press `A` and `B` together, the micro:bit will | ||||
| your score, and if you press `A` and `B` together, the @boardname@ will | ||||
| show your score. | ||||
|  | ||||
| When you're done, your coin flipping program should look like this: | ||||
|   | ||||
| @@ -3,7 +3,7 @@ | ||||
| ### ~avatar avatar | ||||
|  | ||||
| Build a Rock Paper Scissors game with the @boardname@!  You can play | ||||
| the game with a friend who has it on a micro:bit.  You can also play | ||||
| the game with a friend who has it on a @boardname@.  You can also play | ||||
| it with friends who are just using their hands.  (The game is built | ||||
| like a coin flipper, but with three choices instead of two.) | ||||
|  | ||||
| @@ -11,9 +11,9 @@ like a coin flipper, but with three choices instead of two.) | ||||
|  | ||||
| ## Step 1: Getting started | ||||
|  | ||||
| We want the micro:bit to choose rock, paper, or scissors when you | ||||
| We want the @boardname@ to choose rock, paper, or scissors when you | ||||
| shake it.  Try creating an ``on shake`` block so when you shake the | ||||
| micro:bit, it will run part of a program. | ||||
| @boardname@, it will run part of a program. | ||||
|  | ||||
| Clear up the blocks and add the blocks below. | ||||
|  | ||||
| @@ -23,7 +23,7 @@ input.onGesture(Gesture.Shake, () => { | ||||
| }) | ||||
| ``` | ||||
|  | ||||
| Next, when you shake the micro:bit, it should pick a random number from `0` to `2` | ||||
| Next, when you shake the @boardname@, it should pick a random number from `0` to `2` | ||||
| and store it in the variable `item`. | ||||
|  | ||||
| Add a ``set`` block with a variable. Then add a ``pick random`` block, | ||||
| @@ -75,7 +75,7 @@ input.onGesture(Gesture.Shake, () => { | ||||
|  | ||||
| ## Step 3: A random rock | ||||
|  | ||||
| Now we are going to add a new picture for the micro:bit to show | ||||
| Now we are going to add a new picture for the @boardname@ to show | ||||
| when another random number comes up. | ||||
|  | ||||
| Make the ``else if`` part check if the variable `item` is `1`. | ||||
| @@ -160,7 +160,7 @@ Have fun! | ||||
|  | ||||
| Here is a way you can make your Rock Paper Scissors game better. | ||||
| When button ``A`` is pressed,  | ||||
| the micro:bit will add `1` to your score. | ||||
| the @boardname@ will add `1` to your score. | ||||
|  | ||||
| Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program, | ||||
| like this: | ||||
| @@ -174,7 +174,7 @@ input.onButtonPressed(Button.A, () => { | ||||
|  | ||||
| ## Step 6: Prove you're the greatest! | ||||
|  | ||||
| After your micro:bit can add `1` to the score, show how many wins you have. | ||||
| After your @boardname@ can add `1` to the score, show how many wins you have. | ||||
|  | ||||
| ```blocks | ||||
| input.onButtonPressed(Button.A, () => { | ||||
| @@ -185,7 +185,7 @@ input.onButtonPressed(Button.A, () => { | ||||
| ``` | ||||
| ## Step 7: Staying honest | ||||
|  | ||||
| Success! Your micro:bit can track wins! | ||||
| Success! Your @boardname@ can track wins! | ||||
| But what about losses?  | ||||
| Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.  | ||||
|  | ||||
|   | ||||
| @@ -2,7 +2,7 @@ | ||||
|  | ||||
| ### ~avatar avatar | ||||
|  | ||||
| There are 25 bright LEDs on the micro:bit screen. Let's use them to create some cool animations! | ||||
| There are 25 bright LEDs on the @boardname@ screen. Let's use them to create some cool animations! | ||||
|  | ||||
| ### ~ | ||||
|  | ||||
| @@ -12,7 +12,7 @@ Draw an unhappy face instead of the blank screen.  Click on the dots | ||||
| in the second ``show leds`` block until it matches the blocks below. | ||||
| Now you have an **animation** (cartoon) that shows a happy face, | ||||
| then an unhappy one, then a happy one again, forever (or until | ||||
| you turn off your micro:bit)! | ||||
| you turn off your @boardname@)! | ||||
|  | ||||
| ```blocks | ||||
| basic.forever(() => { | ||||
|   | ||||
| @@ -1,11 +1,11 @@ | ||||
| # Shake | ||||
|  | ||||
| You can find when someone is shaking the @boardname@ by checking its | ||||
| **accelerometer** (it finds whether the micro:bit is speeding up or | ||||
| **accelerometer** (it finds whether the @boardname@ is speeding up or | ||||
| slowing down). | ||||
|  | ||||
| Unscramble these blocks in the editor to show a frownie when someone | ||||
| shakes the micro:bit. (Ouch!) | ||||
| shakes the @boardname@. (Ouch!) | ||||
|  | ||||
| ```shuffle | ||||
| input.onGesture(Gesture.Shake, () => { | ||||
|   | ||||
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