rename micro:bit to @boardname@
This commit is contained in:
@ -3,7 +3,7 @@
|
||||
### ~avatar avatar
|
||||
|
||||
Build a Rock Paper Scissors game with the @boardname@! You can play
|
||||
the game with a friend who has it on a micro:bit. You can also play
|
||||
the game with a friend who has it on a @boardname@. You can also play
|
||||
it with friends who are just using their hands. (The game is built
|
||||
like a coin flipper, but with three choices instead of two.)
|
||||
|
||||
@ -11,9 +11,9 @@ like a coin flipper, but with three choices instead of two.)
|
||||
|
||||
## Step 1: Getting started
|
||||
|
||||
We want the micro:bit to choose rock, paper, or scissors when you
|
||||
We want the @boardname@ to choose rock, paper, or scissors when you
|
||||
shake it. Try creating an ``on shake`` block so when you shake the
|
||||
micro:bit, it will run part of a program.
|
||||
@boardname@, it will run part of a program.
|
||||
|
||||
Clear up the blocks and add the blocks below.
|
||||
|
||||
@ -23,7 +23,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
})
|
||||
```
|
||||
|
||||
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
|
||||
Next, when you shake the @boardname@, it should pick a random number from `0` to `2`
|
||||
and store it in the variable `item`.
|
||||
|
||||
Add a ``set`` block with a variable. Then add a ``pick random`` block,
|
||||
@ -75,7 +75,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
## Step 3: A random rock
|
||||
|
||||
Now we are going to add a new picture for the micro:bit to show
|
||||
Now we are going to add a new picture for the @boardname@ to show
|
||||
when another random number comes up.
|
||||
|
||||
Make the ``else if`` part check if the variable `item` is `1`.
|
||||
@ -160,7 +160,7 @@ Have fun!
|
||||
|
||||
Here is a way you can make your Rock Paper Scissors game better.
|
||||
When button ``A`` is pressed,
|
||||
the micro:bit will add `1` to your score.
|
||||
the @boardname@ will add `1` to your score.
|
||||
|
||||
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
|
||||
like this:
|
||||
@ -174,7 +174,7 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
## Step 6: Prove you're the greatest!
|
||||
|
||||
After your micro:bit can add `1` to the score, show how many wins you have.
|
||||
After your @boardname@ can add `1` to the score, show how many wins you have.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
@ -185,7 +185,7 @@ input.onButtonPressed(Button.A, () => {
|
||||
```
|
||||
## Step 7: Staying honest
|
||||
|
||||
Success! Your micro:bit can track wins!
|
||||
Success! Your @boardname@ can track wins!
|
||||
But what about losses?
|
||||
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
|
||||
|
||||
|
Reference in New Issue
Block a user