rename micro:bit to @boardname@
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| # game of chance blocks activity | ||||
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| Learn to create an answering machine on the micro:bit | ||||
| Learn to create an answering machine on the @boardname@ | ||||
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| We will use `show string` to show text on the LED screen. *String* is a common name for *text* in programming languages. The function `show string` scrolls the text column by column at a *150* milliseconds interval. If you want to speed up or down the scrolling, simply change the *150*. | ||||
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| @@ -28,7 +28,7 @@ input.onButtonPressed(Button.A, () => { | ||||
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| ### Challenge 2 | ||||
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| What if micro:bit's answer to the question is GAME OVER? Let's have `GAME OVER` be displayed when button `B` is pressed. Add a condition for button `B` and inside it show the `GAME OVER`. | ||||
| What if @boardname@'s answer to the question is GAME OVER? Let's have `GAME OVER` be displayed when button `B` is pressed. Add a condition for button `B` and inside it show the `GAME OVER`. | ||||
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| ```blocks | ||||
| basic.showString("SELECT A BUTTON") | ||||
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