rename micro:bit to @boardname@
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@ -6,7 +6,7 @@ A multi-player game that forces each player to reveal a secret or something funn
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Welcome! This tutorial will teach how to program a game of truth or dare on the micro:bit. Let's get started!
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Welcome! This tutorial will teach how to program a game of truth or dare on the @boardname@. Let's get started!
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### ~
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@ -23,7 +23,7 @@ basic.showLeds(`
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```
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Now let's create a condition to know when button `A` is pressed so that we can display "truth" or "dare" on the micro:bit. We want the @boardname@ to randomly choose whether to display "truth" or display "dare". We can use accomplish this by using `pick random (1)`.
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Now let's create a condition to know when button `A` is pressed so that we can display "truth" or "dare" on the @boardname@. We want the @boardname@ to randomly choose whether to display "truth" or display "dare". We can use accomplish this by using `pick random (1)`.
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```blocks
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basic.showLeds(`
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@ -64,7 +64,7 @@ input.onButtonPressed(Button.A, () => {
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### Challenge 2
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Instead of just saying "TRUTH" or "DARE", let's sometimes say "SKIP". This would allow the skipped person to spin the micro:bit without completing a truth or dare. Modify the if statement as shown.
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Instead of just saying "TRUTH" or "DARE", let's sometimes say "SKIP". This would allow the skipped person to spin the @boardname@ without completing a truth or dare. Modify the if statement as shown.
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``` blocks
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basic.showLeds(`
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@ -100,5 +100,5 @@ input.onButtonPressed(Button.A, () => {
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### Challenge 3
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Add some other messages, such as "TWO DARES" for the micro:bit to show. You will need to modify the parameter inside `pick random (3)` as well as adding another `if` condition.
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Add some other messages, such as "TWO DARES" for the @boardname@ to show. You will need to modify the parameter inside `pick random (3)` as well as adding another `if` condition.
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@ -5,7 +5,7 @@
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The *Truth or dare!* game works as follows: a player spins the @boardname@ on the table.
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When the micro:bit stops spinning, the player pointed by the arrow (displayed on screen) must press the button "A"
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When the @boardname@ stops spinning, the player pointed by the arrow (displayed on screen) must press the button "A"
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to see if she has to provide a *truth* or a *dare*.
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### ~
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@ -13,7 +13,7 @@ to see if she has to provide a *truth* or a *dare*.
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### Rebuild the game!
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The blocks have been shuffled! Put them back together so that...
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* an up arrow is displayed when the micro:bit is powered on.
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* an up arrow is displayed when the @boardname@ is powered on.
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* on button `A` is pressed,
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* randomly display "TRUTH" or "DARE" on the screen
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* show the up arrow again.
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