rename micro:bit to @boardname@

This commit is contained in:
Peli de Halleux
2016-11-01 17:44:37 -07:00
parent 9bc1e38345
commit 89406330cf
226 changed files with 697 additions and 750 deletions

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@ -36,7 +36,7 @@ input.onGesture(Gesture.Shake, () => {
})
```
In this project, you will build a Rock Paper Scissors game with the @boardname@.
You can play the game with a friend who has it on a micro:bit.
You can play the game with a friend who has it on a @boardname@.
You can also play it with friends who are just using their hands.
### ~
@ -48,8 +48,8 @@ You can also play it with friends who are just using their hands.
## Step 1: Getting started
We want the micro:bit to choose rock, paper, or scissors when you shake it.
Try creating an ``on shake`` block so when you shake the micro:bit, it will run part of a program.
We want the @boardname@ to choose rock, paper, or scissors when you shake it.
Try creating an ``on shake`` block so when you shake the @boardname@, it will run part of a program.
```blocks
input.onGesture(Gesture.Shake, () => {
@ -57,7 +57,7 @@ input.onGesture(Gesture.Shake, () => {
})
```
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
Next, when you shake the @boardname@, it should pick a random number from `0` to `2`
and store it in the variable `weapon`. (This variable is named `weapon` because
rock, paper, and scissors are the weapons you use to battle your friends!)
@ -110,7 +110,7 @@ input.onGesture(Gesture.Shake, () => {
## Step 3: A random rock
Now we are going to add a new picture for the micro:bit to show
Now we are going to add a new picture for the @boardname@ to show
when another random number comes up.
Make the ``else if`` part check if the variable `weapon` is `1`.
@ -192,7 +192,7 @@ Your game is ready! Have fun!
Here is a way you can make your Rock Paper Scissors game better.
When button ``A`` is pressed,
the micro:bit will add `1` to your score.
the @boardname@ will add `1` to your score.
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
like this:
@ -206,7 +206,7 @@ input.onButtonPressed(Button.A, () => {
## Step 6: Prove you're the greatest!
After your micro:bit can add `1` to the score, show how many wins you have.
After your @boardname@ can add `1` to the score, show how many wins you have.
```blocks
input.onButtonPressed(Button.A, () => {
@ -217,7 +217,7 @@ input.onButtonPressed(Button.A, () => {
```
## Step 7: Staying honest
Success! Your micro:bit can track wins!
Success! Your @boardname@ can track wins!
But what about losses?
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.