rename micro:bit to @boardname@
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@ -36,7 +36,7 @@ input.onGesture(Gesture.Shake, () => {
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})
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```
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In this project, you will build a Rock Paper Scissors game with the @boardname@.
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You can play the game with a friend who has it on a micro:bit.
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You can play the game with a friend who has it on a @boardname@.
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You can also play it with friends who are just using their hands.
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### ~
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@ -48,8 +48,8 @@ You can also play it with friends who are just using their hands.
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## Step 1: Getting started
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We want the micro:bit to choose rock, paper, or scissors when you shake it.
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Try creating an ``on shake`` block so when you shake the micro:bit, it will run part of a program.
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We want the @boardname@ to choose rock, paper, or scissors when you shake it.
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Try creating an ``on shake`` block so when you shake the @boardname@, it will run part of a program.
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```blocks
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input.onGesture(Gesture.Shake, () => {
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@ -57,7 +57,7 @@ input.onGesture(Gesture.Shake, () => {
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})
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```
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Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
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Next, when you shake the @boardname@, it should pick a random number from `0` to `2`
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and store it in the variable `weapon`. (This variable is named `weapon` because
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rock, paper, and scissors are the weapons you use to battle your friends!)
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@ -110,7 +110,7 @@ input.onGesture(Gesture.Shake, () => {
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## Step 3: A random rock
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Now we are going to add a new picture for the micro:bit to show
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Now we are going to add a new picture for the @boardname@ to show
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when another random number comes up.
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Make the ``else if`` part check if the variable `weapon` is `1`.
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@ -192,7 +192,7 @@ Your game is ready! Have fun!
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Here is a way you can make your Rock Paper Scissors game better.
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When button ``A`` is pressed,
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the micro:bit will add `1` to your score.
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the @boardname@ will add `1` to your score.
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Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
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like this:
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@ -206,7 +206,7 @@ input.onButtonPressed(Button.A, () => {
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## Step 6: Prove you're the greatest!
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After your micro:bit can add `1` to the score, show how many wins you have.
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After your @boardname@ can add `1` to the score, show how many wins you have.
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```blocks
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input.onButtonPressed(Button.A, () => {
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@ -217,7 +217,7 @@ input.onButtonPressed(Button.A, () => {
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```
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## Step 7: Staying honest
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Success! Your micro:bit can track wins!
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Success! Your @boardname@ can track wins!
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But what about losses?
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Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
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