rename micro:bit to @boardname@
This commit is contained in:
		| @@ -2,7 +2,7 @@ | ||||
|  | ||||
| Get the acceleration value (milli g-force), in one of three specified dimensions. | ||||
|  | ||||
| Find the acceleration of the micro:bit (how fast it is speeding up or slowing down). | ||||
| Find the acceleration of the @boardname@ (how fast it is speeding up or slowing down). | ||||
|  | ||||
| ```sig | ||||
| input.acceleration(Dimension.X); | ||||
| @@ -23,11 +23,11 @@ A **g** is as much acceleration as you get from Earth's gravity. | ||||
|  | ||||
| ### Returns | ||||
|  | ||||
| * a [number](/reference/types/number) that means the amount of acceleration. When the micro:bit is lying flat on a surface with the screen pointing up, `x` is `0`, `y` is `0`, and `z` is `-1023`. | ||||
| * a [number](/reference/types/number) that means the amount of acceleration. When the @boardname@ is lying flat on a surface with the screen pointing up, `x` is `0`, `y` is `0`, and `z` is `-1023`. | ||||
|  | ||||
| ### Example: bar chart | ||||
|  | ||||
| This example shows the acceleration of the micro:bit with a bar graph. | ||||
| This example shows the acceleration of the @boardname@ with a bar graph. | ||||
|  | ||||
| ```blocks | ||||
| basic.forever(() => { | ||||
|   | ||||
| @@ -1,6 +1,6 @@ | ||||
| # Button Is Pressed | ||||
|  | ||||
| Check whether a button is pressed right now. The micro:bit has two buttons: button `A` and button `B`. | ||||
| Check whether a button is pressed right now. The @boardname@ has two buttons: button `A` and button `B`. | ||||
|  | ||||
| ```sig | ||||
| input.buttonIsPressed(Button.A); | ||||
|   | ||||
| @@ -1,8 +1,8 @@ | ||||
| # Compass Heading | ||||
|  | ||||
| Find which direction on a compass the micro:bit is facing. | ||||
| Find which direction on a compass the @boardname@ is facing. | ||||
|  | ||||
| The micro:bit measures the **compass heading** from `0` to `360` | ||||
| The @boardname@ measures the **compass heading** from `0` to `360` | ||||
| degrees with its **magnetometer** chip. Different numbers mean north, | ||||
| east, south, and west. | ||||
|  | ||||
| @@ -33,7 +33,7 @@ the compass needle on the screen to change the compass heading. | ||||
| ### Example: compass | ||||
|  | ||||
| This program finds the compass heading and then shows a letter | ||||
| that means whether the micro:bit is facing north (N), south (S), | ||||
| that means whether the @boardname@ is facing north (N), south (S), | ||||
| east (E), or west (W). | ||||
|  | ||||
| ```blocks | ||||
| @@ -52,12 +52,12 @@ basic.forever(() => { | ||||
| ### Calibration | ||||
|  | ||||
| Every time you start to use the compass (for example, if you have just | ||||
| turned the micro:bit on), the micro:bit will start to **calibrate** | ||||
| turned the @boardname@ on), the @boardname@ will start to **calibrate** | ||||
| (adjust itself).  It will ask you to draw a circle by tilting the | ||||
| micro:bit. | ||||
| @boardname@. | ||||
|  | ||||
| If you are calibrating or using the compass near metal, it might | ||||
| confuse the micro:bit. | ||||
| confuse the @boardname@. | ||||
|  | ||||
| ### See also | ||||
|  | ||||
|   | ||||
| @@ -33,8 +33,8 @@ input.onButtonPressed(Button.B, () => { | ||||
|  | ||||
| ### Example: chart light level | ||||
|  | ||||
| This program shows the light level with a [bar chart](/reference/led/plot-bar-graph) on the micro:bit screen. | ||||
| If you carry the micro:bit around to different places with different light levels, | ||||
| This program shows the light level with a [bar chart](/reference/led/plot-bar-graph) on the @boardname@ screen. | ||||
| If you carry the @boardname@ around to different places with different light levels, | ||||
| the bar chart will change. | ||||
|  | ||||
| ```blocks | ||||
|   | ||||
| @@ -8,14 +8,14 @@ input.magneticForce(Dimension.X); | ||||
|  | ||||
| ## ~hint | ||||
|  | ||||
| The micro:bit measures magnetic force with **microteslas**. | ||||
| The @boardname@ measures magnetic force with **microteslas**. | ||||
|  | ||||
| ## ~ | ||||
|  | ||||
|  | ||||
| ### Parameters | ||||
|  | ||||
| * ``dimension`` means which direction the micro:bit should measure | ||||
| * ``dimension`` means which direction the @boardname@ should measure | ||||
|   magnetic force in: either `Dimension.X` (the left-right direction), | ||||
|   `Dimension.Y` (the forward/backward direction), or `Dimension.Z` | ||||
|   (the up/down direction) | ||||
| @@ -26,7 +26,7 @@ The micro:bit measures magnetic force with **microteslas**. | ||||
|  | ||||
| ### Example: metal detector | ||||
|  | ||||
| This program makes the center LED of the micro:bit get brighter when | ||||
| This program makes the center LED of the @boardname@ get brighter when | ||||
| the magnetic force is stronger, and dimmer when it is weaker. | ||||
|  | ||||
| ```blocks | ||||
|   | ||||
| @@ -2,7 +2,7 @@ | ||||
|  | ||||
| Start an [event handler](/reference/event-handler) (part of the | ||||
| program that will run when something happens) This handler works when | ||||
| you do a **gesture** (like shaking the micro:bit). | ||||
| you do a **gesture** (like shaking the @boardname@). | ||||
|  | ||||
| ```sig | ||||
| input.onGesture(Gesture.Shake,() => { | ||||
| @@ -11,11 +11,11 @@ input.onGesture(Gesture.Shake,() => { | ||||
|  | ||||
| ### Parameters | ||||
|  | ||||
| * ``gesture`` means the way you hold or move the micro:bit. This can be `shake`, `logo up`, `logo down`, `screen up`, `screen down`, `tilt left`, `tilt right`, `free fall`, `3g`, or `6g`. | ||||
| * ``gesture`` means the way you hold or move the @boardname@. This can be `shake`, `logo up`, `logo down`, `screen up`, `screen down`, `tilt left`, `tilt right`, `free fall`, `3g`, or `6g`. | ||||
|  | ||||
| ### Example: random number | ||||
|  | ||||
| This program shows a number from `0` to `9` when you shake the micro:bit. | ||||
| This program shows a number from `0` to `9` when you shake the @boardname@. | ||||
|  | ||||
| ```blocks | ||||
| input.onGesture(Gesture.Shake,() => { | ||||
|   | ||||
| @@ -4,12 +4,12 @@ Start an [event handler](/reference/event-handler) (part of the | ||||
| program that will run when something happens, like when a button is | ||||
| pressed).  This handler works when you press pin `0`, `1`, or `2` | ||||
| together with `GND`.  When you are using this function in a web | ||||
| browser, click the pins on the screen instead of the ones on the BBC | ||||
| micro:bit. | ||||
| browser, click the pins on the screen instead of the ones on the | ||||
| @boardname@. | ||||
|  | ||||
| If you hold the `GND` pin with one hand and touch pin `0`, `1`, or `2` | ||||
| with the other, a very small (safe) amount of electricity will flow | ||||
| through your body and back into the micro:bit. This is called | ||||
| through your body and back into the @boardname@. This is called | ||||
| **completing a circuit**. It's like you're a big wire! | ||||
|  | ||||
| ```sig | ||||
|   | ||||
| @@ -4,12 +4,12 @@ Start an [event handler](/reference/event-handler) (part of the | ||||
| program that will run when something happens, like when a button is | ||||
| pressed).  This handler works when you release pin `0`, `1`, or `2` | ||||
| together with `GND`.  When you are using this function in a web | ||||
| browser, click and release the pins on the screen instead of the ones on the BBC | ||||
| micro:bit. | ||||
| browser, click and release the pins on the screen instead of the ones on the | ||||
| @boardname@. | ||||
|  | ||||
| If you hold the `GND` pin with one hand and touch pin `0`, `1`, or `2` | ||||
| with the other, a very small (safe) amount of electricity will flow | ||||
| through your body and back into the micro:bit. This is called | ||||
| through your body and back into the @boardname@. This is called | ||||
| **completing a circuit**. It's like you're a big wire! | ||||
|  | ||||
| ```sig | ||||
|   | ||||
| @@ -4,7 +4,7 @@ Find whether the pin you say is pressed or not pressed. | ||||
|  | ||||
| If you hold the `GND` pin with one hand and touch pin `0`, `1`, or `2` with the other, | ||||
| a very small (safe) amount of electricity will flow through your body and back into | ||||
| the micro:bit. This is called **completing a circuit**. It's like you're a big wire! | ||||
| the @boardname@. This is called **completing a circuit**. It's like you're a big wire! | ||||
|  | ||||
| ```sig | ||||
| input.pinIsPressed(TouchPin.P0); | ||||
|   | ||||
| @@ -1,6 +1,6 @@ | ||||
| # Rotation | ||||
|  | ||||
| Find how much the micro:bit is tilted in different directions. | ||||
| Find how much the @boardname@ is tilted in different directions. | ||||
|  | ||||
| ```sig | ||||
| input.rotation(Rotation.Roll); | ||||
| @@ -9,7 +9,7 @@ input.rotation(Rotation.Roll); | ||||
| ## ~hint | ||||
|  | ||||
| The @boardname@ has a part called the **accelerometer** that can | ||||
| check how the micro:bit is moving. | ||||
| check how the @boardname@ is moving. | ||||
|  | ||||
| ## ~ | ||||
|  | ||||
| @@ -21,13 +21,13 @@ check how the micro:bit is moving. | ||||
|  | ||||
| * a [number](/reference/types/number) that means how much the microbit is tilted in the direction you say, from `0` to `360` degrees | ||||
|  | ||||
| ### Example: micro:bit leveler | ||||
| ### Example: @boardname@ leveler | ||||
|  | ||||
| This program helps you move the @boardname@ until it is level.  When | ||||
| it is level, the micro:bit shows a smiley. | ||||
| it is level, the @boardname@ shows a smiley. | ||||
|  | ||||
| If you are running this program in a browser, you can tilt the | ||||
| micro:bit with your mouse. | ||||
| @boardname@ with your mouse. | ||||
|  | ||||
|  | ||||
| ```blocks | ||||
|   | ||||
| @@ -1,6 +1,6 @@ | ||||
| # Set Accelerometer Range | ||||
|  | ||||
| Set up the part of the micro:bit that measures | ||||
| Set up the part of the @boardname@ that measures | ||||
| [acceleration](/reference/input/acceleration) (how much the microbit | ||||
| is speeding up or slowing down), in case you need to measure high | ||||
| or low acceleration. | ||||
| @@ -13,12 +13,12 @@ input.setAccelerometerRange(AcceleratorRange.OneG); | ||||
|  | ||||
| * ``range`` means the biggest number of gravities of acceleration you | ||||
|   will be measuring (either `1g`, `2g`, `4g`, or `8g`).  Any bigger numbers | ||||
|   will be ignored by your micro:bit, both when you are picking a | ||||
|   will be ignored by your @boardname@, both when you are picking a | ||||
|   number of gravities, and when you are measuring acceleration. | ||||
|  | ||||
| ### Example | ||||
|  | ||||
| This program says the highest acceleration that your micro:bit | ||||
| This program says the highest acceleration that your @boardname@ | ||||
| will measure is 4G. Then it measures acceleration from side to side | ||||
| until you stop the program. | ||||
|  | ||||
| @@ -31,7 +31,7 @@ basic.forever(() => { | ||||
|  | ||||
| #### ~hint | ||||
|  | ||||
| This program does not work in the simulator, only in a micro:bit. | ||||
| This program does not work in the simulator, only in a @boardname@. | ||||
|  | ||||
| #### ~ | ||||
|  | ||||
|   | ||||
| @@ -1,7 +1,7 @@ | ||||
| # Temperature | ||||
|  | ||||
| Find the temperature where you are. The temperature is measured in Celsius (metric). | ||||
| The micro:bit can find the temperature nearby by checking how hot its computer chips are. | ||||
| The @boardname@ can find the temperature nearby by checking how hot its computer chips are. | ||||
|  | ||||
| ```sig | ||||
| input.temperature(); | ||||
| @@ -14,11 +14,11 @@ input.temperature(); | ||||
| ### How does it work? | ||||
|  | ||||
| The @boardname@ checks how hot its CPU (main computer chip) is. | ||||
| Because the micro:bit does not usually get very hot, the temperature of the CPU | ||||
| Because the @boardname@ does not usually get very hot, the temperature of the CPU | ||||
| is usually close to the temperature of wherever you are. | ||||
| The micro:bit might warm up a little if you make it work hard, though! | ||||
| The @boardname@ might warm up a little if you make it work hard, though! | ||||
|  | ||||
| ### Example: micro:bit thermometer | ||||
| ### Example: @boardname@ thermometer | ||||
|  | ||||
| The following example uses `temperature` and `show number` to show the temperature of the room. | ||||
|  | ||||
| @@ -45,9 +45,9 @@ basic.forever(() => { | ||||
|  | ||||
| ### ~hint | ||||
|  | ||||
| Try comparing the temperature your micro:bit shows to a real thermometer in the same place. | ||||
| You might be able to figure out how much to subtract from the number the micro:bit | ||||
| shows to get the real temperature. Then you can change your program so the micro:bit is a  | ||||
| Try comparing the temperature your @boardname@ shows to a real thermometer in the same place. | ||||
| You might be able to figure out how much to subtract from the number the @boardname@ | ||||
| shows to get the real temperature. Then you can change your program so the @boardname@ is a  | ||||
| better thermometer. | ||||
|  | ||||
| ### ~ | ||||
|   | ||||
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