rename micro:bit to @boardname@
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@ -4,7 +4,7 @@ Returns the duration of a beat in milli-seconds
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## Simulator
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This function only works on the micro:bit and in some browsers.
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This function only works on the @boardname@ and in some browsers.
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```sig
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music.beat(BeatFraction.Whole)
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@ -5,7 +5,7 @@ faster or slower by the amount you say.
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## Simulator
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This function only works on the micro:bit and in some browsers.
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This function only works on the @boardname@ and in some browsers.
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```sig
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music.changeTempoBy(20)
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@ -15,7 +15,7 @@ music.changeTempoBy(20)
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* ``bpm`` is a [number](/reference/types/number) that says how much to
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change the bpm (beats per minute, or number of beats in a minute of
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the music that the micro:bit is playing).
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the music that the @boardname@ is playing).
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### Examples
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@ -1,10 +1,10 @@
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# Play Tone
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Play a musical tone through pin ``P0`` of the micro:bit for as long as you say.
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Play a musical tone through pin ``P0`` of the @boardname@ for as long as you say.
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## Simulator
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This function only works on the micro:bit and in some browsers.
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This function only works on the @boardname@ and in some browsers.
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```sig
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music.playTone(440, 120)
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@ -4,7 +4,7 @@ Rest (play no sound) through pin `PO` for the amount of time you say.
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## Simulator
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This function only works on the micro:bit and in some browsers.
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This function only works on the @boardname@ and in some browsers.
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```sig
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music.rest(400)
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@ -13,7 +13,7 @@ music.rest(400)
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### Parameters
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* ``ms`` is a [number](/reference/types/number) saying how many
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milliseconds the micro:bit should rest. One second is 1000
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milliseconds the @boardname@ should rest. One second is 1000
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milliseconds.
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## Example
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@ -5,7 +5,7 @@ The tone will keep playing until you tell it not to.
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## Simulator
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This function only works on the micro:bit and in some browsers.
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This function only works on the @boardname@ and in some browsers.
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```sig
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music.ringTone(440)
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@ -20,9 +20,9 @@ or pitch.
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### Example
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This program checks the **accelerometer** for the micro:bit's
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**acceleration** (how much the micro:bit is speeding up or slowing
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down). Then it uses that acceleration to make a tone. If the micro:bit
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This program checks the **accelerometer** for the @boardname@'s
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**acceleration** (how much the @boardname@ is speeding up or slowing
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down). Then it uses that acceleration to make a tone. If the @boardname@
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speeds up, the tone's pitch gets higher, and if it slows down, the
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tone's pitch gets lower. It's fun -- try it!
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@ -7,11 +7,11 @@ music.setTempo(60)
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```
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## Simulator
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This function only works on the micro:bit and in some browsers.
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This function only works on the @boardname@ and in some browsers.
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### Parameters
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* ``bpm`` is a [number](/reference/types/number) that means the beats per minute you want (the number of beats in a minute of the music that the micro:bit is playing).
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* ``bpm`` is a [number](/reference/types/number) that means the beats per minute you want (the number of beats in a minute of the music that the @boardname@ is playing).
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### See also
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@ -9,7 +9,7 @@ music.tempo()
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### Returns
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* a [number](/reference/types/number) that means the beats per minute (number of
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beats in a minute of the music that the micro:bit is playing).
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beats in a minute of the music that the @boardname@ is playing).
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### See also
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