tweaks to neopixel rendering

This commit is contained in:
Peli de Halleux 2016-09-11 21:55:54 -07:00
parent 910772d54e
commit 8b40850a94

View File

@ -117,8 +117,9 @@ namespace pxsim.visuals {
public setRgb(rgb: [number, number, number]) {
let hsl = rgbToHsl(rgb);
let [h, s, l] = hsl;
//We ignore luminosity since it doesn't map well to real-life brightness
let fill = `hsl(${h}, ${s}%, 70%)`;
// at least 70% luminosity
l = Math.max(l, 60);
let fill = `hsl(${h}, ${s}%, ${l}%)`;
this.el.setAttribute("fill", fill);
}
}
@ -203,18 +204,9 @@ namespace pxsim.visuals {
function parseNeoPixelMode(modeStr: string): NeoPixelMode {
const modeMap: Map<NeoPixelMode> = {
"NeoPixelMode.RGB": NeoPixelMode.RGB,
"NeoPixelMode.RGBW": NeoPixelMode.RGBW,
"*": NeoPixelMode.RGB,
"NeoPixelMode.RGBW": NeoPixelMode.RGBW
};
let mode: NeoPixelMode = null;
for (let key in modeMap) {
if (key == modeStr) {
mode = modeMap[key];
break;
}
}
U.assert(mode != null, "Unknown NeoPixelMode: " + modeStr);
return mode;
return modeMap[modeStr] || NeoPixelMode.RGB;
}
export class NeoPixelView implements IBoardPart<NeoPixelState> {