fixing music simulator
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		@@ -8,21 +8,10 @@ namespace music {
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     */
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    //% help=music/play-tone weight=90
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    //% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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    //% parts="speaker"
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    //% parts="speaker" async
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    void playTone(int freqency, int ms) {
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        uBit.soundmotor.soundOn(freqency);
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        if(ms > 0) uBit.sleep(ms);
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        uBit.soundmotor.soundOff();
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    }
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    /**
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     * Plays a tone through ``speaker``.
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     * @param frequency pitch of the tone to play in Hertz (Hz)
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     */
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    //% help=music/ring-tone weight=80
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    //% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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    //% parts="speaker"
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   void ringTone(int frequency) {
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      playTone(frequency, 0);
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   }
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}
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@@ -140,6 +140,16 @@ namespace music {
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        playTone(0, ms);
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    }
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    /**
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     * Plays a tone through ``speaker``.
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     * @param frequency pitch of the tone to play in Hertz (Hz)
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     */
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    //% help=music/ring-tone weight=80
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    //% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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    //% parts="speaker" async
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    export function ringTone(frequency: number) {
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        playTone(frequency, 0);
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    }
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    /**
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     * Gets the frequency of a note.
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										11
									
								
								libs/core/shims.d.ts
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										11
									
								
								libs/core/shims.d.ts
									
									
									
									
										vendored
									
									
								
							@@ -554,17 +554,8 @@ declare namespace music {
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     */
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    //% help=music/play-tone weight=90
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    //% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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    //% parts="speaker" shim=music::playTone
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    //% parts="speaker" async shim=music::playTone
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    function playTone(freqency: number, ms: number): void;
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    /**
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     * Plays a tone through ``speaker``.
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     * @param frequency pitch of the tone to play in Hertz (Hz)
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     */
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    //% help=music/ring-tone weight=80
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    //% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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    //% parts="speaker" shim=music::ringTone
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    function ringTone(frequency: number): void;
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}
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declare namespace pins {
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