fixing music simulator

This commit is contained in:
Peli de Halleux
2016-11-15 22:28:05 -08:00
parent 4be57eee9a
commit 903c0ec6bd
3 changed files with 12 additions and 22 deletions

View File

@ -8,21 +8,10 @@ namespace music {
*/
//% help=music/play-tone weight=90
//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
//% parts="speaker"
//% parts="speaker" async
void playTone(int freqency, int ms) {
uBit.soundmotor.soundOn(freqency);
if(ms > 0) uBit.sleep(ms);
uBit.soundmotor.soundOff();
}
/**
* Plays a tone through ``speaker``.
* @param frequency pitch of the tone to play in Hertz (Hz)
*/
//% help=music/ring-tone weight=80
//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
//% parts="speaker"
void ringTone(int frequency) {
playTone(frequency, 0);
}
}