fixing music simulator
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@ -8,21 +8,10 @@ namespace music {
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*/
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//% help=music/play-tone weight=90
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//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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//% parts="speaker"
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//% parts="speaker" async
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void playTone(int freqency, int ms) {
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uBit.soundmotor.soundOn(freqency);
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if(ms > 0) uBit.sleep(ms);
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uBit.soundmotor.soundOff();
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}
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/**
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* Plays a tone through ``speaker``.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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*/
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//% help=music/ring-tone weight=80
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//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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//% parts="speaker"
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void ringTone(int frequency) {
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playTone(frequency, 0);
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}
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}
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@ -140,6 +140,16 @@ namespace music {
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playTone(0, ms);
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}
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/**
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* Plays a tone through ``speaker``.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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*/
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//% help=music/ring-tone weight=80
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//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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//% parts="speaker" async
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export function ringTone(frequency: number) {
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playTone(frequency, 0);
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}
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/**
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* Gets the frequency of a note.
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11
libs/core/shims.d.ts
vendored
11
libs/core/shims.d.ts
vendored
@ -554,17 +554,8 @@ declare namespace music {
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*/
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//% help=music/play-tone weight=90
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//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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//% parts="speaker" shim=music::playTone
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//% parts="speaker" async shim=music::playTone
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function playTone(freqency: number, ms: number): void;
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/**
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* Plays a tone through ``speaker``.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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*/
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//% help=music/ring-tone weight=80
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//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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//% parts="speaker" shim=music::ringTone
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function ringTone(frequency: number): void;
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}
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declare namespace pins {
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