refacotring various simulator features into pxt

This commit is contained in:
Peli de Halleux
2016-09-09 22:56:26 -07:00
parent 33f12f9ecc
commit 910772d54e
8 changed files with 11 additions and 380 deletions

View File

@ -1,7 +1,7 @@
namespace pxsim.input {
export function onButtonPressed(button: number, handler: RefAction): void {
let b = board().buttonPairState;
if (button == DAL.MICROBIT_ID_BUTTON_AB && !b.usesButtonAB) {
if (button == b.props.ID_BUTTON_AB && !b.usesButtonAB) {
b.usesButtonAB = true;
runtime.queueDisplayUpdate();
}
@ -10,32 +10,12 @@ namespace pxsim.input {
export function buttonIsPressed(button: number): boolean {
let b = board().buttonPairState;
if (button == DAL.MICROBIT_ID_BUTTON_AB && !b.usesButtonAB) {
if (button == b.abBtn.id && !b.usesButtonAB) {
b.usesButtonAB = true;
runtime.queueDisplayUpdate();
}
if (button == DAL.MICROBIT_ID_BUTTON_A) return b.aBtn.pressed;
if (button == DAL.MICROBIT_ID_BUTTON_B) return b.bBtn.pressed;
if (button == b.aBtn.id) return b.aBtn.pressed;
if (button == b.bBtn.id) return b.bBtn.pressed;
return b.abBtn.pressed || (b.aBtn.pressed && b.bBtn.pressed);
}
}
namespace pxsim {
export class Button {
constructor(public id: number) { }
pressed: boolean;
}
export class ButtonPairState {
usesButtonAB: boolean = false;
aBtn: Button;
bBtn: Button;
abBtn: Button;
constructor() {
this.aBtn = new Button(DAL.MICROBIT_ID_BUTTON_A);
this.bBtn = new Button(DAL.MICROBIT_ID_BUTTON_B);
this.abBtn = new Button(DAL.MICROBIT_ID_BUTTON_AB);
}
}
}

View File

@ -12,11 +12,4 @@ namespace pxsim.input {
// TODO
return 0;
}
}
namespace pxsim {
export class CompassState {
usesHeading = false;
heading = 90;
}
}

View File

@ -116,72 +116,6 @@ namespace pxsim {
}
return font;
}
export interface AnimationOptions {
interval: number;
// false means last frame
frame: () => boolean;
whenDone?: (cancelled: boolean) => void;
}
export class AnimationQueue {
private queue: AnimationOptions[] = [];
private process: () => void;
constructor(private runtime: Runtime) {
this.process = () => {
let top = this.queue[0]
if (!top) return
if (this.runtime.dead) return
runtime = this.runtime
let res = top.frame()
runtime.queueDisplayUpdate()
runtime.maybeUpdateDisplay()
if (res === false) {
this.queue.shift();
// if there is already something in the queue, start processing
if (this.queue[0])
setTimeout(this.process, this.queue[0].interval)
// this may push additional stuff
top.whenDone(false);
} else {
setTimeout(this.process, top.interval)
}
}
}
public cancelAll() {
let q = this.queue
this.queue = []
for (let a of q) {
a.whenDone(true)
}
}
public cancelCurrent() {
let top = this.queue[0]
if (top) {
this.queue.shift();
top.whenDone(true);
}
}
public enqueue(anim: AnimationOptions) {
if (!anim.whenDone) anim.whenDone = () => { };
this.queue.push(anim)
// we start processing when the queue goes from 0 to 1
if (this.queue.length == 1)
this.process()
}
public executeAsync(anim: AnimationOptions) {
U.assert(!anim.whenDone)
return new Promise<boolean>((resolve, reject) => {
anim.whenDone = resolve
this.enqueue(anim)
})
}
}
}
namespace pxsim.images {

View File

@ -1,10 +1,3 @@
namespace pxsim {
export class LightSensorState {
usesLightLevel = false;
lightLevel = 128;
}
}
namespace pxsim.input {
export function lightLevel(): number {
let b = board().lightSensorState;

View File

@ -22,58 +22,6 @@ namespace pxsim {
throw new Error("PANIC " + code)
}
export namespace AudioContextManager {
let _context: any; // AudioContext
let _vco: any; // OscillatorNode;
let _vca: any; // GainNode;
function context(): any {
if (!_context) _context = freshContext();
return _context;
}
function freshContext(): any {
(<any>window).AudioContext = (<any>window).AudioContext || (<any>window).webkitAudioContext;
if ((<any>window).AudioContext) {
try {
// this call my crash.
// SyntaxError: audio resources unavailable for AudioContext construction
return new (<any>window).AudioContext();
} catch (e) { }
}
return undefined;
}
export function stop() {
if (_vca) _vca.gain.value = 0;
}
export function tone(frequency: number, gain: number) {
if (frequency <= 0) return;
let ctx = context();
if (!ctx) return;
gain = Math.max(0, Math.min(1, gain));
if (!_vco) {
try {
_vco = ctx.createOscillator();
_vca = ctx.createGain();
_vco.connect(_vca);
_vca.connect(ctx.destination);
_vca.gain.value = gain;
_vco.start(0);
} catch (e) {
_vco = undefined;
_vca = undefined;
return;
}
}
_vco.frequency.value = frequency;
_vca.gain.value = gain;
}
}
export interface RuntimeOptions {
theme: string;
}