refacotring various simulator features into pxt
This commit is contained in:
@ -1,7 +1,7 @@
|
||||
namespace pxsim.input {
|
||||
export function onButtonPressed(button: number, handler: RefAction): void {
|
||||
let b = board().buttonPairState;
|
||||
if (button == DAL.MICROBIT_ID_BUTTON_AB && !b.usesButtonAB) {
|
||||
if (button == b.props.ID_BUTTON_AB && !b.usesButtonAB) {
|
||||
b.usesButtonAB = true;
|
||||
runtime.queueDisplayUpdate();
|
||||
}
|
||||
@ -10,32 +10,12 @@ namespace pxsim.input {
|
||||
|
||||
export function buttonIsPressed(button: number): boolean {
|
||||
let b = board().buttonPairState;
|
||||
if (button == DAL.MICROBIT_ID_BUTTON_AB && !b.usesButtonAB) {
|
||||
if (button == b.abBtn.id && !b.usesButtonAB) {
|
||||
b.usesButtonAB = true;
|
||||
runtime.queueDisplayUpdate();
|
||||
}
|
||||
if (button == DAL.MICROBIT_ID_BUTTON_A) return b.aBtn.pressed;
|
||||
if (button == DAL.MICROBIT_ID_BUTTON_B) return b.bBtn.pressed;
|
||||
if (button == b.aBtn.id) return b.aBtn.pressed;
|
||||
if (button == b.bBtn.id) return b.bBtn.pressed;
|
||||
return b.abBtn.pressed || (b.aBtn.pressed && b.bBtn.pressed);
|
||||
}
|
||||
}
|
||||
|
||||
namespace pxsim {
|
||||
export class Button {
|
||||
constructor(public id: number) { }
|
||||
pressed: boolean;
|
||||
}
|
||||
|
||||
export class ButtonPairState {
|
||||
usesButtonAB: boolean = false;
|
||||
aBtn: Button;
|
||||
bBtn: Button;
|
||||
abBtn: Button;
|
||||
|
||||
constructor() {
|
||||
this.aBtn = new Button(DAL.MICROBIT_ID_BUTTON_A);
|
||||
this.bBtn = new Button(DAL.MICROBIT_ID_BUTTON_B);
|
||||
this.abBtn = new Button(DAL.MICROBIT_ID_BUTTON_AB);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user