refacotring various simulator features into pxt

This commit is contained in:
Peli de Halleux
2016-09-09 22:56:26 -07:00
parent 33f12f9ecc
commit 910772d54e
8 changed files with 11 additions and 380 deletions

View File

@@ -22,58 +22,6 @@ namespace pxsim {
throw new Error("PANIC " + code)
}
export namespace AudioContextManager {
let _context: any; // AudioContext
let _vco: any; // OscillatorNode;
let _vca: any; // GainNode;
function context(): any {
if (!_context) _context = freshContext();
return _context;
}
function freshContext(): any {
(<any>window).AudioContext = (<any>window).AudioContext || (<any>window).webkitAudioContext;
if ((<any>window).AudioContext) {
try {
// this call my crash.
// SyntaxError: audio resources unavailable for AudioContext construction
return new (<any>window).AudioContext();
} catch (e) { }
}
return undefined;
}
export function stop() {
if (_vca) _vca.gain.value = 0;
}
export function tone(frequency: number, gain: number) {
if (frequency <= 0) return;
let ctx = context();
if (!ctx) return;
gain = Math.max(0, Math.min(1, gain));
if (!_vco) {
try {
_vco = ctx.createOscillator();
_vca = ctx.createGain();
_vco.connect(_vca);
_vca.connect(ctx.destination);
_vca.gain.value = gain;
_vco.start(0);
} catch (e) {
_vco = undefined;
_vca = undefined;
return;
}
}
_vco.frequency.value = frequency;
_vca.gain.value = gain;
}
}
export interface RuntimeOptions {
theme: string;
}