Bump V3.0.22 (#110)
* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
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docs/blocks/logic/boolean.md
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docs/blocks/logic/boolean.md
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# @extends
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## #examples
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## Example: ``AND`` operator
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This example turns on LED `3 , 3`, if LEDs `1 , 1` and `2 , 2` are both on:
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```blocks
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if (led.point(1,1) && led.point(2,2)) {
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led.plot(3,3)
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}
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```
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## Example: Comparisons of numbers and strings
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When you compare two Numbers, you get a Boolean value, such as the comparison `x < 5` in the code below:
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```blocks
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input.onButtonPressed(Button.A, () => {
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let x = randint(0, 5)
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if(x < 5) {
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basic.showString("low");
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} else {
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basic.showString("high");
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}
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})
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```
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See the documentation on [Numbers](/types/number) for more information on comparing two Numbers.
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docs/blocks/logic/if.md
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docs/blocks/logic/if.md
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# @extends
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## #examples
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## Example: adjusting screen brightness
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If the [light level](/reference/input/light-level) is `< 100`, this code sets the brightness to `255` when the button A is pressed:
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```blocks
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input.onButtonPressed(Button.A, () => {
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if(input.lightLevel()<100){
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led.setBrightness(255);
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}
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})
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```
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