Bump V3.0.22 (#110)
* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
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docs/blocks/math/random-boolean.md
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docs/blocks/math/random-boolean.md
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# random Boolean
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Returns a pseudo-random boolean value that is either `true` or `false`.
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```sig
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Math.randomBoolean()
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```
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## Returns
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* a pseudo-random [boolean](types/boolean) that is either `true` or `false`.
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## Example
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Make your @boardname@ do a coin toss when it's dropped softly. Have the LEDs show 'heads' or 'tails' as the result of the toss.
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```blocks
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input.onGesture(Gesture.FreeFall, () => {
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if (Math.randomBoolean()) {
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basic.showIcon(IconNames.Happy)
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} else {
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basic.showIcon(IconNames.Sword)
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}
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})
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```
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## See Also
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[random](/reference/math/random)
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