Bump V3.0.22 (#110)

* change simulator svg

* change radio image

* Remove google fonts cdn

* change color of 'advanced' button

* font fix

* font fix 2

* display fix

* change fullsceen simulator bg

* Continuous servo

* handle continuous state

* adding shims

* update rendering for continuous servos

* fixing sim

* fix sig

* typo

* fix sim

* bump pxt

* bump pxt

* rerun travis

* Input blocks revision

- add Button and Pin event types
- merge onPinPressed & onPinReleased in new onPinEvent function
- create new onButtonEvent function

* update input blocks in docs and tests

* remove device_pin_release block

* Hide DAL.x behind Enum

* bring back deprecated blocks, but hide them

* shims and locales files

* fix input.input. typing

* remove buildpr

* bump V3

* update simulator aspect ratio

* add Loudness Block

* revoke loudness block

* Adds soundLevel

To be replaced by pxt-common-packages when DAL is updated.

* Remove P0 & P3 from AnalogPin

Co-authored-by: Juri <gitkraken@juriwolf.de>
This commit is contained in:
Amerlander
2020-09-08 11:04:25 +02:00
committed by GitHub
parent 98d8b2977b
commit 918af4f3ac
233 changed files with 9391 additions and 2739 deletions

View File

@ -73,8 +73,8 @@ basic.forever(() => {
inside = 0
for (let i = 0; i < n; i++) {
// generate a point within the square
x = Math.randomRange(0, r + 1)
y = Math.randomRange(0, r + 1)
x = randint(0, r + 1)
y = randint(0, r + 1)
// test if the point is within the circle
// sqrt(x**2 + y**2) < r ==> x**2 + y**2 < r**2
if (x * x + y * y < r2) {

View File

@ -4,6 +4,6 @@ Generate a random coordinate and display it on the LED screen.
```blocks
basic.forever(() => {
led.toggle(Math.randomRange(0, 4), Math.randomRange(0, 4))
led.toggle(randint(0, 4), randint(0, 4))
})
```