Bump V3.0.22 (#110)
* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
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@ -73,8 +73,8 @@ basic.forever(() => {
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inside = 0
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for (let i = 0; i < n; i++) {
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// generate a point within the square
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x = Math.randomRange(0, r + 1)
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y = Math.randomRange(0, r + 1)
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x = randint(0, r + 1)
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y = randint(0, r + 1)
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// test if the point is within the circle
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// sqrt(x**2 + y**2) < r ==> x**2 + y**2 < r**2
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if (x * x + y * y < r2) {
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@ -4,6 +4,6 @@ Generate a random coordinate and display it on the LED screen.
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```blocks
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basic.forever(() => {
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led.toggle(Math.randomRange(0, 4), Math.randomRange(0, 4))
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led.toggle(randint(0, 4), randint(0, 4))
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})
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```
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