Bump V3.0.22 (#110)

* change simulator svg

* change radio image

* Remove google fonts cdn

* change color of 'advanced' button

* font fix

* font fix 2

* display fix

* change fullsceen simulator bg

* Continuous servo

* handle continuous state

* adding shims

* update rendering for continuous servos

* fixing sim

* fix sig

* typo

* fix sim

* bump pxt

* bump pxt

* rerun travis

* Input blocks revision

- add Button and Pin event types
- merge onPinPressed & onPinReleased in new onPinEvent function
- create new onButtonEvent function

* update input blocks in docs and tests

* remove device_pin_release block

* Hide DAL.x behind Enum

* bring back deprecated blocks, but hide them

* shims and locales files

* fix input.input. typing

* remove buildpr

* bump V3

* update simulator aspect ratio

* add Loudness Block

* revoke loudness block

* Adds soundLevel

To be replaced by pxt-common-packages when DAL is updated.

* Remove P0 & P3 from AnalogPin

Co-authored-by: Juri <gitkraken@juriwolf.de>
This commit is contained in:
Amerlander
2020-09-08 11:04:25 +02:00
committed by GitHub
parent 98d8b2977b
commit 918af4f3ac
233 changed files with 9391 additions and 2739 deletions

View File

@ -17,7 +17,7 @@ This program shows a number from `2` to `9` when you shake the @boardname@.
```blocks
forever(function() {
if (input.isGesture(Gesture.Shake)) {
let x = Math.randomRange(2, 9)
let x = randint(2, 9)
basic.showNumber(x)
}
})

View File

@ -1,6 +1,6 @@
# On Button Pressed
Start an [event handler](/reference/event-handler) (part of the program that will run when something happens, like when a button is pressed).
Start an [event handler](/reference/event-handler) (part of the program that will run when something happens, like when a button is pressed).
This handler works when button `A` or `B` is pressed, or `A` and `B` together.
When you are using this function in a web browser, click the buttons on the screen instead of the ones
on the @boardname@.
@ -18,7 +18,7 @@ https://www.youtube.com/watch?v=t_Qujjd_38o
## Example: count button clicks
This example counts how many times you press the `A` button.
This example counts how many times you press the `A` button.
Each time you press the button, the [LED screen](/device/screen) shows the `count` variable getting bigger.
```blocks
@ -36,7 +36,7 @@ This example shows a number from 1 to 6 when you press the `B` button.
```blocks
input.onButtonPressed(Button.B, () => {
let dice = Math.randomRange(0, 5) + 1
let dice = randint(0, 5) + 1
basic.showNumber(dice)
})
```

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@ -19,7 +19,7 @@ This program shows a number from `2` to `9` when you shake the @boardname@.
```blocks
input.onGesture(Gesture.Shake,() => {
let x = Math.randomRange(2, 9)
let x = randint(2, 9)
basic.showNumber(x)
})
```