Bump V3.0.22 (#110)
* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
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docs/reference/led/point-brightness.md
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docs/reference/led/point-brightness.md
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# Point Brightness
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Read the brightness of a LED on the [LED screen](/device/screen).
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```sig
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led.pointBrightness(0,0);
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```
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## Parameters
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* ``x`` is a [number](/types/number) that means the
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horizontal spot on the LED screen (from left to right: 0, 1, 2, 3,
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or 4)
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* ``y`` is a [number](/types/number) that means the vertical
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spot on the LED screen (from top to bottom: 0, 1, 2, 3, or 4)
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If a parameter is [out of bounds](/reference/out-of-bounds) (a value
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other than 0 to 4), this function will return `false`.
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## Returns
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* a [number](/blocks/logic/number). If it is `true`, that means the LED is on. If it is `false`, that means the LED is off.
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## ~hint
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The LED screen is a solid square of LEDs with five LEDs on each side.
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To learn more about how you number the LEDs with ``x`` and ``y``
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coordinates, see [LED screen](/device/screen).
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## ~
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## Example: Toggle off
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This program turns the center LED (2, 2) off it is not bright enough. (If
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it is already off, this program leaves it off.)
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```blocks
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if (led.pointBrightness(2, 2) < 100) {
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led.unplot(2, 2)
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}
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```
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## See also
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[unplot](/reference/led/unplot), [plot](/reference/led/plot), [LED screen](/device/screen)
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