Merge branch 'master' into data-logging-doc

This commit is contained in:
Peli de Halleux 2017-10-16 10:02:39 -07:00 committed by GitHub
commit 927afb6b2a
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@ -1,9 +1,9 @@
# micro:bit target for PXT
This target allow to program a [BBC micro:bit](https://microbit.org/) using
This target allows you to program a [BBC micro:bit](https://microbit.org/) using
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
* [Try it live](@homeurl@)
* [Try it live](https://makecode.microbit.org)
[![Build Status](https://travis-ci.org/Microsoft/pxt-microbit.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-microbit)
@ -13,11 +13,11 @@ All issue tracking for this repo happens at https://github.com/Microsoft/pxt, se
## Local server
The local server allows to run the editor and the documentation from your computer.
The local server lets you to run the editor and serve the documentation from your own computer.
### Setup
The following commands are a 1-time setup after synching the repo on your machine.
The following commands perform a one-time setup after synching the repo on your machine.
* See requirements for [pxt](https://github.com/Microsoft/pxt)
* [clone this repo](https://help.github.com/articles/cloning-a-repository/) to your computer and go in the project folder
@ -32,6 +32,7 @@ npm install -g pxt
* install the dependencies
```
npm install
```
### Running
@ -50,16 +51,16 @@ pxt serve -yt
## Updates
To update your PXT version and make sure you're running the latest tools, run (add ``sudo`` for Mac/Linux shells)
To update your PXT version and make sure you're running the latest tools, run (add ``sudo`` for Mac/Linux shells):
```
pxt update
```
More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
More instructions are at https://github.com/Microsoft/pxt#running-a-target-from-localhost
## Testing
The build automatically runs the following:
The build also automatically runs the following checks:
* make sure the built-in packages compile
* `pxt run` in `libs/lang-test*` - this will run the test in command line runner;
@ -76,7 +77,7 @@ The `lang-test0` source comes from the `pxt-core` package. It's also tested with
## Repos
There are a number of repos that pxt-microbit depends on. The main ones are:
The pxt-microbit target depends on several other repos. The main ones are:
- https://github.com/Microsoft/pxt, the PXT framework
- https://github.com/lancaster-university/microbit, basic wrapper around the DAL
- https://github.com/lancaster-university/microbit-dal
@ -85,8 +86,10 @@ There are a number of repos that pxt-microbit depends on. The main ones are:
Current serviced versions of pxt-microbit:
| pxt-microbit | v0.12.* | release | uses pxt/v0 v.0.12.*
| pxt-microbit | v0.13.* | accessibility | uses pxt/v0 v.0.13.* (with accessibility)
| Target | Version | Type | PXT |
|---|---|---|---|
| pxt-microbit | v0.13.\* | accessibility | uses pxt/v0 v.0.13.\* (with accessibility) |
| pxt-microbit | v0.12.\* | release | uses pxt/v0 v.0.12.\* |
## Code of Conduct

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@ -1,10 +1,9 @@
# Courses
A collection of courses built for the @boardname@.
A collection of courses and tutorials built for the @boardname@.
## Courses
```codecard
[{
"name": "Intro to CS",
@ -17,15 +16,20 @@ A collection of courses built for the @boardname@.
"url":"https://microbit.org/en/2017-03-07-javascript-block-resources/",
"imageUrl": "https://microbit.org/assets/posts/2017-03-07-rock%20paper%20scissors.png"
}, {
"name": "Kitronik Inventory Kit",
"description": "11 experiments based on the Kitronik Inventor Kit",
"url": "https://www.kitronik.co.uk/blog/inventors-kit-experiment-1-help",
"imageUrl": "https://www.kitronik.co.uk/wp/wp-content/uploads/2016/10/inventors-kit-experiment-1-further-help-870.jpg"
},{
"name": "SparkFun Videos",
"description": "YouTube video tutorials produced by the SparkFun team!",
"url": "https://youtu.be/kaNtg1HGXbY?list=PLBcrWxTa5CS0mWJrytvii8aG5KUqMXvSk",
"imageUrl": "https://i.ytimg.com/vi/kaNtg1HGXbY/hqdefault.jpg"
}, {
"name": "Kitronik University",
"description": "Kits, projects and tutorials",
"url": "https://www.kitronik.co.uk/blog/bbc-microbit-kitronik-university/",
"imageUrl": "https://www.kitronik.co.uk/wp/wp-content/uploads/2015/03/2150_KIT01_banner-kitronikuniversity_002_v1.png"
}, {
"name": "Kitronik Inventory Kit",
"description": "11 experiments based on the Kitronik Inventor Kit",
"url": "https://www.kitronik.co.uk/blog/inventors-kit-experiment-1-help",
"imageUrl": "https://www.kitronik.co.uk/wp/wp-content/uploads/2016/10/inventors-kit-experiment-1-further-help-870.jpg"
},
{
"name": "micro:bit of Things",
@ -37,6 +41,4 @@ A collection of courses built for the @boardname@.
## See Also
[Intro to CS](/courses/csintro),
[Start Coding](http://microbit.org/en/2017-03-07-javascript-block-resources/),
[micro:bit of Things](https://sites.google.com/view/microbitofthings)
[Intro to CS](/courses/csintro)

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@ -13,13 +13,12 @@ This course takes approximately 14 weeks to complete, spending about 1 week on e
The entire course is also available as a download. Choose any of these formats:
* [**HTML** - The entire course in a single HTML page that you can print to PDF or paper.](/--docs#book:/courses/csintro/SUMMARY)
[![](/static/courses/csintro/icons/microsoft-onenote-24x24.png) **OneNote** - Intro to CS with MakeCode for micro:bit](https://1drv.ms/o/s!AqsgsTyHBmRBgQvFaUaeANNHbxpC)
[![](/static/courses/csintro/icons/adobe-pdf-file-icon-24x24.png) **PDF** - Intro to CS with MakeCode for micro:bit](https://1drv.ms/b/s!AqsgsTyHBmRBgQ1Fjzm5y5wKG75M)
[![](/static/courses/csintro/icons/apple-itunes-ibook-24x24.png) **iBooks** - Making with micro:bit](https://itunes.apple.com/us/book/making-with-micro-bit/id1255260221?mt=11)
|||
|-|-|
| [![](/static/courses/csintro/icons/html-24x24.png)](/--docs#book:/courses/csintro/SUMMARY) | [- **HTML** - The entire course in a single HTML page that you can print to PDF or paper](/--docs#book:/courses/csintro/SUMMARY) |
| [![](/static/courses/csintro/icons/microsoft-onenote-24x24.png)](https://1drv.ms/o/s!AqsgsTyHBmRBgQvFaUaeANNHbxpC) | [- **OneNote** - Intro to CS with MakeCode for micro:bit](https://1drv.ms/o/s!AqsgsTyHBmRBgQvFaUaeANNHbxpC) |
| [![](/static/courses/csintro/icons/adobe-pdf-file-icon-24x24.png)](https://1drv.ms/b/s!AqsgsTyHBmRBgQ1Fjzm5y5wKG75M) | [- **PDF** - Intro to CS with MakeCode for micro:bit](https://1drv.ms/b/s!AqsgsTyHBmRBgQ1Fjzm5y5wKG75M) |
| [![](/static/courses/csintro/icons/apple-itunes-ibook-24x24.png)](https://itunes.apple.com/us/book/making-with-micro-bit/id1255260221?mt=11) | [- **iBooks** - Making with micro:bit](https://itunes.apple.com/us/book/making-with-micro-bit/id1255260221?mt=11) |
### ~
### Lesson structure

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@ -1,4 +1,4 @@
`# Introduction
# Introduction
What is a micro:bit?
The micro:bit was created in 2015 in the UK by the BBC to teach computer science to students. The BBC gave away a micro:bit to every Year 7 student in the UK. You can think of a micro:bit as a mini computer.

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@ -30,7 +30,7 @@ by **Colleen Graves**
Inspiring Makers to Experiment, Create, and Learn
![Makerspace Projects Book Cover](/static/courses/csintro/references/makerspace-projects.jpg)
[![Makerspace Projects Book Cover](/static/courses/csintro/references/makerspace-projects.jpg)](https://colleengraves.org/bigmakerbook/)
## Code and Computational Thinking

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@ -30,8 +30,7 @@ Fun games to build with your @boardname@.
}, {
"name": "Rock Paper Scissors",
"url":"/projects/rock-paper-scissors",
"imageUrl":"/static/mb/projects/a4-motion.png",
"cardType": "tutorial"
"imageUrl":"/static/mb/projects/a4-motion.png"
}, {
"name": "Magic Button Trick",
"url":"/projects/magic-button-trick",

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@ -1,13 +1,5 @@
# Coin Flipper
## ~avatar avatar
Are you trying to choose whether to play soccer or go to the movies
instead, or which toppings to have on your pizza? Build a coin
flipping machine with the @boardname@ to choose for you!
## ~
## Step 1
Place a ``||input:on button pressed||`` block to run code

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@ -2,7 +2,7 @@
https://youtu.be/S8NppVT_paw
* Connect a nail to the ``GND`` pin with a croc clip and insert it in the soil
* Connect a nail to the ``3V`` pin with a croc clip and insert it in the soil
* Connect the other nail to the ``P0`` pin with a croc clip and insert it in the soil
That's it!

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@ -21,6 +21,7 @@ input.lightLevel();
input.rotation(Rotation.Pitch);
input.magneticForce(Dimension.X);
input.runningTime();
input.runningTimeMicros();
input.setAccelerometerRange(AcceleratorRange.OneG);
```

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@ -8,7 +8,7 @@ input.calibrateCompass();
## Calibration
The calibration will ask you to draw a circle by tilting the
The calibration will ask you to draw a circle or fill the LED screen by tilting the
@boardname@.
If you are calibrating or using the compass near metal, it might

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@ -0,0 +1,17 @@
# Running Time Micros
Find how long it has been since the program started in micro-seconds.
```sig
input.runningTimeMicros();
```
## Returns
* the [Number](/types/number) of microseconds since the program started.
(One second is 1000000 microseconds.)
## See also
[show number](/reference/basic/show-number), [pause](/reference/basic/pause)

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@ -1,6 +1,6 @@
# Running Time
Find how long it has been since the program started.
Find how long it has been since the program started in milli-seconds.
```sig
input.runningTime();

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@ -31,89 +31,87 @@ namespace pxt.editor {
class DAPWrapper {
cortexM: DapJS.CortexM
packetIo: HF2.PacketIO;
constructor(h: HF2.PacketIO) {
let pbuf = new U.PromiseBuffer<Uint8Array>()
this.packetIo = h;
let pbuf = new U.PromiseBuffer<Uint8Array>();
let sendMany = (cmds: Uint8Array[]) => {
return h.talksAsync(cmds.map(c => ({ cmd: 0, data: c })))
return h.talksAsync(cmds.map(c => ({ cmd: 0, data: c })));
}
if (!h.talksAsync)
sendMany = null
sendMany = null;
let dev = new DapJS.DAP({
write: writeAsync,
close: closeAsync,
close: this.disconnectAsync,
read: readAsync,
sendMany: sendMany
})
this.cortexM = new DapJS.CortexM(dev)
});
this.cortexM = new DapJS.CortexM(dev);
h.onData = buf => {
pbuf.push(buf)
pbuf.push(buf);
}
function writeAsync(data: ArrayBuffer) {
h.sendPacketAsync(new Uint8Array(data))
return Promise.resolve()
h.sendPacketAsync(new Uint8Array(data));
return Promise.resolve();
}
function readAsync() {
return pbuf.shiftAsync()
}
function closeAsync() {
return h.disconnectAsync()
return pbuf.shiftAsync();
}
}
reconnectAsync(first: boolean) {
return this.cortexM.init()
return this.cortexM.init();
}
disconnectAsync() {
return this.packetIo.disconnectAsync();
}
}
let previousDapWrapper: DAPWrapper;
function dapAsync() {
return pxt.HF2.mkPacketIOAsync()
return Promise.resolve()
.then(() => {
if (previousDapWrapper) {
return previousDapWrapper.disconnectAsync()
.finally(() => {
previousDapWrapper = null;
});
}
return Promise.resolve();
})
.then(() => pxt.HF2.mkPacketIOAsync())
.then(h => {
let w = new DAPWrapper(h)
previousDapWrapper = w;
return w.reconnectAsync(true)
.then(() => w)
})
}
let noHID = false
let initPromise: Promise<DAPWrapper>
function initAsync() {
if (initPromise)
return initPromise
let canHID = false
if (U.isNodeJS) {
canHID = true
} else {
const forceHexDownload = /forceHexDownload/i.test(window.location.href);
if (Cloud.isLocalHost() && Cloud.localToken && !forceHexDownload)
const isUwp = !!(window as any).Windows;
if (Cloud.isLocalHost() && Cloud.localToken && !forceHexDownload || isUwp)
canHID = true
}
if (noHID)
canHID = false
if (canHID) {
initPromise = dapAsync()
.catch(err => {
initPromise = null
noHID = true
return Promise.reject(err)
})
return dapAsync();
} else {
noHID = true
initPromise = Promise.reject(new Error("no HID"))
return Promise.reject(new Error("no HID"))
}
return initPromise
}
function pageAlignBlocks(blocks: UF2.Block[], pageSize: number) {
@ -234,13 +232,8 @@ namespace pxt.editor {
}
startTime = 0
if (noHID) return saveHexAsync()
let wrap: DAPWrapper
log("init")
let logV = (msg: string) => { }
//let logV = log
@ -339,11 +332,7 @@ namespace pxt.editor {
})
})
.catch(e => {
// if we failed to initalize, retry
if (noHID)
return saveHexAsync()
else
return Promise.reject(e)
return saveHexAsync();
})
}

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@ -1,4 +1,8 @@
{
"AcceleratorRange.EightG": "The accelerator measures forces up to 8 gravity",
"AcceleratorRange.FourG": "The accelerator measures forces up to 4 gravity",
"AcceleratorRange.OneG": "The accelerator measures forces up to 1 gravity",
"AcceleratorRange.TwoG": "The accelerator measures forces up to 2 gravity",
"Array": "Add, remove, and replace items in lists.\n\nAdd, remove, and replace items in lists.",
"Array.filter": "Return the elements of an array that meet the condition specified in a callback function.",
"Array.filter|param|callbackfn": "A function that accepts up to two arguments. The filter method calls the callbackfn function one time for each element in the array.",
@ -35,6 +39,57 @@
"Array.splice|param|start": "The zero-based location in the array from which to start removing elements. eg: 0",
"Array.unshift": "Add one element to the beginning of an array and return the new length of the array.",
"Array.unshift|param|value": "to insert at the start of the Array.",
"Boolean.toString": "Returns a string representation of an object.",
"Buffer.fill": "Fill (a fragment) of the buffer with given value.",
"Buffer.getNumber": "Read a number in specified format from the buffer.",
"Buffer.length": "Returns the length of a Buffer object.",
"Buffer.rotate": "Rotate buffer left in place.",
"Buffer.rotate|param|length": "number of elements in buffer. If negative, length is set as the buffer length minus start. eg: -1",
"Buffer.rotate|param|offset": "number of bytes to shift; use negative value to shift right",
"Buffer.rotate|param|start": "start offset in buffer. Default is 0.",
"Buffer.setNumber": "Write a number in specified format in the buffer.",
"Buffer.shift": "Shift buffer left in place, with zero padding.",
"Buffer.shift|param|length": "number of elements in buffer. If negative, length is set as the buffer length minus start. eg: -1",
"Buffer.shift|param|offset": "number of bytes to shift; use negative value to shift right",
"Buffer.shift|param|start": "start offset in buffer. Default is 0.",
"Buffer.slice": "Return a copy of a fragment of a buffer.",
"Buffer.write": "Write contents of `src` at `dstOffset` in current buffer.",
"EventCreationMode": "How to create the event.",
"EventCreationMode.CreateAndFire": "MicroBitEvent is initialised, and its event handlers are immediately fired (not suitable for use in interrupts!).",
"EventCreationMode.CreateOnly": "MicroBitEvent is initialised, and no further processing takes place.",
"Gesture.EightG": "Raised when a 8G shock is detected",
"Gesture.FreeFall": "Raised when the board is falling!",
"Gesture.LogoDown": "Raised when the logo is downward and the screen is vertical",
"Gesture.LogoUp": "Raised when the logo is upward and the screen is vertical",
"Gesture.ScreenDown": "Raised when the screen is pointing up and the board is horizontal",
"Gesture.ScreenUp": "Raised when the screen is pointing down and the board is horizontal",
"Gesture.Shake": "Raised when shaken",
"Gesture.SixG": "Raised when a 6G shock is detected",
"Gesture.ThreeG": "Raised when a 3G shock is detected",
"Gesture.TiltLeft": "Raised when the screen is pointing left",
"Gesture.TiltRight": "Raised when the screen is pointing right",
"Image.clear": "Sets all pixels off.",
"Image.height": "Gets the height in rows (always 5)",
"Image.pixel": "Get the pixel state at position ``(x,y)``",
"Image.pixelBrightness": "Gets the pixel brightness ([0..255]) at a given position",
"Image.pixel|param|x": "TODO",
"Image.pixel|param|y": "TODO",
"Image.plotFrame": "Draws the ``index``-th frame of the image on the screen.",
"Image.plotFrame|param|xOffset": "column index to start displaying the image",
"Image.plotImage": "Plots the image at a given column to the screen",
"Image.scrollImage": "Scrolls an image .",
"Image.scrollImage|param|frameOffset": "x offset moved on each animation step, eg: 1, 2, 5",
"Image.scrollImage|param|interval": "time between each animation step in milli seconds, eg: 200",
"Image.setPixel": "Set a pixel state at position ``(x,y)``",
"Image.setPixelBrightness": "Sets a specific pixel brightness at a given position",
"Image.setPixel|param|value": "TODO",
"Image.setPixel|param|x": "TODO",
"Image.setPixel|param|y": "TODO",
"Image.showFrame": "Shows a particular frame of the image strip.",
"Image.showFrame|param|frame": "TODO",
"Image.showImage": "Shows an frame from the image at offset ``x offset``.",
"Image.showImage|param|xOffset": "column index to start displaying the image",
"Image.width": "Gets the width in columns",
"Math": "More complex operations with numbers.",
"Math.abs": "Returns the absolute value of a number (the value without regard to whether it is positive or negative).\nFor example, the absolute value of -5 is the same as the absolute value of 5.",
"Math.abs|param|x": "A numeric expression for which the absolute value is needed.",
@ -50,6 +105,7 @@
"Math.sign|param|x": "The numeric expression to test",
"Math.sqrt": "Return the square root of a number.",
"Math.sqrt|param|x": "A numeric expression.",
"Number.toString": "Return a string representation of a number.",
"String": "Combine, split, and search text strings.\n\nCombine, split, and search text strings.",
"String.charAt": "Return the character at the specified index.",
"String.charAt|param|index": "The zero-based index of the desired character, eg: 0",
@ -109,6 +165,58 @@
"control.waitMicros": "Blocks the current fiber for the given microseconds",
"control.waitMicros|param|micros": "number of micro-seconds to wait. eg: 4",
"game": "A single-LED sprite game engine",
"game.LedSprite": "A game sprite rendered as a single LED",
"game.LedSprite.blink": "Reports the ``blink`` duration of a sprite",
"game.LedSprite.brightness": "Reports the ``brightness` of a sprite on the LED screen",
"game.LedSprite.change": "Changes a property of the sprite",
"game.LedSprite.changeBlinkBy": "Changes the ``blink`` duration by the given amount of millisecons",
"game.LedSprite.changeBlinkBy|param|ms": "TODO",
"game.LedSprite.changeBrightnessBy": "Changes the ``y`` position by the given amount",
"game.LedSprite.changeBrightnessBy|param|value": "the value to change brightness",
"game.LedSprite.changeDirectionBy": "Changes the ``direction`` position by the given amount by turning right",
"game.LedSprite.changeDirectionBy|param|angle": "TODO",
"game.LedSprite.changeXBy": "Changes the ``x`` position by the given amount",
"game.LedSprite.changeXBy|param|x": "TODO",
"game.LedSprite.changeYBy": "Changes the ``y`` position by the given amount",
"game.LedSprite.changeYBy|param|y": "TODO",
"game.LedSprite.change|param|property": "the name of the property to change",
"game.LedSprite.change|param|value": "amount of change, eg: 1",
"game.LedSprite.delete": "Deletes the sprite from the game engine. The sprite will no longer appear on the screen or interact with other sprites.",
"game.LedSprite.direction": "Reports the current direction of a sprite",
"game.LedSprite.get": "Gets a property of the sprite",
"game.LedSprite.get|param|property": "the name of the property to change",
"game.LedSprite.goTo": "Go to this position on the screen",
"game.LedSprite.goTo|param|x": "TODO",
"game.LedSprite.goTo|param|y": "TODO",
"game.LedSprite.ifOnEdgeBounce": "If touching the edge of the stage and facing towards it, then turn away.",
"game.LedSprite.isTouching": "Reports true if sprite has the same position as specified sprite",
"game.LedSprite.isTouchingEdge": "Reports true if sprite is touching an edge",
"game.LedSprite.isTouching|param|other": "TODO",
"game.LedSprite.move": "Move a certain number of LEDs in the current direction",
"game.LedSprite.move|param|leds": "number of leds to move, eg: 1, -1",
"game.LedSprite.off": "Turns off the sprite (on by default)",
"game.LedSprite.on": "Turns on the sprite (on by default)",
"game.LedSprite.set": "Sets a property of the sprite",
"game.LedSprite.setBlink": "Sets the blink duration interval in millisecond.",
"game.LedSprite.setBlink|param|ms": "TODO",
"game.LedSprite.setBrightness": "Set the ``brightness`` of a sprite",
"game.LedSprite.setBrightness|param|brightness": "the brightness from 0 (off) to 255 (on), eg: 255.",
"game.LedSprite.setDirection": "Set the direction of the current sprite, rounded to the nearest multiple of 45",
"game.LedSprite.setDirection|param|degrees": "TODO",
"game.LedSprite.setX": "Set the ``x`` position of a sprite",
"game.LedSprite.setX|param|x": "TODO",
"game.LedSprite.setY": "Set the ``y`` position of a sprite",
"game.LedSprite.setY|param|y": "TODO",
"game.LedSprite.set|param|property": "the name of the property to change",
"game.LedSprite.turn": "Turn the sprite",
"game.LedSprite.turnLeft": "Turn to the left (counter-clockwise)",
"game.LedSprite.turnLeft|param|degrees": "TODO",
"game.LedSprite.turnRight": "Turn to the right (clockwise)",
"game.LedSprite.turnRight|param|degrees": "TODO",
"game.LedSprite.turn|param|degrees": "angle in degrees to turn, eg: 45, 90, 180, 135",
"game.LedSprite.turn|param|direction": "left or right",
"game.LedSprite.x": "Reports the ``x`` position of a sprite on the LED screen",
"game.LedSprite.y": "Reports the ``y`` position of a sprite on the LED screen",
"game.addLife": "Adds life points to the current life",
"game.addLife|param|lives": "TODO",
"game.addScore": "Adds points to the current score and shows an animation",
@ -179,6 +287,7 @@
"input.rotation": "The pitch or roll of the device, rotation along the ``x-axis`` or ``y-axis``, in degrees.",
"input.rotation|param|kind": "TODO",
"input.runningTime": "Gets the number of milliseconds elapsed since power on.",
"input.runningTimeMicros": "Gets the number of microseconds elapsed since power on.",
"input.setAccelerometerRange": "Sets the accelerometer sample range in gravities.",
"input.setAccelerometerRange|param|range": "a value describe the maximum strengh of acceleration measured",
"input.temperature": "Gets the temperature in Celsius degrees (°C).",
@ -239,6 +348,7 @@
"music.setTempo": "Sets the tempo to the specified amount",
"music.setTempo|param|bpm": "The new tempo in beats per minute, eg: 120",
"music.tempo": "Returns the tempo in beats per minute. Tempo is the speed (bpm = beats per minute) at which notes play. The larger the tempo value, the faster the notes will play.",
"parseInt": "Convert A string to an integer.",
"pins": "Control currents in Pins for analog/digital signals, servos, i2c, ...",
"pins.analogPitch": "Emits a Pulse-width modulation (PWM) signal to the current pitch pin. Use `analog set pitch pin` to define the pitch pin.",
"pins.analogPitch|param|frequency": "frequency to modulate in Hz.",

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@ -136,6 +136,8 @@
"IconNames.Triangle|block": "triangle",
"IconNames.Umbrella|block": "umbrella",
"IconNames.Yes|block": "yes",
"Image.scrollImage|block": "scroll image %sprite|with offset %frameoffset|and interval (ms) %delay",
"Image.showImage|block": "show image %sprite|at offset %offset",
"LedSpriteProperty.Blink|block": "blink",
"LedSpriteProperty.Brightness|block": "brightness",
"LedSpriteProperty.Direction|block": "direction",
@ -244,6 +246,15 @@
"control.reset|block": "reset",
"control.waitMicros|block": "wait (µs)%micros",
"control|block": "control",
"game.LedSprite.change|block": "%sprite|change %property|by %value",
"game.LedSprite.delete|block": "delete %this",
"game.LedSprite.get|block": "%sprite|%property",
"game.LedSprite.ifOnEdgeBounce|block": "%sprite|if on edge, bounce",
"game.LedSprite.isTouchingEdge|block": "%sprite|touching edge?",
"game.LedSprite.isTouching|block": "%sprite|touching %other|?",
"game.LedSprite.move|block": "%sprite|move by %leds",
"game.LedSprite.set|block": "%sprite|set %property|to %value",
"game.LedSprite.turn|block": "%sprite|turn %direction|by (°) %degrees",
"game.addScore|block": "change score by|%points",
"game.createSprite|block": "create sprite at|x: %x|y: %y",
"game.gameOver|block": "game over",
@ -253,8 +264,11 @@
"game.setScore|block": "set score %points",
"game.startCountdown|block": "start countdown|(ms) %duration",
"game|block": "game",
"images.arrowImage|block": "arrow image %i=device_arrow",
"images.arrowNumber|block": "%arrow",
"images.createBigImage|block": "create big image",
"images.createImage|block": "create image",
"images.iconImage|block": "icon image %i",
"images|block": "images",
"input.acceleration|block": "acceleration (mg)|%NAME",
"input.buttonIsPressed|block": "button|%NAME|is pressed",
@ -268,6 +282,7 @@
"input.onPinReleased|block": "on pin %NAME|released",
"input.pinIsPressed|block": "pin %NAME|is pressed",
"input.rotation|block": "rotation (°)|%NAME",
"input.runningTimeMicros|block": "running time (micros)",
"input.runningTime|block": "running time (ms)",
"input.setAccelerometerRange|block": "set accelerometer|range %range",
"input.temperature|block": "temperature (°C)",
@ -295,6 +310,7 @@
"music.setTempo|block": "set tempo to (bpm)|%value",
"music.tempo|block": "tempo (bpm)",
"music|block": "music",
"parseInt|block": "parse to integer %text",
"pins.analogPitch|block": "analog pitch %frequency|for (ms) %ms",
"pins.analogReadPin|block": "analog read|pin %name",
"pins.analogSetPeriod|block": "analog set period|pin %pin|to (µs)%micros",
@ -333,13 +349,19 @@
"{id:category}Array": "Array",
"{id:category}Arrays": "Arrays",
"{id:category}Basic": "Basic",
"{id:category}Boolean": "Boolean",
"{id:category}Buffer": "Buffer",
"{id:category}Console": "Console",
"{id:category}Control": "Control",
"{id:category}Game": "Game",
"{id:category}Helpers": "Helpers",
"{id:category}Image": "Image",
"{id:category}Images": "Images",
"{id:category}Input": "Input",
"{id:category}Led": "Led",
"{id:category}Math": "Math",
"{id:category}Music": "Music",
"{id:category}Number": "Number",
"{id:category}Pins": "Pins",
"{id:category}Serial": "Serial",
"{id:category}String": "String",

40
libs/core/enums.d.ts vendored
View File

@ -5,7 +5,7 @@ declare namespace basic {
}
declare enum Button {
declare const enum Button {
A = 1, // MICROBIT_ID_BUTTON_A
B = 2, // MICROBIT_ID_BUTTON_B
//% block="A+B"
@ -13,7 +13,7 @@ declare namespace basic {
}
declare enum Dimension {
declare const enum Dimension {
//% block=x
X = 0,
//% block=y
@ -25,7 +25,7 @@ declare namespace basic {
}
declare enum Rotation {
declare const enum Rotation {
//% block=pitch
Pitch = 0,
//% block=roll
@ -33,14 +33,14 @@ declare namespace basic {
}
declare enum TouchPin {
declare const enum TouchPin {
P0 = 7, // MICROBIT_ID_IO_P0
P1 = 8, // MICROBIT_ID_IO_P1
P2 = 9, // MICROBIT_ID_IO_P2
}
declare enum AcceleratorRange {
declare const enum AcceleratorRange {
/**
* The accelerator measures forces up to 1 gravity
*/
@ -64,7 +64,7 @@ declare namespace basic {
}
declare enum Gesture {
declare const enum Gesture {
/**
* Raised when shaken
*/
@ -123,7 +123,7 @@ declare namespace basic {
}
declare enum MesDpadButtonInfo {
declare const enum MesDpadButtonInfo {
//% block="A down"
ADown = 1, // MES_DPAD_BUTTON_A_DOWN
//% block="A up"
@ -165,7 +165,7 @@ declare namespace input {
* How to create the event.
*/
declare enum EventCreationMode {
declare const enum EventCreationMode {
/**
* MicroBitEvent is initialised, and no further processing takes place.
*/
@ -177,7 +177,7 @@ declare namespace input {
}
declare enum EventBusSource {
declare const enum EventBusSource {
//% blockIdentity="control.eventSourceId"
MICROBIT_ID_BUTTON_A = 1, // MICROBIT_ID_BUTTON_A
//% blockIdentity="control.eventSourceId"
@ -239,7 +239,7 @@ declare namespace input {
}
declare enum EventBusValue {
declare const enum EventBusValue {
//% blockIdentity="control.eventValueId"
MICROBIT_EVT_ANY = 0, // MICROBIT_EVT_ANY
//% blockIdentity="control.eventValueId"
@ -367,7 +367,7 @@ declare namespace control {
}
declare enum DisplayMode {
declare const enum DisplayMode {
//% block="black and white"
BackAndWhite = 0, // DISPLAY_MODE_BLACK_AND_WHITE
//% block="greyscale"
@ -378,7 +378,7 @@ declare namespace led {
}
declare enum DigitalPin {
declare const enum DigitalPin {
P0 = 7, // MICROBIT_ID_IO_P0
P1 = 8, // MICROBIT_ID_IO_P1
P2 = 9, // MICROBIT_ID_IO_P2
@ -401,7 +401,7 @@ declare namespace led {
}
declare enum AnalogPin {
declare const enum AnalogPin {
P0 = 7, // MICROBIT_ID_IO_P0
P1 = 8, // MICROBIT_ID_IO_P1
P2 = 9, // MICROBIT_ID_IO_P2
@ -437,7 +437,7 @@ declare namespace led {
}
declare enum PulseValue {
declare const enum PulseValue {
//% block=high
High = 4, // MICROBIT_PIN_EVT_PULSE_HI
//% block=low
@ -445,7 +445,7 @@ declare namespace led {
}
declare enum PinPullMode {
declare const enum PinPullMode {
//% block="down"
PullDown = 0,
//% block="up"
@ -455,7 +455,7 @@ declare namespace led {
}
declare enum PinEventType {
declare const enum PinEventType {
//% block="edge"
Edge = 1, // MICROBIT_PIN_EVENT_ON_EDGE
//% block="pulse"
@ -467,7 +467,7 @@ declare namespace led {
}
declare enum SerialPin {
declare const enum SerialPin {
P0 = 7, // MICROBIT_ID_IO_P0
P1 = 8, // MICROBIT_ID_IO_P1
P2 = 9, // MICROBIT_ID_IO_P2
@ -480,7 +480,7 @@ declare namespace led {
}
declare enum BaudRate {
declare const enum BaudRate {
//% block=115200
BaudRate115200 = 115200,
//% block=57600
@ -508,7 +508,7 @@ declare namespace led {
}
declare enum Delimiters {
declare const enum Delimiters {
//% block="new line"
NewLine = 1,
//% block=","
@ -526,7 +526,7 @@ declare namespace serial {
}
declare enum NumberFormat {
declare const enum NumberFormat {
Int8LE = 1,
UInt8LE = 2,
Int16LE = 3,

View File

@ -35,6 +35,7 @@ namespace game {
let _img: Image;
let _sprites: LedSprite[];
let _paused: boolean = false;
let _backgroundAnimation = false; // indicates if an auxiliary animation (and fiber) is already running
/**
* Creates a new LED sprite pointing to the right.
@ -68,7 +69,8 @@ namespace game {
//% parts="ledmatrix"
export function addScore(points: number): void {
setScore(_score + points);
if (!_paused)
if (!_paused && !_backgroundAnimation) {
_backgroundAnimation = true;
control.inBackground(() => {
led.stopAnimation();
basic.showAnimation(`0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 0 0 1 0 0 0 0 0
@ -76,8 +78,10 @@ namespace game {
0 0 1 0 0 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 1 0 0 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 0 0 0 1 0 0 0 0 0`, 20);
_backgroundAnimation = false;
});
}
}
/**
* Shows an animation, then starts a game countdown timer, which causes Game Over when it reaches 0
@ -116,7 +120,6 @@ namespace game {
unplugEvents();
led.stopAnimation();
led.setBrightness(255);
led.setDisplayMode(DisplayMode.BackAndWhite);
while (true) {
for (let i = 0; i < 8; i++) {
basic.clearScreen();
@ -318,6 +321,10 @@ namespace game {
});
}
/**
* A game sprite rendered as a single LED
*/
//%
export class LedSprite {
private _x: number;
private _y: number;
@ -731,9 +738,9 @@ namespace game {
}
function init(): void {
if (_img == null) {
_img = images.createImage(
`0 0 0 0 0
if (_img) return;
const img = images.createImage(
`0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
@ -746,7 +753,7 @@ namespace game {
basic.pause(600);
}
});
}
_img = img;
}
/**
@ -754,19 +761,23 @@ namespace game {
*/
//% parts="ledmatrix"
function plot(): void {
if (game.isGameOver() || game.isPaused() || !_img) {
if (game.isGameOver() || game.isPaused() || !_img || _backgroundAnimation) {
return;
}
// ensure greyscale mode
if (led.displayMode() != DisplayMode.Greyscale)
const dm = led.displayMode();
if (dm != DisplayMode.Greyscale)
led.setDisplayMode(DisplayMode.Greyscale);
// render sprites
let now = input.runningTime();
const now = input.runningTime();
_img.clear();
for (let i = 0; i < _sprites.length; i++) {
_sprites[i]._plot(now);
}
_img.plotImage(0);
// restore previous display mode
if (dm != DisplayMode.Greyscale)
led.setDisplayMode(dm);
}
/**

View File

@ -274,6 +274,9 @@ namespace images {
//% weight=50 blockGap=8
//% help=images/icon-image
//% blockId=builtin_image block="icon image %i"
//% i.fieldEditor="gridpicker"
//% i.fieldOptions.width="400" i.fieldOptions.columns="5"
//% i.fieldOptions.itemColour="black" i.fieldOptions.tooltips="true"
export function iconImage(i: IconNames): Image {
switch (i) {
case IconNames.Heart: return images.createImage(`

View File

@ -339,13 +339,23 @@ namespace input {
/**
* Gets the number of milliseconds elapsed since power on.
*/
//% help=input/running-time weight=50
//% help=input/running-time weight=50 blockGap=8
//% blockId=device_get_running_time block="running time (ms)"
//% advanced=true
int runningTime() {
return system_timer_current_time();
}
/**
* Gets the number of microseconds elapsed since power on.
*/
//% help=input/running-time-micros weight=49
//% blockId=device_get_running_time_micros block="running time (micros)"
//% advanced=true
int runningTimeMicros() {
return system_timer_current_time_us();
}
/**
* Obsolete, compass calibration is automatic.
*/

View File

@ -429,6 +429,12 @@ namespace pins {
*/
//% help=pins/spi-pins weight=2 advanced=true
//% blockId=spi_pins block="spi set pins|MOSI %mosi|MISO %miso|SCK %sck"
//% mosi.fieldEditor="gridpicker" mosi.fieldOptions.columns=4
//% mosi.fieldOptions.tooltips="false" mosi.fieldOptions.width="300"
//% miso.fieldEditor="gridpicker" miso.fieldOptions.columns=4
//% miso.fieldOptions.tooltips="false" miso.fieldOptions.width="300"
//% sck.fieldEditor="gridpicker" sck.fieldOptions.columns=4
//% sck.fieldOptions.tooltips="false" sck.fieldOptions.width="300"
void spiPins(DigitalPin mosi, DigitalPin miso, DigitalPin sck) {
if (NULL != spi) {
delete spi;

View File

@ -394,10 +394,7 @@ namespace pxt {
uint32_t RefCollection::removeAt(int i)
{
if (isRef())
{
decr(head.get(i));
}
// no decr() - we return the result
return head.remove(i);
}
@ -464,7 +461,8 @@ namespace pxt {
{
int idx = indexOf(x, 0);
if (idx >= 0) {
removeAt(idx);
uint32_t elt = removeAt(idx);
if (isRef()) decr(elt);
return 1;
}
return 0;

View File

@ -160,6 +160,7 @@ namespace pxt {
inline void unref()
{
//printf("DECR "); this->print();
check(refcnt > 0, ERR_REF_DELETED);
refcnt -= 2;
if (refcnt == 0) {
destroy();

View File

@ -148,6 +148,10 @@ namespace serial {
//% help=serial/redirect-to
//% blockId=serial_redirect block="serial|redirect to|TX %tx|RX %rx|at baud rate %rate"
//% blockExternalInputs=1
//% tx.fieldEditor="gridpicker" tx.fieldOptions.columns=3
//% tx.fieldOptions.tooltips="false"
//% rx.fieldEditor="gridpicker" rx.fieldOptions.columns=3
//% rx.fieldOptions.tooltips="false"
void redirect(SerialPin tx, SerialPin rx, BaudRate rate) {
MicroBitPin* txp = getPin(tx); if (!tx) return;
MicroBitPin* rxp = getPin(rx); if (!rx) return;

24
libs/core/shims.d.ts vendored
View File

@ -332,11 +332,19 @@ declare namespace input {
/**
* Gets the number of milliseconds elapsed since power on.
*/
//% help=input/running-time weight=50
//% help=input/running-time weight=50 blockGap=8
//% blockId=device_get_running_time block="running time (ms)"
//% advanced=true shim=input::runningTime
function runningTime(): number;
/**
* Gets the number of microseconds elapsed since power on.
*/
//% help=input/running-time-micros weight=49
//% blockId=device_get_running_time_micros block="running time (micros)"
//% advanced=true shim=input::runningTimeMicros
function runningTimeMicros(): number;
/**
* Obsolete, compass calibration is automatic.
*/
@ -747,7 +755,13 @@ declare namespace pins {
*
*/
//% help=pins/spi-pins weight=2 advanced=true
//% blockId=spi_pins block="spi set pins|MOSI %mosi|MISO %miso|SCK %sck" shim=pins::spiPins
//% blockId=spi_pins block="spi set pins|MOSI %mosi|MISO %miso|SCK %sck"
//% mosi.fieldEditor="gridpicker" mosi.fieldOptions.columns=4
//% mosi.fieldOptions.tooltips="false" mosi.fieldOptions.width="300"
//% miso.fieldEditor="gridpicker" miso.fieldOptions.columns=4
//% miso.fieldOptions.tooltips="false" miso.fieldOptions.width="300"
//% sck.fieldEditor="gridpicker" sck.fieldOptions.columns=4
//% sck.fieldOptions.tooltips="false" sck.fieldOptions.width="300" shim=pins::spiPins
function spiPins(mosi: DigitalPin, miso: DigitalPin, sck: DigitalPin): void;
}
@ -813,7 +827,11 @@ declare namespace serial {
//% weight=10
//% help=serial/redirect-to
//% blockId=serial_redirect block="serial|redirect to|TX %tx|RX %rx|at baud rate %rate"
//% blockExternalInputs=1 shim=serial::redirect
//% blockExternalInputs=1
//% tx.fieldEditor="gridpicker" tx.fieldOptions.columns=3
//% tx.fieldOptions.tooltips="false"
//% rx.fieldEditor="gridpicker" rx.fieldOptions.columns=3
//% rx.fieldOptions.tooltips="false" shim=serial::redirect
function redirect(tx: SerialPin, rx: SerialPin, rate: BaudRate): void;
}

View File

@ -1,7 +1,7 @@
// Auto-generated. Do not edit.
declare enum MesCameraEvent {
declare const enum MesCameraEvent {
//% block="take photo"
TakePhoto = 3, // MES_CAMERA_EVT_TAKE_PHOTO
//% block="start video capture"
@ -21,7 +21,7 @@
}
declare enum MesAlertEvent {
declare const enum MesAlertEvent {
//% block="display toast"
DisplayToast = 1, // MES_ALERT_EVT_DISPLAY_TOAST
//% block="vibrate"
@ -47,7 +47,7 @@
}
declare enum MesDeviceInfo {
declare const enum MesDeviceInfo {
//% block="incoming call"
IncomingCall = 7, // MES_DEVICE_INCOMING_CALL
//% block="incoming message"
@ -65,7 +65,7 @@
}
declare enum MesRemoteControlEvent {
declare const enum MesRemoteControlEvent {
//% block="play"
play = 1, // MES_REMOTE_CONTROL_EVT_PLAY
//% block="pause"

View File

@ -1,5 +1,10 @@
{
"radio": "Communicate data using radio packets",
"radio.Packet.receivedNumber": "The number payload if a number was sent in this packet (via ``sendNumber()`` or ``sendValue()``)\nor 0 if this packet did not contain a number.",
"radio.Packet.receivedString": "The string payload if a string was sent in this packet (via ``sendString()`` or ``sendValue()``)\nor the empty string if this packet did not contain a string.",
"radio.Packet.serial": "The serial number of the sender of the packet or 0 if the sender did not sent their serial number.",
"radio.Packet.signal": "The received signal strength indicator (RSSI) of the packet.",
"radio.Packet.time": "The system time of the sender of the packet at the time the packet was sent.",
"radio.onDataPacketReceived": "Registers code to run when the radio receives a packet. Also takes the\nreceived packet from the radio queue.",
"radio.onDataReceived": "Registers code to run when a packet is received over radio.",
"radio.receiveNumber": "Reads the next packet from the radio queue and returns the packet's number\npayload or 0 if the packet did not contain a number.",

View File

@ -1,6 +1,6 @@
{
"name": "pxt-microbit",
"version": "0.13.22",
"version": "0.13.30",
"description": "micro:bit target for Microsoft MakeCode (PXT)",
"keywords": [
"JavaScript",
@ -38,6 +38,6 @@
"semantic-ui-less": "^2.2.4"
},
"dependencies": {
"pxt-core": "0.13.30"
"pxt-core": "0.14.5"
}
}

View File

@ -70,6 +70,14 @@
"device_print_message.message": "text"
}
}
],
"hidSelectors": [
{
"usagePage": "0xFF00",
"usageId": "0x0001",
"vid": "0x0d28",
"pid": "0x0204"
}
]
},
"runtime": {

295
pxtwapp/.gitignore vendored Normal file
View File

@ -0,0 +1,295 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.suo
*.user
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# User-specific files (MonoDevelop/Xamarin Studio)
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[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
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# but keep track of directories ending in .cache
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~$*
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# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
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*.odx.cs
*.xsd.cs

48
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26430.15
MinimumVisualStudioVersion = 10.0.40219.1
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "pxtwapp", "pxtwapp\pxtwapp.jsproj", "{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Debug|ARM.ActiveCfg = Debug|ARM
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Debug|ARM.Build.0 = Debug|ARM
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Debug|ARM.Deploy.0 = Debug|ARM
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Debug|x64.ActiveCfg = Debug|x64
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Debug|x64.Build.0 = Debug|x64
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Debug|x64.Deploy.0 = Debug|x64
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Debug|x86.ActiveCfg = Debug|x86
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Debug|x86.Build.0 = Debug|x86
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Debug|x86.Deploy.0 = Debug|x86
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Release|Any CPU.Build.0 = Release|Any CPU
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Release|Any CPU.Deploy.0 = Release|Any CPU
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Release|ARM.ActiveCfg = Release|ARM
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Release|ARM.Build.0 = Release|ARM
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Release|ARM.Deploy.0 = Release|ARM
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Release|x64.ActiveCfg = Release|x64
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Release|x64.Build.0 = Release|x64
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Release|x64.Deploy.0 = Release|x64
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Release|x86.ActiveCfg = Release|x86
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Release|x86.Build.0 = Release|x86
{34E8CDE2-3991-414E-BB19-BFF4BD5E031A}.Release|x86.Deploy.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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body {
margin: 10px;
background-color: #4C4B4D;
color: #FFFFFF;
font-family: 'Open Sans', 'Helvetica Neue', Arial, Helvetica, sans-serif;
}
.paramName {
font-size: 10px;
font-weight: bold;
}
.paramValue {
font-size: 10px;
padding-left: 10px;
}
.param {
margin-bottom: 8px;
}
#retryButton {
box-shadow: 0px 0em 0px 0px rgba(34, 36, 38, 0.15) inset;
outline: none;
border: none;
vertical-align: baseline;
padding: 0.78571429em 1.5em 0.78571429em;
text-transform: none;
font-weight: bold;
font-style: normal;
text-align: center;
text-decoration: none;
border-radius: 0.28571429rem;
background-color: #FB48C7;
margin: 15px 10px 100px 10px;
width: 80px;
height: 35px;
font-size: 15px;
color: #FFFFFF;
}

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<!DOCTYPE html>
<html>
<head>
<title>Oops!</title>
<link href="msapp-error.css" rel="stylesheet" type="text/css" />
<script src="msapp-error.js" type="text/javascript"></script>
</head>
<body>
<h1>Oops! Please connect to the Internet.</h1>
<button id="retryButton">Retry</button>
<div id="failureUrl" class="param">
<span class="paramName">URL:</span>
<span id="failureUrlValue" class="paramValue"></span>
</div>
<div id="httpStatus" class="param">
<span class="paramName">HTTP status:</span>
<span id="httpStatusValue" class="paramValue"></span>
</div>
<div id="failureName">
<span class="paramName">Failure name:</span>
<span id="failureNameValue" class="paramValue"></span>
</div>
</body>
</html>

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(function () {
var validParameterNames = ["httpStatus", "failureName", "failureUrl"];
function parseQueryParameters() {
var query = location.search.slice(1);
return query.split("&").reduce(function (queryParameters, rawPair) {
var pair = rawPair.split("=").map(decodeURIComponent);
queryParameters[pair[0]] = pair[1];
return queryParameters;
}, {});
}
function initialize() {
var queryParameters = parseQueryParameters();
var url = queryParameters["failureUrl"];
var retryButton = document.getElementById("retryButton");
if (url) {
retryButton.addEventListener("click", (e) => {
window.location.href = url;
});
} else {
retryButton.style.display = none;
}
validParameterNames.forEach(function (parameterName) {
var parameterValue = queryParameters[parameterName];
if (parameterValue) {
document.getElementById(parameterName + "Value").textContent = parameterValue;
} else {
document.getElementById(parameterName).remove();
}
});
}
function updateOnlineStatus(e) {
var queryParameters = parseQueryParameters();
var url = queryParameters["failureUrl"];
if (url) {
window.location.href = url;
}
}
window.addEventListener("online", updateOnlineStatus);
document.addEventListener("DOMContentLoaded", initialize);
}());

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<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" xmlns:uap3="http://schemas.microsoft.com/appx/manifest/uap/windows10/3" IgnorableNamespaces="uap uap3 mp">
<Identity Name="microsoft.makecode.microbit" Version="1.0.1.0" Publisher="CN=microbit" />
<mp:PhoneIdentity PhoneProductId="34e8cde2-3991-414e-bb19-bff4bd5e031a" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Properties>
<DisplayName>Microsoft MakeCode for micro:bit</DisplayName>
<PublisherDisplayName>micro:bit</PublisherDisplayName>
<Logo>images\storelogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App" StartPage="http://localhost:3232/index.html#nolocalhost=1">
<uap:ApplicationContentUriRules>
<uap:Rule Match="http://localhost:3232/*" Type="include" WindowsRuntimeAccess="all" />
<uap:Rule Match="https://makecode.microbit.org/" Type="include" WindowsRuntimeAccess="all" />
<uap:Rule Match="https://trg-microbit.userpxt.io/---simulator" Type="include" WindowsRuntimeAccess="none" />
<uap:Rule Match="https://makecode.microbit.com/beta" Type="include" WindowsRuntimeAccess="all" />
<uap:Rule Match="https://trg-microbit.userpxt.io/beta---simulator" Type="include" WindowsRuntimeAccess="none" />
</uap:ApplicationContentUriRules>
<uap:VisualElements DisplayName="Microsoft MakeCode for micro:bit" Description="Microsoft MakeCode for micro:bit" BackgroundColor="#BA0018" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png" Square71x71Logo="images\SmallTile.png">
</uap:DefaultTile>
<uap:SplashScreen Image="images\SplashScreen.png" BackgroundColor="#BA0018" />
</uap:VisualElements>
<Extensions>
<uap:Extension Category="windows.fileTypeAssociation">
<uap:FileTypeAssociation Name="makecode">
<uap:DisplayName>Microsoft MakeCode binary file</uap:DisplayName>
<uap:SupportedFileTypes>
<uap:FileType ContentType="application/x-makecode-hex">.hex</uap:FileType>
</uap:SupportedFileTypes>
</uap:FileTypeAssociation>
</uap:Extension>
<uap3:Extension Category="windows.appUriHandler">
<uap3:AppUriHandler>
<uap3:Host Name="makecode.microbit.org" />
</uap3:AppUriHandler>
</uap3:Extension>
</Extensions>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
<DeviceCapability Name="serialcommunication">
<Device Id="any">
<Function Type="name:serialPort" />
</Device>
</DeviceCapability>
<DeviceCapability Name="humaninterfacedevice">
<Device Id="vidpid:0d28 0204">
<Function Type="usage:FF00 *" />
</Device>
</DeviceCapability>
</Capabilities>
</Package>

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@ -0,0 +1,87 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|AnyCPU">
<Configuration>Debug</Configuration>
<Platform>AnyCPU</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x86">
<Configuration>Debug</Configuration>
<Platform>x86</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|AnyCPU">
<Configuration>Release</Configuration>
<Platform>AnyCPU</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x86">
<Configuration>Release</Configuration>
<Platform>x86</Platform>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>34e8cde2-3991-414e-bb19-bff4bd5e031a</ProjectGuid>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup Condition="'$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0'">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\$(WMSJSProjectDirectory)\Microsoft.VisualStudio.$(WMSJSProject).Default.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\$(WMSJSProjectDirectory)\Microsoft.VisualStudio.$(WMSJSProject).props" />
<PropertyGroup>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.15063.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.10240.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>$(VersionNumberMajor).$(VersionNumberMinor)</MinimumVisualStudioVersion>
<DefaultLanguage>en-US</DefaultLanguage>
<PackageCertificateKeyFile>pxtwapp_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<ItemGroup>
<AppxManifest Include="package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<Content Include="images\logo.png" />
<Content Include="images\SmallTile.scale-200.png" />
<Content Include="images\Square44x44Logo.altform-unplated_targetsize-48.png" />
<Content Include="images\Square44x44Logo.targetsize-48.png" />
<Content Include="images\storelogo.scale-200.png" />
<Content Include="msapp-error.js" />
<Content Include="msapp-error.css" />
<Content Include="msapp-error.html" />
<Content Include="images\SplashScreen.scale-200.png" />
<Content Include="images\Square150x150Logo.scale-200.png" />
<Content Include="images\Square44x44Logo.scale-200.png" />
<Content Include="images\Wide310x150Logo.scale-200.png" />
<None Include="pxtwapp_TemporaryKey.pfx" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\$(WMSJSProjectDirectory)\Microsoft.VisualStudio.$(WMSJSProject).targets" />
<!-- To modify your build process, add your task inside one of the targets below then uncomment
that target and the DisableFastUpToDateCheck PropertyGroup.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
<PropertyGroup>
<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
</PropertyGroup>
-->
</Project>

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@ -86,6 +86,10 @@ namespace pxsim.input {
return runtime.runningTime();
}
export function runningTimeMicros(): number {
return runtime.runningTimeUs();
}
export function calibrateCompass() {
// device calibrates...
}
@ -189,13 +193,13 @@ namespace pxsim.bluetooth {
export function startUartService(): void {
// TODO
}
export function uartWrite(s: string): void {
export function uartWriteString(s: string): void {
serial.writeString(s)
}
export function uartReadUntil(del: string): string {
return serial.readUntil(del);
}
export function onDataReceived(delimiters: string, handler: RefAction) {
export function onUartDataReceived(delimiters: string, handler: RefAction) {
let b = board();
b.bus.listen(DAL.MICROBIT_ID_BLE_UART, DAL.MICROBIT_UART_S_EVT_DELIM_MATCH, handler);
}

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@ -21,9 +21,11 @@
]
},
"languages": [
"de",
"en",
"de",
"fr",
"ko",
"it",
"ja",
"nl",
"no",