Fix incorrect force threshold in RLGL project (#1912)
* Fix incorrect force threshold in RLGL project * set delta back to 100 in code samples and formula
This commit is contained in:
		@@ -149,12 +149,12 @@ At all times, gravity is applied to the @boardname@, so the acceleration strengt
 | 
				
			|||||||
If the acceleration strength is far from that value, say ``1100`` or ``900``, we can assume that the player is moving. To compute this we use the formula:
 | 
					If the acceleration strength is far from that value, say ``1100`` or ``900``, we can assume that the player is moving. To compute this we use the formula:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
```
 | 
					```
 | 
				
			||||||
moving = | acc strength - 1000 | > 1000
 | 
					moving = | acc strength - 1000 | > 100
 | 
				
			||||||
```
 | 
					```
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Now that we know the math for it, we can turn this into code.
 | 
					Now that we know the math for it, we can turn this into code.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
```block
 | 
					```blocks
 | 
				
			||||||
let REDLIGHT = 0
 | 
					let REDLIGHT = 0
 | 
				
			||||||
let state = 0
 | 
					let state = 0
 | 
				
			||||||
let GREENLIGHT = 0
 | 
					let GREENLIGHT = 0
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user