rev. 0.2 sound patches
This commit is contained in:
		@@ -1,54 +1,173 @@
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/*basic.showString("RGB")
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basic.setLedColor(Colors.Blue)
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basic.pause(500)
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basic.setLedColor(Colors.Red)
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basic.pause(500)
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basic.setLedColor(Colors.Green)
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basic.pause(500)
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basic.setLedColor(Colors.Violet)
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basic.pause(500)
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basic.showString("RGB");
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basic.setLedColor(Colors.Blue);
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basic.pause(500);
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basic.setLedColor(Colors.Red);
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basic.pause(500);
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basic.setLedColor(Colors.Green);
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basic.pause(500);
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basic.setLedColor(Colors.Violet);
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basic.pause(500);
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basic.setLedColor(0);
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basic.showString("Gesten")
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basic.showString("Gesten");
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input.onGesture(Gesture.Shake, () => {
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    basic.showString("S")
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})
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});
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input.onGesture(Gesture.LogoUp, () => {
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    basic.showString("U")
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})
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});
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input.onGesture(Gesture.LogoDown, () => {
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    basic.showString("D")
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})
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});
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input.onGesture(Gesture.ScreenUp, () => {
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    basic.showString("+")
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})
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});
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input.onGesture(Gesture.TiltRight, () => {
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    basic.showString("R")
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})
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});
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input.onGesture(Gesture.FreeFall, () => {
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    basic.showString("F")
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})
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});
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input.onGesture(Gesture.ScreenDown, () => {
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    basic.showString("-")
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})
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});
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input.onGesture(Gesture.TiltLeft, () => {
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    basic.showString("L")
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})
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});
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input.onGesture(Gesture.ThreeG, () => {
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    basic.showString("3")
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})
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});
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input.onGesture(Gesture.SixG, () => {
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    basic.showString("6")
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})
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*/
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});
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input.onPinPressed(TouchPin.P0, () => {
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    basic.showNumber(0)
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})
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});
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input.onPinPressed(TouchPin.P1, () => {
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    basic.showNumber(1)
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})
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});
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input.onPinPressed(TouchPin.P2, () => {
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    basic.showNumber(2)
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})
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});
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input.onPinPressed(TouchPin.P3, () => {
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    basic.showNumber(3)
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})
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});
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basic.showString("Sound");
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music.setTempo(150);
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let whole = music.beat(BeatFraction.Whole);
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function note(n: Note, l: BeatFraction): number[] {
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    return [music.noteFrequency(n), music.beat(l)];
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}
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function getNoteName(frequency: number): string {
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    switch (frequency) {
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        case 262:
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            return "C";
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        case 277:
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            return "CSharp";
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        case 294:
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            return "D";
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        case 311:
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            return "Eb";
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        case 330:
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            return "E";
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        case 349:
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            return "F";
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        case 370:
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            return "FSharp";
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        case 392:
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            return "G";
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        case 415:
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            return "GSharp";
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        case 440:
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            return "A";
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        case 466:
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            return "Bb";
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        case 494:
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            return "B";
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        case 131:
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            return "C3";
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        case 139:
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            return "CSharp3";
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        case 147:
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            return "D3";
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        case 156:
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            return "Eb3";
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        case 165:
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            return "E3";
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        case 175:
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            return "F3";
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        case 185:
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            return "FSharp3";
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        case 196:
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            return "G3";
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        case 208:
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            return "GSharp3";
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        case 220:
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            return "A3";
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        case 233:
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            return "Bb3";
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        case 247:
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            return "B3";
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        case 523:
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            return "C5";
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        case 555:
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            return "CSharp5";
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        case 587:
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            return "D5";
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        case 622:
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            return "Eb5";
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        case 659:
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            return "E5";
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        case 698:
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            return "F5";
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        case 740:
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            return "FSharp5";
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        case 784:
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            return "G5";
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        case 831:
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            return "GSharp5";
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        case 880:
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            return "A5";
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        case 932:
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            return "Bb5";
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        case 989:
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            return "B5";
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        default:
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            return "?";
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    }
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}
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var notes = [
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    note(Note.E, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter),
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    note(Note.G, BeatFraction.Quarter), note(Note.G, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter),
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    note(Note.E, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.C, BeatFraction.Quarter),
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    note(Note.C, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter),
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    note(Note.E, BeatFraction.Quarter + BeatFraction.Eighth),
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    note(Note.D, BeatFraction.Eighth), note(Note.D, BeatFraction.Half),
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    note(Note.E, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter),
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    note(Note.G, BeatFraction.Quarter), note(Note.G, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter),
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    note(Note.E, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.C, BeatFraction.Quarter),
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    note(Note.C, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter),
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    note(Note.D, BeatFraction.Quarter + BeatFraction.Eighth),
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    note(Note.C, BeatFraction.Eighth), note(Note.C, BeatFraction.Half),
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    note(Note.D, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter),
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    note(Note.C, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter),
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    note(Note.E, BeatFraction.Eighth), note(Note.F, BeatFraction.Eighth),
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    note(Note.E, BeatFraction.Quarter), note(Note.C, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter),
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    note(Note.E, BeatFraction.Eighth), note(Note.F, BeatFraction.Eighth),
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    note(Note.E, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.C, BeatFraction.Quarter),
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    note(Note.D, BeatFraction.Quarter), note(Note.G3, BeatFraction.Quarter), note(Note.E, BeatFraction.Half),
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    note(Note.E, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter), note(Note.G, BeatFraction.Quarter),
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    note(Note.G, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter),
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    note(Note.E, BeatFraction.Eighth), note(Note.F, BeatFraction.Eighth),
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    note(Note.C, BeatFraction.Quarter), note(Note.C, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter),
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    note(Note.E, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter + BeatFraction.Eighth),
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    note(Note.C, BeatFraction.Eighth), note(Note.C, BeatFraction.Half)
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];
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for (var t = 0; t < notes.length; t++) {
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    music.playTone(notes[t][0], notes[t][1]);
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    basic.showString(getNoteName(notes[t][0]));
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    music.rest(whole - notes[t][1]);
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}
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										28
									
								
								libs/core/music.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								libs/core/music.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,28 @@
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#include "ksbit.h"
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namespace music {
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    /**
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     * Plays a tone through ``speaker`` for the given duration.
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     * @param frequency pitch of the tone to play in Hertz (Hz)
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     * @param ms tone duration in milliseconds (ms)
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     */
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    //% help=music/play-tone weight=90
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    //% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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    //% parts="speaker"
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    void playTone(int freqency, int ms) {
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        uBit.soundmotor.Sound_On(freqency);
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        if(ms > 0) uBit.sleep(ms);
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        uBit.soundmotor.Sound_Off();
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    }
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    /**
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     * Plays a tone through ``speaker``.
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     * @param frequency pitch of the tone to play in Hertz (Hz)
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     */
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    //% help=music/ring-tone weight=80
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    //% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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    //% parts="speaker"
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   void ringTone(int frequency) {
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      playTone(frequency, 0);
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   }
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}
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@@ -129,30 +129,30 @@ enum BeatFraction {
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namespace music {
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    let beatsPerMinute: number = 120;
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    /**
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     * Plays a tone through pin ``P0`` for the given duration.
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     * @param frequency pitch of the tone to play in Hertz (Hz)
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     * @param ms tone duration in milliseconds (ms)
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     */
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    //% help=music/play-tone weight=90
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    //% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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    //% parts="speaker"
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    export function playTone(frequency: number, ms: number): void {
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        pins.analogSetPitchPin(AnalogPin.P0);
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        pins.analogPitch(frequency, ms);
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    }
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    /**
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     * Plays a tone through pin ``P0``.
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     * @param frequency pitch of the tone to play in Hertz (Hz)
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     */
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    //% help=music/ring-tone weight=80
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    //% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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    //% parts="speaker"
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    export function ringTone(frequency: number): void {
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        pins.analogSetPitchPin(AnalogPin.P0);
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        pins.analogPitch(frequency, 0);
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    }
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    // /**
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    //  * Plays a tone through pin ``P0`` for the given duration.
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    //  * @param frequency pitch of the tone to play in Hertz (Hz)
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    //  * @param ms tone duration in milliseconds (ms)
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    //  */
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    // //% help=music/play-tone weight=90
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    // //% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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    // //% parts="speaker"
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    // export function playTone(frequency: number, ms: number): void {
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    //     pins.analogSetPitchPin(AnalogPin.P0);
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    //     pins.analogPitch(frequency, ms);
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    // }
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    //
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    // /**
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    //  * Plays a tone through pin ``P0``.
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    //  * @param frequency pitch of the tone to play in Hertz (Hz)
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    //  */
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    // //% help=music/ring-tone weight=80
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    // //% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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    // //% parts="speaker"
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    // export function ringTone(frequency: number): void {
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    //     pins.analogSetPitchPin(AnalogPin.P0);
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    //     pins.analogPitch(frequency, 0);
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    // }
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    /**
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     * Rests (plays nothing) for a specified time through pin ``P0``.
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@@ -23,6 +23,7 @@
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        "led.cpp",
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        "led.ts",
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        "motors.cpp",
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        "music.cpp",
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        "music.ts",
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        "pins.cpp",
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        "pins.ts",
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		||||
							
								
								
									
										21
									
								
								libs/core/shims.d.ts
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										21
									
								
								libs/core/shims.d.ts
									
									
									
									
										vendored
									
									
								
							@@ -524,6 +524,27 @@ declare namespace motors {
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    //% parts=dcmotor shim=motors::motorOn
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    function motorOn(power: number): void;
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}
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declare namespace music {
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    /**
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     * Plays a tone through ``speaker`` for the given duration.
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		||||
     * @param frequency pitch of the tone to play in Hertz (Hz)
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     * @param ms tone duration in milliseconds (ms)
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     */
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    //% help=music/play-tone weight=90
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    //% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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    //% parts="speaker" shim=music::playTone
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    function playTone(freqency: number, ms: number): void;
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    /**
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     * Plays a tone through ``speaker``.
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     * @param frequency pitch of the tone to play in Hertz (Hz)
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     */
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    //% help=music/ring-tone weight=80
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    //% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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    //% parts="speaker" shim=music::ringTone
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    function ringTone(frequency: number): void;
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}
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declare namespace pins {
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    /**
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		||||
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