rev. 0.2 sound patches

This commit is contained in:
Matthias L. Jugel
2016-10-27 19:48:42 +02:00
parent 739be09ac9
commit 955b67b6b8
5 changed files with 218 additions and 49 deletions

View File

@ -129,30 +129,30 @@ enum BeatFraction {
namespace music {
let beatsPerMinute: number = 120;
/**
* Plays a tone through pin ``P0`` for the given duration.
* @param frequency pitch of the tone to play in Hertz (Hz)
* @param ms tone duration in milliseconds (ms)
*/
//% help=music/play-tone weight=90
//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
//% parts="speaker"
export function playTone(frequency: number, ms: number): void {
pins.analogSetPitchPin(AnalogPin.P0);
pins.analogPitch(frequency, ms);
}
/**
* Plays a tone through pin ``P0``.
* @param frequency pitch of the tone to play in Hertz (Hz)
*/
//% help=music/ring-tone weight=80
//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
//% parts="speaker"
export function ringTone(frequency: number): void {
pins.analogSetPitchPin(AnalogPin.P0);
pins.analogPitch(frequency, 0);
}
// /**
// * Plays a tone through pin ``P0`` for the given duration.
// * @param frequency pitch of the tone to play in Hertz (Hz)
// * @param ms tone duration in milliseconds (ms)
// */
// //% help=music/play-tone weight=90
// //% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
// //% parts="speaker"
// export function playTone(frequency: number, ms: number): void {
// pins.analogSetPitchPin(AnalogPin.P0);
// pins.analogPitch(frequency, ms);
// }
//
// /**
// * Plays a tone through pin ``P0``.
// * @param frequency pitch of the tone to play in Hertz (Hz)
// */
// //% help=music/ring-tone weight=80
// //% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
// //% parts="speaker"
// export function ringTone(frequency: number): void {
// pins.analogSetPitchPin(AnalogPin.P0);
// pins.analogPitch(frequency, 0);
// }
/**
* Rests (plays nothing) for a specified time through pin ``P0``.