rev. 0.2 sound patches
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@ -129,30 +129,30 @@ enum BeatFraction {
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namespace music {
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let beatsPerMinute: number = 120;
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/**
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* Plays a tone through pin ``P0`` for the given duration.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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* @param ms tone duration in milliseconds (ms)
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*/
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//% help=music/play-tone weight=90
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//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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//% parts="speaker"
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export function playTone(frequency: number, ms: number): void {
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pins.analogSetPitchPin(AnalogPin.P0);
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pins.analogPitch(frequency, ms);
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}
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/**
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* Plays a tone through pin ``P0``.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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*/
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//% help=music/ring-tone weight=80
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//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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//% parts="speaker"
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export function ringTone(frequency: number): void {
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pins.analogSetPitchPin(AnalogPin.P0);
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pins.analogPitch(frequency, 0);
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}
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// /**
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// * Plays a tone through pin ``P0`` for the given duration.
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// * @param frequency pitch of the tone to play in Hertz (Hz)
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// * @param ms tone duration in milliseconds (ms)
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// */
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// //% help=music/play-tone weight=90
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// //% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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// //% parts="speaker"
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// export function playTone(frequency: number, ms: number): void {
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// pins.analogSetPitchPin(AnalogPin.P0);
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// pins.analogPitch(frequency, ms);
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// }
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//
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// /**
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// * Plays a tone through pin ``P0``.
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// * @param frequency pitch of the tone to play in Hertz (Hz)
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// */
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// //% help=music/ring-tone weight=80
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// //% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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// //% parts="speaker"
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// export function ringTone(frequency: number): void {
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// pins.analogSetPitchPin(AnalogPin.P0);
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// pins.analogPitch(frequency, 0);
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// }
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/**
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* Rests (plays nothing) for a specified time through pin ``P0``.
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