rev. 0.2 sound patches
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739be09ac9
commit
955b67b6b8
@ -1,54 +1,173 @@
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/*basic.showString("RGB")
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basic.setLedColor(Colors.Blue)
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basic.pause(500)
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basic.setLedColor(Colors.Red)
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basic.pause(500)
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basic.setLedColor(Colors.Green)
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basic.pause(500)
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basic.setLedColor(Colors.Violet)
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basic.pause(500)
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basic.showString("RGB");
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basic.setLedColor(Colors.Blue);
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basic.pause(500);
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basic.setLedColor(Colors.Red);
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basic.pause(500);
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basic.setLedColor(Colors.Green);
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basic.pause(500);
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basic.setLedColor(Colors.Violet);
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basic.pause(500);
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basic.setLedColor(0);
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basic.showString("Gesten")
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basic.showString("Gesten");
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input.onGesture(Gesture.Shake, () => {
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basic.showString("S")
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})
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});
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input.onGesture(Gesture.LogoUp, () => {
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basic.showString("U")
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})
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});
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input.onGesture(Gesture.LogoDown, () => {
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basic.showString("D")
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})
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});
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input.onGesture(Gesture.ScreenUp, () => {
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basic.showString("+")
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})
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});
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input.onGesture(Gesture.TiltRight, () => {
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basic.showString("R")
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})
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});
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input.onGesture(Gesture.FreeFall, () => {
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basic.showString("F")
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})
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});
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input.onGesture(Gesture.ScreenDown, () => {
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basic.showString("-")
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})
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});
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input.onGesture(Gesture.TiltLeft, () => {
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basic.showString("L")
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})
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});
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input.onGesture(Gesture.ThreeG, () => {
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basic.showString("3")
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})
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});
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input.onGesture(Gesture.SixG, () => {
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basic.showString("6")
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})
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*/
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});
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input.onPinPressed(TouchPin.P0, () => {
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basic.showNumber(0)
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})
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});
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input.onPinPressed(TouchPin.P1, () => {
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basic.showNumber(1)
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})
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});
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input.onPinPressed(TouchPin.P2, () => {
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basic.showNumber(2)
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})
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});
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input.onPinPressed(TouchPin.P3, () => {
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basic.showNumber(3)
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})
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});
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basic.showString("Sound");
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music.setTempo(150);
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let whole = music.beat(BeatFraction.Whole);
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function note(n: Note, l: BeatFraction): number[] {
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return [music.noteFrequency(n), music.beat(l)];
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}
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function getNoteName(frequency: number): string {
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switch (frequency) {
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case 262:
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return "C";
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case 277:
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return "CSharp";
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case 294:
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return "D";
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case 311:
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return "Eb";
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case 330:
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return "E";
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case 349:
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return "F";
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case 370:
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return "FSharp";
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case 392:
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return "G";
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case 415:
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return "GSharp";
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case 440:
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return "A";
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case 466:
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return "Bb";
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case 494:
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return "B";
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case 131:
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return "C3";
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case 139:
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return "CSharp3";
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case 147:
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return "D3";
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case 156:
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return "Eb3";
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case 165:
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return "E3";
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case 175:
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return "F3";
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case 185:
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return "FSharp3";
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case 196:
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return "G3";
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case 208:
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return "GSharp3";
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case 220:
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return "A3";
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case 233:
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return "Bb3";
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case 247:
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return "B3";
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case 523:
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return "C5";
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case 555:
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return "CSharp5";
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case 587:
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return "D5";
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case 622:
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return "Eb5";
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case 659:
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return "E5";
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case 698:
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return "F5";
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case 740:
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return "FSharp5";
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case 784:
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return "G5";
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case 831:
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return "GSharp5";
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case 880:
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return "A5";
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case 932:
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return "Bb5";
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case 989:
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return "B5";
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default:
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return "?";
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}
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}
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var notes = [
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note(Note.E, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter),
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note(Note.G, BeatFraction.Quarter), note(Note.G, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter),
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note(Note.E, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.C, BeatFraction.Quarter),
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note(Note.C, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter),
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note(Note.E, BeatFraction.Quarter + BeatFraction.Eighth),
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note(Note.D, BeatFraction.Eighth), note(Note.D, BeatFraction.Half),
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note(Note.E, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter),
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note(Note.G, BeatFraction.Quarter), note(Note.G, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter),
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note(Note.E, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.C, BeatFraction.Quarter),
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note(Note.C, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter),
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note(Note.D, BeatFraction.Quarter + BeatFraction.Eighth),
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note(Note.C, BeatFraction.Eighth), note(Note.C, BeatFraction.Half),
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note(Note.D, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter),
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note(Note.C, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter),
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note(Note.E, BeatFraction.Eighth), note(Note.F, BeatFraction.Eighth),
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note(Note.E, BeatFraction.Quarter), note(Note.C, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter),
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note(Note.E, BeatFraction.Eighth), note(Note.F, BeatFraction.Eighth),
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note(Note.E, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter), note(Note.C, BeatFraction.Quarter),
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note(Note.D, BeatFraction.Quarter), note(Note.G3, BeatFraction.Quarter), note(Note.E, BeatFraction.Half),
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note(Note.E, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter), note(Note.G, BeatFraction.Quarter),
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note(Note.G, BeatFraction.Quarter), note(Note.F, BeatFraction.Quarter), note(Note.E, BeatFraction.Quarter),
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note(Note.E, BeatFraction.Eighth), note(Note.F, BeatFraction.Eighth),
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note(Note.C, BeatFraction.Quarter), note(Note.C, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter),
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note(Note.E, BeatFraction.Quarter), note(Note.D, BeatFraction.Quarter + BeatFraction.Eighth),
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note(Note.C, BeatFraction.Eighth), note(Note.C, BeatFraction.Half)
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];
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for (var t = 0; t < notes.length; t++) {
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music.playTone(notes[t][0], notes[t][1]);
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basic.showString(getNoteName(notes[t][0]));
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music.rest(whole - notes[t][1]);
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}
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28
libs/core/music.cpp
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28
libs/core/music.cpp
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@ -0,0 +1,28 @@
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#include "ksbit.h"
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namespace music {
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/**
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* Plays a tone through ``speaker`` for the given duration.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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* @param ms tone duration in milliseconds (ms)
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*/
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//% help=music/play-tone weight=90
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//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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//% parts="speaker"
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void playTone(int freqency, int ms) {
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uBit.soundmotor.Sound_On(freqency);
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if(ms > 0) uBit.sleep(ms);
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uBit.soundmotor.Sound_Off();
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}
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/**
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* Plays a tone through ``speaker``.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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*/
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//% help=music/ring-tone weight=80
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//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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//% parts="speaker"
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void ringTone(int frequency) {
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playTone(frequency, 0);
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}
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}
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@ -129,30 +129,30 @@ enum BeatFraction {
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namespace music {
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let beatsPerMinute: number = 120;
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/**
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* Plays a tone through pin ``P0`` for the given duration.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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* @param ms tone duration in milliseconds (ms)
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*/
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//% help=music/play-tone weight=90
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//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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//% parts="speaker"
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export function playTone(frequency: number, ms: number): void {
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pins.analogSetPitchPin(AnalogPin.P0);
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pins.analogPitch(frequency, ms);
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}
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/**
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* Plays a tone through pin ``P0``.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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*/
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//% help=music/ring-tone weight=80
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//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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//% parts="speaker"
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export function ringTone(frequency: number): void {
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pins.analogSetPitchPin(AnalogPin.P0);
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pins.analogPitch(frequency, 0);
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}
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// /**
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// * Plays a tone through pin ``P0`` for the given duration.
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// * @param frequency pitch of the tone to play in Hertz (Hz)
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// * @param ms tone duration in milliseconds (ms)
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// */
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// //% help=music/play-tone weight=90
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// //% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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// //% parts="speaker"
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// export function playTone(frequency: number, ms: number): void {
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// pins.analogSetPitchPin(AnalogPin.P0);
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// pins.analogPitch(frequency, ms);
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// }
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//
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// /**
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// * Plays a tone through pin ``P0``.
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// * @param frequency pitch of the tone to play in Hertz (Hz)
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// */
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// //% help=music/ring-tone weight=80
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// //% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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// //% parts="speaker"
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// export function ringTone(frequency: number): void {
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// pins.analogSetPitchPin(AnalogPin.P0);
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// pins.analogPitch(frequency, 0);
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// }
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/**
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* Rests (plays nothing) for a specified time through pin ``P0``.
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@ -23,6 +23,7 @@
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"led.cpp",
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"led.ts",
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"motors.cpp",
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"music.cpp",
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"music.ts",
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"pins.cpp",
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"pins.ts",
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21
libs/core/shims.d.ts
vendored
21
libs/core/shims.d.ts
vendored
@ -524,6 +524,27 @@ declare namespace motors {
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//% parts=dcmotor shim=motors::motorOn
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function motorOn(power: number): void;
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}
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declare namespace music {
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/**
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* Plays a tone through ``speaker`` for the given duration.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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* @param ms tone duration in milliseconds (ms)
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*/
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//% help=music/play-tone weight=90
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//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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//% parts="speaker" shim=music::playTone
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function playTone(freqency: number, ms: number): void;
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/**
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* Plays a tone through ``speaker``.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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*/
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//% help=music/ring-tone weight=80
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//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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//% parts="speaker" shim=music::ringTone
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function ringTone(frequency: number): void;
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}
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declare namespace pins {
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/**
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