fixed interface function names, add sound functionality

This commit is contained in:
Matthias L. Jugel
2016-10-27 17:44:38 +02:00
parent e0735188fa
commit 96d5dc2064
5 changed files with 170 additions and 63 deletions

View File

@ -12,6 +12,12 @@ namespace motors {
//% blockId=motor_on block="motor on at %percent|%"
//% parts=dcmotor
void motorOn(int power) {
uBit.soundmotor.Motor_On(power);
uBit.soundmotor.motorOn(power);
}
void motorOff() {
uBit.soundmotor.motorAOff();
uBit.soundmotor.motorBOff();
}
}

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@ -1,9 +1,28 @@
#include "ksbit.h"
namespace music {
/**
* Plays a tone through ``speaker`` for the given duration.
* @param frequency pitch of the tone to play in Hertz (Hz)
* @param ms tone duration in milliseconds (ms)
*/
//% help=music/play-tone weight=90
//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
//% parts="speaker"
void playTone(int freqency, int ms) {
uBit.soundmotor.Sound_On(freqency);
uBit.soundmotor.soundOn(freqency);
if(ms > 0) uBit.sleep(ms);
uBit.soundmotor.Sound_Off();
uBit.soundmotor.soundOff();
}
/**
* Plays a tone through ``speaker``.
* @param frequency pitch of the tone to play in Hertz (Hz)
*/
//% help=music/ring-tone weight=80
//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
//% parts="speaker"
void ringTone(int frequency) {
playTone(frequency, 0);
}
}

View File

@ -134,9 +134,9 @@ namespace music {
* @param frequency pitch of the tone to play in Hertz (Hz)
* @param ms tone duration in milliseconds (ms)
*/
//% help=music/play-tone weight=90
//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
//% parts="speaker"
// //% help=music/play-tone weight=90
// //% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
// //% parts="speaker"
// export function playTone(frequency: number, ms: number): void {
// // TODO check timing
// pins.digitalWritePin(DigitalPin.P28, 1); // switch on the motor driver
@ -152,13 +152,13 @@ namespace music {
//% help=music/ring-tone weight=80
//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
//% parts="speaker"
export function ringTone(frequency: number): void {
// TODO check timing
pins.digitalWritePin(DigitalPin.P28, 1); // switch on the motor driver
pins.analogSetPitchPin(AnalogPin.P29);
pins.analogPitch(frequency, 0);
pins.digitalWritePin(DigitalPin.P28, 0); // switch off the motor driver
}
// export function ringTone(frequency: number): void {
// // TODO check timing
// pins.digitalWritePin(DigitalPin.P28, 1); // switch on the motor driver
// pins.analogSetPitchPin(AnalogPin.P29);
// pins.analogPitch(frequency, 0);
// pins.digitalWritePin(DigitalPin.P28, 0); // switch off the motor driver
// }
/**
* Rests (plays nothing) for a specified time through pin ``P0``.

12
libs/core/shims.d.ts vendored
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@ -524,6 +524,18 @@ declare namespace motors {
//% parts=dcmotor shim=motors::motorOn
function motorOn(power: number): void;
}
declare namespace music {
/**
* Plays a tone through ``speaker`` for the given duration.
* @param frequency pitch of the tone to play in Hertz (Hz)
* @param ms tone duration in milliseconds (ms)
*/
//% help=music/play-tone weight=90
//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
//% parts="speaker" shim=music::playTone
function playTone(freqency: number, ms: number): void;
}
declare namespace pins {
/**