fixed interface function names, add sound functionality
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@ -134,9 +134,9 @@ namespace music {
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* @param frequency pitch of the tone to play in Hertz (Hz)
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* @param ms tone duration in milliseconds (ms)
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*/
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//% help=music/play-tone weight=90
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//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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//% parts="speaker"
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// //% help=music/play-tone weight=90
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// //% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
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// //% parts="speaker"
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// export function playTone(frequency: number, ms: number): void {
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// // TODO check timing
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// pins.digitalWritePin(DigitalPin.P28, 1); // switch on the motor driver
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@ -152,13 +152,13 @@ namespace music {
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//% help=music/ring-tone weight=80
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//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
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//% parts="speaker"
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export function ringTone(frequency: number): void {
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// TODO check timing
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pins.digitalWritePin(DigitalPin.P28, 1); // switch on the motor driver
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pins.analogSetPitchPin(AnalogPin.P29);
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pins.analogPitch(frequency, 0);
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pins.digitalWritePin(DigitalPin.P28, 0); // switch off the motor driver
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}
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// export function ringTone(frequency: number): void {
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// // TODO check timing
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// pins.digitalWritePin(DigitalPin.P28, 1); // switch on the motor driver
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// pins.analogSetPitchPin(AnalogPin.P29);
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// pins.analogPitch(frequency, 0);
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// pins.digitalWritePin(DigitalPin.P28, 0); // switch off the motor driver
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// }
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/**
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* Rests (plays nothing) for a specified time through pin ``P0``.
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