Update block pallette slightly to more saturated colours in order to increase constrast between block color and stroke color (#1323)

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Sam El-Husseini 2018-10-01 14:39:51 -07:00 committed by GitHub
parent 04ddea7e80
commit 9bc6d994a8
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11 changed files with 24 additions and 14 deletions

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@ -1,7 +1,7 @@
/** /**
* Support for additional Bluetooth services. * Support for additional Bluetooth services.
*/ */
//% color=#0082FB weight=96 icon="\uf294" //% color=#007EF4 weight=96 icon="\uf294"
namespace bluetooth { namespace bluetooth {
/** /**
* Writes to the Bluetooth UART service buffer. From there the data is transmitted over Bluetooth to a connected device. * Writes to the Bluetooth UART service buffer. From there the data is transmitted over Bluetooth to a connected device.

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@ -4,7 +4,7 @@
/** /**
* Provides access to basic micro:bit functionality. * Provides access to basic micro:bit functionality.
*/ */
//% color=#0078D7 weight=116 icon="\uf00a" //% color=#1E90FF weight=116 icon="\uf00a"
namespace basic { namespace basic {
/** /**

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@ -21,7 +21,7 @@ enum LedSpriteProperty {
/** /**
* A single-LED sprite game engine * A single-LED sprite game engine
*/ */
//% color=#008272 weight=32 icon="\uf11b" //% color=#007A4B weight=32 icon="\uf11b"
//% advanced=true //% advanced=true
namespace game { namespace game {
let _score: number = 0; let _score: number = 0;

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@ -25,7 +25,7 @@ void RefMImage::makeWritable() {
/** /**
* Creation, manipulation and display of LED images. * Creation, manipulation and display of LED images.
*/ */
//% color=#5C2D91 weight=31 icon="\uf03e" //% color=#7600A8 weight=31 icon="\uf03e"
//% advanced=true //% advanced=true
namespace images { namespace images {
/** /**

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@ -158,7 +158,7 @@ enum class MesDpadButtonInfo {
_4Up = MES_DPAD_BUTTON_4_UP, _4Up = MES_DPAD_BUTTON_4_UP,
}; };
//% color=#B4009E weight=111 icon="\uf192" //% color=#D400D4 weight=111 icon="\uf192"
namespace input { namespace input {
/** /**
* Do something when a button (A, B or both A+B) is pushed down and released again. * Do something when a button (A, B or both A+B) is pushed down and released again.

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@ -8,7 +8,7 @@ enum class DisplayMode_ {
// TODO DISPLAY_MODE_BLACK_AND_WHITE_LIGHT_SENSE // TODO DISPLAY_MODE_BLACK_AND_WHITE_LIGHT_SENSE
}; };
//% color=#5C2D91 weight=101 icon="\uf205" //% color=#7600A8 weight=101 icon="\uf205"
namespace led { namespace led {
/** /**

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@ -163,7 +163,7 @@ enum MusicEvent {
/** /**
* Generation of music tones. * Generation of music tones.
*/ */
//% color=#D83B01 weight=106 icon="\uf025" //% color=#E63022 weight=106 icon="\uf025"
namespace music { namespace music {
let beatsPerMinute: number = 120; let beatsPerMinute: number = 120;
let freqTable: number[] = []; let freqTable: number[] = [];

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@ -1,7 +1,7 @@
/** /**
* Control currents in Pins for analog/digital signals, servos, i2c, ... * Control currents in Pins for analog/digital signals, servos, i2c, ...
*/ */
//% color=#A80000 weight=30 icon="\uf140" //% color=#B22222 weight=30 icon="\uf140"
//% advanced=true //% advanced=true
namespace pins { namespace pins {
/** /**

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@ -4,7 +4,7 @@
/** /**
* Creation, manipulation and display of LED images. * Creation, manipulation and display of LED images.
*/ */
//% color=#5C2D91 weight=31 icon="\uf03e" //% color=#7600A8 weight=31 icon="\uf03e"
//% advanced=true //% advanced=true
declare namespace images { declare namespace images {
@ -127,7 +127,7 @@ declare interface Image {
/** /**
* Provides access to basic micro:bit functionality. * Provides access to basic micro:bit functionality.
*/ */
//% color=#0078D7 weight=116 icon="\uf00a" //% color=#1E90FF weight=116 icon="\uf00a"
declare namespace basic { declare namespace basic {
/** /**
@ -203,7 +203,7 @@ declare namespace basic {
//% color=#B4009E weight=111 icon="\uf192" //% color=#D400D4 weight=111 icon="\uf192"
declare namespace input { declare namespace input {
/** /**
@ -435,7 +435,7 @@ declare namespace control {
//% color=#5C2D91 weight=101 icon="\uf205" //% color=#7600A8 weight=101 icon="\uf205"
declare namespace led { declare namespace led {
/** /**

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@ -1,7 +1,7 @@
/** /**
* Communicate data using radio packets * Communicate data using radio packets
*/ */
//% color=#E3008C weight=96 icon="\uf012" //% color=#F62459 weight=96 icon="\uf012"
namespace radio { namespace radio {
export class Packet { export class Packet {
/** /**

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@ -101,7 +101,7 @@
"textBlocks": true, "textBlocks": true,
"listsBlocks": true, "listsBlocks": true,
"functionBlocks": true, "functionBlocks": true,
"onStartColor": "#0078D7", "onStartColor": "#1E90FF",
"onStartNamespace": "basic", "onStartNamespace": "basic",
"onStartWeight": 54 "onStartWeight": 54
}, },
@ -377,6 +377,16 @@
"snap": false "snap": false
} }
}, },
"blockColors": {
"logic": "#00A4A6",
"loops": "#00AA00",
"math": "#9400D3",
"variables": "#DC143C",
"text": "#B8860B",
"advanced": "#00272B",
"functions": "#3455DB",
"arrays": "#E65722"
},
"highContrast": true, "highContrast": true,
"greenScreen": false, "greenScreen": false,
"selectLanguage": true, "selectLanguage": true,