Update block gaps to account for extra space taken by event blocks (#1304)
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@ -165,7 +165,7 @@ namespace input {
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* @param button the button that needs to be pressed
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* @param body code to run when event is raised
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*/
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//% help=input/on-button-pressed weight=85 blockGap=8
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//% help=input/on-button-pressed weight=85 blockGap=16
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//% blockId=device_button_event block="on button|%NAME|pressed"
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//% parts="buttonpair"
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void onButtonPressed(Button button, Action body) {
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@ -177,7 +177,7 @@ namespace input {
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* @param gesture the type of gesture to track, eg: Gesture.Shake
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* @param body code to run when gesture is raised
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*/
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//% help=input/on-gesture weight=84 blockGap=8
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//% help=input/on-gesture weight=84 blockGap=16
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//% blockId=device_gesture_event block="on |%NAME"
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//% parts="accelerometer"
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//% NAME.fieldEditor="gestures" NAME.fieldOptions.columns=4
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@ -195,7 +195,7 @@ namespace input {
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* @param name the pin that needs to be pressed, eg: TouchPin.P0
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* @param body the code to run when the pin is pressed
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*/
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//% help=input/on-pin-pressed weight=83
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//% help=input/on-pin-pressed weight=83 blockGap=32
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//% blockId=device_pin_event block="on pin %name|pressed"
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void onPinPressed(TouchPin name, Action body) {
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auto pin = getPin((int)name);
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@ -211,7 +211,7 @@ namespace input {
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* @param name the pin that needs to be released, eg: TouchPin.P0
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* @param body the code to run when the pin is released
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*/
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//% help=input/on-pin-released weight=6 blockGap=8
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//% help=input/on-pin-released weight=6 blockGap=16
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//% blockId=device_pin_released block="on pin %NAME|released"
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//% advanced=true
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void onPinReleased(TouchPin name, Action body) {
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@ -350,7 +350,7 @@ namespace input {
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/**
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* Gets the number of milliseconds elapsed since power on.
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*/
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//% help=input/running-time weight=50 blockGap=8
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//% help=input/running-time weight=50 blockGap=16
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//% blockId=device_get_running_time block="running time (ms)"
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//% advanced=true
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int runningTime() {
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